The game changer for interactive audio is public

To build upon the features in the previous developer preview, new features are included such as music system transition markers and regions, timeline and parameter automation for mixer snapshots, a new profiler with RMS/Peak and Loudness metering, and a new plugin system for advanced DSP plugin support.

Multi Track Editor with timeline, browser, effect deck, metering
  • single sound/multi sound, events within events, sound scatterers
  • 2d & 3d panner interfaces, automation by parameters, modulators, pre and post fader effect placement (on a track, or the whole event – ie the ‘master’ track)
  • Side-chaining (currently supported by FMOD Compressor effect)
  • Mixer interface
  • sends/returns, VCAs, solo/mute, effect deck, metering
  • realtime mixing while connected to game (requires runtime)
  • Side-chaining (currently supported by FMOD Compressor effect)
  • Source control support
  • Perforce and Team Foundation Server support – per event check in/check out
  • Editing improvements
  • Unlimited undo/redo
  • Hardware Control surface support
  • FMOD Studio with SSL Nucleus profile. Mackie and others supported
  • Added mixer snapshots:
  • Snapshots set overriding changes in the global mixer
  • Snapshots can be prioritized within the browser
  • Entire strips can be selectively scoped in to snapshots
  • Snapshots can be limited to as few or as many properties as the user needs
  • Snapshot modules can be added to events to trigger snapshots
  • Timeline and parameter automation for mixer snapshots supported
  • Sub-events (events within events!)
  • Sub-events are events that can be triggered and positioned independently while being routed into a master event
  • Sub-events appear as inputs in the master event
  • Interactive music
  • Now part of the event editor rather than being its own interface like FMOD Designer
  • Tempo markers can be placed on the Timeline
  • All sound module now have a Trigger Behaviour drawer to control delay/quantization as well as conditional activation
  • Transition markers and regions on the timeline for constructing interactive music
  • Profiler
  • Currently Supports RMS & Peak, Loudness Metering, CPU. More to come