michaelbartnett wrote:Working mostly fine for me on 10.6.8 now.
Any chance you'll release the API download for OS X down the line? I've been helping run a game audio club at New York University for the past couple of years, and we generally favored teaching FMOD since (aside from the benefit of an uncluttered interface) both Designer and the event API were available on both Windows and Mac.
santosh wrote:Fails to install on my OSX 10.5.8. Could you please confirm?
Nested events begin to play when the parameter cursor enters their modules in their parent events.BShipes wrote:I'm having trouble with nested events. I guess I'm not sure what exactly triggers a nested event to start playing (or if I have to press play on all of them?).
This is working as intended. While Studio's interface does not yet support it, you will eventually be able to nest multiple instances of the same event in different places throughout your project. An event module represents a single instance of the nested event, and each such instance has its own parameter values. The event editor window that opens when you double-click on an event module edits the nested event as a whole, and not any specific one of its instances, and therefore does not alter the parameter values of any particular event instance. For the same reason, changes to the parameters of a specific instance of a nested event will not be reflected in the nested event's event editor window.BShipes wrote:Also, it seems that once "Higher Level Parameter Control" is automated as outlined in the manual, the nested event's parameter stops responding to changes made in the parent event either from the timeline or a parent parameter... and changes made to a nested event's parameter from within the nested event are never reflected in the parent event window.
We recognize that the differences between a nested event, its instances, and its modules are not made clear in the current Studio interface. We'll fix that.BShipes wrote:There's a lot of really cool potential here, but I can't seem to get it to work as I would expect it to.
I'm not sure I understand. What was the problem, and how was it fixed?krdrt5367 wrote:Event multi sound play with no sound fixed same problem :(
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