FMOD Studio Developer Preview 0.1.4 (UPDATED Nov 29 2012)

FMOD Studio - The Pro Audio DAW for games

FMOD Studio Developer Preview 0.1.4 (UPDATED Nov 29 2012)

Postby brett » Sat Apr 21, 2012 12:08 am

Newer version available here:
http://fmod.org/forum/viewtopic.php?f=21&t=15623

Download FMOD Studio Developer Preview 0.1.4 here (UPDATED Nov 29 2012)

FMOD Studio for Windows http://www.fmod.org/files/fmodstudio00104win-installer.exe
FMOD Studio for Mac http://www.fmod.org/files/fmodstudio00104mac-installer.dmg

FMOD Studio API for Windows http://www.fmod.org/files/fmodapi00104win-installer.exe
FMOD Studio API for Mac http://www.fmod.org/files/fmodapi00104mac-installer.dmg

Welcome to the FMOD Studio developer preview. This post is to explain what this means, and what is included in this release and what is missing/yet to come.
We will work over the next few months to get all planned functionality in.

Major features included in Studio at this point
1. Multi Track Editor with timeline, browser, effect deck, metering.
--1a. single sound/multi sound, events within events, sound scatterers, audioweather realtime weather synthesis.
--1b. 2d & 3d panner interfaces, automation by parameters, modulators, pre and post fader effect placement (on a track, or the whole event - ie the 'master' track).
--1c. iZotope and McDSP effect support (some of these are currently disabled we'll get this back in in the next few weeks)
--1d. Side-chaining (currently supported by FMOD Compressor effect)
2. Mixer interface
--2a. sends/returns, VCAs, solo/mute, effect deck, metering
--2b. realtime mixing while connected to game (requires runtime)
--2c. iZotope and McDSP effect support
--2d. Side-chaining (currently supported by FMOD Compressor effect)
3. Pro DSP effects - AudioGaming AudioWeather, McDSP, iZotope (some of these are currently disabled we'll get this back in in the next few weeks)
4. Perforce support - per event check in/ check out.
5. unlimited undo/redo
6. Control surface support - comes with Nucleus profile.

Major features still to come

1. Mixer snapshots - trigger mix and morph mixer snapshots from timeline etc. (coming Q3 2012)
2. Interactive music features (coming Q4 2012)
3. Profiler - scrub through game history, debug event triggers and parameter changes. (coming Q1 2013)
4. Localization and platform functionality. (coming Q1 2013)
Brett Paterson
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Re: FMOD Studio Developer Preview download

Postby MoritzPGKatz » Sun Sep 09, 2012 7:33 pm

Hello,

Looks like this version doesn't work with OS X 10.6 Snow Leopard - can you confirm that?

Cheers,
Moritz
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Re: FMOD Studio Developer Preview download

Postby Smoy » Mon Sep 10, 2012 6:38 am

MoritzPGKatz wrote:Hello,

Looks like this version doesn't work with OS X 10.6 Snow Leopard - can you confirm that?

Cheers,
Moritz


Same problem! Do we need to update?
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Re: FMOD Studio Developer Preview download

Postby halfasemitone » Mon Sep 10, 2012 10:06 am

Please don't make us update... :cry:
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Re: FMOD Studio Developer Preview download

Postby brett » Mon Sep 10, 2012 10:46 am

This was an accidental setting in the compiler for studio, we should have another build with the fix by the end of the day (AEST)
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Re: FMOD Studio Developer Preview download

Postby MoritzPGKatz » Mon Sep 10, 2012 7:35 pm

brett wrote:This was an accidental setting in the compiler for studio, we should have another build with the fix by the end of the day (AEST)

Alright! Thanks.
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Re: FMOD Studio Developer Preview download

Postby michaelbartnett » Tue Sep 11, 2012 5:52 pm

Working mostly fine for me on 10.6.8 now.

Any chance you'll release the API download for OS X down the line? I've been helping run a game audio club at New York University for the past couple of years, and we generally favored teaching FMOD since (aside from the benefit of an uncluttered interface) both Designer and the event API were available on both Windows and Mac.
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Re: FMOD Studio Developer Preview download

Postby brett » Tue Sep 11, 2012 8:45 pm

michaelbartnett wrote:Working mostly fine for me on 10.6.8 now.

