Firelight Technologies FMOD Studio API
PS4 - Add support for System::getOutputHandle, to return sce port handle.
UE4 - Fix missing plugin error when building on Mac.
Studio API - Improved CPU and IO performance when capturing API commands via Studio profiler.
LowLevel API - Android - Lollipop devices may now select 7.1 with AudioTrack output mode. Older devices will gracefully fall back to stereo.
LowLevel API - WinStore - Fix System::Init() freezing when called from the UI thread.
UE4 Integration - Fixed bad editor performance when selecting audio components.
UE4 Integration - Fixed several Android deployment issues.
Unity Integration - Fix compilation issues on iOS when using IL2CPP.
LowLevel API - PS3 - Fix rare crash if sound stops on a channelgroup with a matrix set in it.
Unity Integration - Fix banks not being loaded on standalone OSX builds.
Studio API - Global mixer strips will now be automatically cleaned up when when the events routed into them complete.
Studio API - Improved performance of Studio::System::Update by removing stalls waiting on the mixer the complete.