FMOD Products



Why choose FMOD?

FMOD supports more hardware platforms than any other audio system - including the latest 'next gen' consoles. Consider the cost savings of not having to change code across any platform - Save months of development time.

FMOD is actively developed, with regular releases of new features. Many new requested features have been provided to customers in a very short turnaround - want a new feature, just ask!

Many customers are amazed at the personal level of technical support they get, either by phone, email or even personal visit (if applicable)

FMOD Ex Programmers API



The FMOD Ex sound system is a revolutionary new audio engine for game developers, multimedia developers, sound designers, musicians and audio engineers, based on the years of experienced of Firelight Technologies’ previous product FMOD. It also aims high - to push the boundaries of audio implementation for games and the like, whilst using minimal resources and being fully scalable. This new engine is written from the ground up since FMOD 3 was released and involves years of experience and feedback from FMOD users to create the most feature filled and easy to use product possible, without the drawbacks of legacy implementation that FMOD 3 may have suffered from its years of continuous development.
FMOD Ex supports the following platforms:
  • Windows (32bit and 64bit)
  • Macintosh (PPC and x86)
  • Linux (32bit and 64bit)
  • Sony PS2, PS3 and PSP
  • Microsoft Xbox and Xbox 360
  • Nintendo Gamecube and Wii


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Key features:

  • Fantastic sounding DSP audio engine
  • Choice of low-level API or data driven API
  • Built-in DSP effect suite and VST support
  • Advanced features such as 2D/3D morphing
  • 3D reverb support and geometric occlusion
  • Performance optimized for each platform
  • Comprehensive technical support

FMOD Designer



This easy to use and flexible sound designer tool allows simple or complex multi-layer/effect/envelope based sound events to be modeled and created by the sound designer. The capabilities would include such things as layering, effects, random behaviour, and stitching of sounds. The aim is for a sound designer to totally design the in game audio from an external tool, and simply supply the programmer with assets and an event list to implement. If the audio behaviour needs to be changed within the game, it should be up to the sound designer not the programmer to do this.

The layering screen allows for complex audio models (such as a car engine with multiple cross fading channels, sounds and effects) to be totally controlled by the author, then all the programmer has to do is call the previously defined set of simple commands, such as SendEvent and UpdateParameter. In the car model cast, the ‘parameter’ in UpdateParameter might just be ‘revs’ or ‘torque’ or some other English type value, rather than a value defined by a programmer.

FMOD Designer is available for Windows (32bit) and Macintosh (PPC).
FMOD Designer Screenshot
Key features:

  • Allows the Sound Designer to control audio behavior - not the programmer
  • Create realistic aural environments without programming knowledge
  • Preview and modify audio events on the target hardware using an audition network

FMOD 3 Programmers API



FMOD 3 is the tried and true engine that started it all! FMOD 3 is still supported and is mature (FMOD 3 has shipped in hundreds of titles that have sold millions of units) and has all the basic audio features needed for your title!
FMOD 3 supports the following platforms:
  • Windows (32bit, CE and CE small)
  • Macintosh (PPC)
  • Linux (32bit and 64bit)
  • Sony PS2 and PSP
  • Microsoft Xbox
  • Nintendo Gamecube and Wii

Key features:

  • 'Tried and tested' stablilty and performance
  • Intuitive API
  • Supports multiple listeners
  • Provides doppler, attenuation & panning
  • Performance optimized