Deep FMOD Integration
The extensive low level FMOD API gave us the power to create a deep integration into Unreal Engine® 3. This means that all your sound is routed through FMOD’s highly optimized mixer, but the benefit is more than just performance. Where a side-by-side integration could cause the system to get flooded with sounds from two sound systems, our deep integration means all sounds are subject to FMOD channel virtualization. Unreal Sounds are prioritized alongside the FMOD sounds giving you centralized control over the maximum number of audible sounds. In addition you can see all your Unreal Sounds along with your FMOD Events in the FMOD Profiler, so you can easily track the CPU and memory usage of all of your sounds. It also allows for merging existing projects to utilize the FMOD sound engine as all Unreal assets will continue to work as normal.