Thanks for the response.
When you're talking about the overhead of ogg vs. FSB w/ vorbis, you're talking about the codec size, not the PCM size, right? The game I'm working on currently has thousands of oggs that would be hard to convert over (large patch size and time), and in the future, I'd rather have a homogeneous file format than a few different. I'm not worried so much about memory while loading - just persistent memory. As long as the "load twice" solution (hack
) works in our further testing, I'll be going with that, based on your approval of it. That is, until FMOD supports a way to disable this memory usage itself.