Introducing FMOD Studio, the world’s most sophisticated game audio solution. Open your ears to a new world of creative possibilities with an incredibly polished & efficient workflow. Read below for more information on the exciting features that FMOD Studio brings to the world of game audio.

Streamlined Digital Audio Workstation inspired multi-track music and sound effect editing interface

Are you tired of game audio editors that look like a spreadsheet? If you’re new to game audio, or come from a background where you’ve used graphical sound design tools like Logic/Ableton/Pro Tools, FMOD Studio provides you with a familiar, easy to use interface that you can jump straight into, and create highly detailed, more professional results in a fraction of the time.

A powerful multi-track event editor, giving you both flexibility and control

FMOD Studio’s streamlined interface cleans up your screen real estate, letting you focus solely on creating great audio. The multi-track editor allows you to create complex/varied events, and interactive music, in the same interface with minimal effort and less resources. Every event, event track, and bus has a graphical effect deck, which allows you to add pro level effects, position them anywhere you want in the signal, and control the output of the entire event.

Fully featured professional mixing desk for mastering

FMOD Studio’s mixing desk will be immediately familiar to audio professionals who have used Digital Audio Workstations before. Buses can be represented as channel strips, and you can even use your favorite hardware control surface to control it! Each bus comes with a configurable effect deck with full effect and panning control, and professional 7.1 EBU R-128 compliant loudness metering.

Finally, professional 7.1 audio mastering comes to the games industry

Create mixer snapshots, which allows you to stage mix setups for particular moments in your game. With logic dictated purely by the sound designer, you can easily duck all audio when a voice over happens, or filter part of the mix while playing an overlay sound for professional spot based mix effects. You can even use side-chaining from any bus to control the rest of the mix!

FMOD Studio’s mixer comes with a suite of professional tools for mixing: VCAs, sends and returns, side-chaining, 15+ dsp effects, graphical panners and real-time analysis of your game audio while it runs.


Live in-game mixing, tweaking and creation while the game runs

FMOD Studio’s live in-game support gives you the ultimate in creativity and control. Experience the mood change and view the action as you create, add, edit and mix audio content – all in real-time.

Author as you go

The ability to author your audio content live in-game gives you the ultimate in control. Create, add, edit and mix audio content with precise timing and efficiency. FMOD Studio takes care of your build live, as you work, which means that you can instantly preview your results without that annoying edit, rebuild, restart cycle.

The immediacy of both creation and preview will reduce the time you spend creating and debugging your audio content. For the first time you will get a real sense of your audio coming alive while the game is running.

FMOD Studio has revolutionized audio debugging YouTube-logo-small

FMOD Studio’s interactive profiler has changed the way you author content for your game. Rather than blindly handing a project over to the team to be implemented, the sound designer can be hands on, playing, recording and visualizing all audio content, while connected to the game.

As the FMOD Studio profiler is connected to the game, it records all game audio and lets you play back the audio from within the tool.

You can even scrub back through and listen to the recorded session, and above that see all levels for busses and events, triggers and their lifetimes, and cpu/memory overhead. All laid out on a time line using the profiler’s multi-track interface.


The game changer – Edit and remix your game audio without the game

Introducing Instant Replay.

FMOD Studio’s profiler not only records the waveform and profile information for levels/cpu/trigger points and memory, it also records every API call made in the game to drive the audio. A button in the profiler lets you switch between API capture mode, and normal profile mode, while the profiler is replaying your session. What does this mean? You can now disconnect from the game, replay the recording in API mode, and actually remix your replay and change sounds, levels, parameters, curves and more.


A flexible interactive music system that warps time and space

Don’t be tied into a fixed one purpose music system. Explore the flexibility of FMOD Studio’s interactive music engine which shares the same interface as the event editing system. Yes, this also means you can give game sound effects musical timing and parameterized branching.

Beats, Bars and Branching

Quantization and Branching are a snap with sounds having their own quantization settings, and by dropping transition markers and regions into your timeline, you can make sounds branch on the mood of the game.