Any chance you'll release the API download for OS X down the line? I've been helping run a game audio club at New York University for the past couple of years, and we generally favored teaching FMOD since (aside from the benefit of an uncluttered interface) both Designer and the event API were available on both Windows and Mac.


cool - we just updated to 5.00.01 now with some more fixes. Yes - we'll release a mac OSX API very soon. We'll be releasing an initial tranche of platforms, this will include 360, ps3, mac, linux
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Re: FMOD Studio Developer Preview download (UPDATED Sep 11 2

Postby santosh » Wed Sep 12, 2012 4:03 am

Fails to install on my OSX 10.5.8. Could you please confirm?

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Re: FMOD Studio Developer Preview download (UPDATED Sep 11 2

Postby brett » Wed Sep 12, 2012 10:34 am

santosh wrote:Fails to install on my OSX 10.5.8. Could you please confirm?

Santosh


Its set to 10.6 minimum right now, but we'll look into it.
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Re: FMOD Studio Developer Preview download (UPDATED Sep 14 2

Postby brett » Fri Sep 14, 2012 7:33 pm

new update - for the runtime

14/09/12 5.00.02 - Patch release
----------------------------------------------------

+ Optimized mixer to be 20% faster in some cases.

! Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT
- Studio API - Fixed panning different in game to tool
+ Studio API - Improved performance of event playback containing mono/stereo tracks

for Studio

14/09/12 5.00.02 - Patch release
----------------------------------------------------

- Fixed UI issue with automation curves not displaying correctly when an Event
is first viewed

* Improved UI performance in the Event Editor and Mixer
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Re: FMOD Studio Developer Preview download (UPDATED Sep 14 2

Postby BShipes » Sun Sep 16, 2012 12:21 pm

I'm having trouble with nested events. I guess I'm not sure what exactly triggers a nested event to start playing (or if I have to press play on all of them?). Also, it seems that once "Higher Level Parameter Control" is automated as outlined in the manual, the nested event's parameter stops responding to changes made in the parent event either from the timeline or a parent parameter... and changes made to a nested event's parameter from within the nested event are never reflected in the parent event window. There's a lot of really cool potential here, but I can't seem to get it to work as I would expect it to. This wasn't explicitly pointed out in the "known issues" part, so I figured I'd ask.

Thanks.
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Re: FMOD Studio Developer Preview download (UPDATED Sep 14 2

Postby Joseph Harvey » Mon Sep 17, 2012 11:41 am

BShipes wrote:I'm having trouble with nested events. I guess I'm not sure what exactly triggers a nested event to start playing (or if I have to press play on all of them?).
Nested events begin to play when the parameter cursor enters their modules in their parent events.

BShipes wrote:Also, it seems that once "Higher Level Parameter Control" is automated as outlined in the manual, the nested event's parameter stops responding to changes made in the parent event either from the timeline or a parent parameter... and changes made to a nested event's parameter from within the nested event are never reflected in the parent event window.
This is working as intended. While Studio's interface does not yet support it, you will eventually be able to nest multiple instances of the same event in different places throughout your project. An event module represents a single instance of the nested event, and each such instance has its own parameter values. The event editor window that opens when you double-click on an event module edits the nested event as a whole, and not any specific one of its instances, and therefore does not alter the parameter values of any particular event instance. For the same reason, changes to the parameters of a specific instance of a nested event will not be reflected in the nested event's event editor window.
If you do want to change the parameter values of a specific event module, select the module and adjust the dials that appear in the Deck.

BShipes wrote:There's a lot of really cool potential here, but I can't seem to get it to work as I would expect it to.
We recognize that the differences between a nested event, its instances, and its modules are not made clear in the current Studio interface. We'll fix that.
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Re: FMOD Studio Developer Preview download (UPDATED Sep 14 2

Postby krdrt5367 » Tue Sep 18, 2012 2:42 am

Event multi sound play with no sound fixed same problem :(
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Re: FMOD Studio Developer Preview download (UPDATED Sep 14 2

Postby Joseph Harvey » Tue Sep 18, 2012 10:43 am

krdrt5367 wrote:Event multi sound play with no sound fixed same problem :(
I'm not sure I understand. What was the problem, and how was it fixed?
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