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FMOD Ex 4.12 and FMOD Designer 4.13 are out!

17-02-2008
- Interactive music.
- Profiling
This new update of FMOD Ex API and FMOD Designer brings new features and updates. Click below for more.

  • PS3 - Added support for DTS output, oscillators, and spectrum analysis.
  • Memory system - Added a new callback for allocation failures, added a 'persistent' flag to alloc callbacks,
  • Added ability to change output driver at runtime
  • Optimizations - DSP engine graph connection code, reverb optimized on ps3 and xbox 360 with SIMD.
  • System::getDriverInfo/getRecordDriverInfo replace System::getDriverName/getRecordDriverName to include device GUID in driver info.
  • Added support for FMOD_MEMORY_POINT on multichannel FSB files in hardware, for Wii/GC/PSP/PS2.
  • Event API - Added a "Pitch randomization units" Event property in Designer. If this property is set to a unit other than Octaves, the pitch variation is snapped to exact multiples of that unit
  • Event API - Added FMOD_EVENT_INIT_SEARCH_PLUGINS init flag.
  • Event API - Added ability to load .fev files from memory.
  • Event API - Added a "units" parameter to Event::setPitch/getPitch and EventCategory::setPitch/getPitch, allowing the pitch to be set and retrieved in the desired units
  • Event API - Added a "Spawn intensity randomization" Event property. The event spawn intensity is randomized based on this value when Event::start is called.


    FMOD Designer updates! Designer is now at version 4.13, changes include
  • Added new tab providing profiler functionality, this is the same feature set as the standalone FMOD Profiler application provided with the FMOD low level API
  • Added interactive music tab
  • Added fmod_musicplayer application
  • Added "ProjectFile" macro for pre/post build/save commands
  • Added the BuildFiles macro for pre- and post-build commands (gives a list of all output files for this build)
  • Programmer report - Added " = " to the end of the Index field in the Reverbs section, and "Numerical index" fields to the Groups and Categories sections.
  • Added a "Spawn intensity randomization" Event property. The event spawn intensity is randomized based on this value when the event is started
  • Added a Message Log window which keeps a log of all status, warning and error messages for the current Designer session. This window can be shown/hidden with the View->Message Log menu entry
  • Added pre- and post-save commands. These can be used for source control management and file pre- or post-processing. All the macros available to build commands are also available to pre- and post-save commands

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    Upcoming events


    Come visit us where we will be exhibiting at these events!

    Sony Devstation.
    London, June 10-11, 2008

    Microsoft GameFest.
    Seattle, July 22-23, 2008

    FMOD Hot Games