Transition timelines

Introducing Hyper-time. On a music transition, open the timeline into a new dimension, where it switches to a new sub-timeline where you can add cross fades, insert new sounds and musical tracks. The Transition timeline can be randomized and parameterized, so your tracks should never sound the same twice.

musiccontrol transitionmusic

Next level 3D Sound

FMOD Studio’s 3D engine has multiple features which will make your audio stand out. FMOD Studio isn’t just content with basic 3D positioning, it includes unique features which make sense for games and interactive media.

occlusion3 3dpanner 2dmix2


Polygon based geometry engine that occludes and filters sound in realtime

FMOD’s run-time engine is the only audio engine that allows you to provide it with polygon data, making the sound automatically occlude and filter as you move through the world. This astounding feature gives new levels of realism without compromise. Audio is not just attenuated, it is also low-pass filtered to give that extra touch of realism, such as the effect of thumping bass coming through walls but not the high frequencies.

FMOD Studio is not just limited to polygons, you can define mesh objects that can be rotated, scaled and translated in real-time to attach to your in-game objects.

Multiple Listener support for split screen games

FMOD Studio provides your game with advanced split-screen support. Define multiple camera locations and FMOD Studio will smartly pan the audio based on the point of view of multiple audio listeners, so it is not confusing even when the listener orientations conflict with each other.

Multiple preset roll-off curve types, and custom roll-off curve support

FMOD Studio provides you with choice on how they want to attenuate your 3D audio. Choose from linear squared, linear, inverse curve, inverse curve with tapering, and custom. You can attach a custom volume envelope, or even a DSP filter curve to an automatic distance parameter for ultimate control.

Distance driven parameters

FMOD Studio provides the ability for you to add your own game parameters, but it also has special built in ‘automatic’ parameters. One of those is the ‘distance’ parameter. You can do anything you like related to the this parameter: control volume curves, play sounds or alter controls for randomization. The possibilities are endless. On top of distance, elevation, event cone angle, direction according to the listener, and event orientation are also supported.

Smooth blending between 2D and 3D settings

FMOD Studio’s 3D panner not only allows you to pan sounds in 3D, but also blend between a 3D and 2D mix. The 2D/3D mix can be controlled by any parameter including automatic parameters such as distance. Have 3D sounds suddenly morph into a surround 2D mix to envelop the listener. Great for volumetric sounds!

HRTF headphone 3D audio via Two Big Ears 3DCeption technology, and other 3rd party plugins

FMOD provides 3D headphone audio via third party plugins. Get your users immersed in the mix by using advanced processing algorithms that spatialize audio over 2 speakers, for precise positioning and enhanced spatial separation of noisy scenes.

Complex sound control. Treat events as components. Events inside events inside events…

Don’t be fooled by FMOD Studio’s easy to use interface, once you dive in you’ll find unlimited power lies beneath with the way you author sound effects or music.

Single sound, multi-sound, scatterer sounds, programmer sounds

Not only can you drop in wave files (and any other type of sound file), you can add ‘multi-sounds’, with randomization and playback control. Go even further with a scatterer sound, and spawn sounds randomly and continuously with sample accurate precision. If you want to add a sound that is selected by the programmer at run-time, you can do this with ‘programmer sounds’.


Event sounds

Not only can you have sounds that randomize and play back the way you want them to, you can embed whole complex events, in the place of a single sound file, in an event track, multi sound, or scatterer sound. Imagine the possibilities if automated/modulated event sounds contained other automated/modulated event sounds, without limit, and you can start to imagine the in depth possibilities available.


Modulation. Randomize, envelope, side-chain your controls

Many controls (i.e. dials on a filter or a volume/pitch control for example) have the ability to be modulated with a variety of methods. AHDSR envelopes let you adjust a control over time, randomization lets you never have a control repeat with the same value twice, and side-chaining is a powerful tool that lets you use the audio signal from a bus to adjust your control in realtime!


Integrated source control lets your team collaborate

FMOD Studio’s source control support gives you more control than any other solution. You are not limited to locking the whole project, you can check events in and out of your source control package one at a time. This allows multiple sound designers in different locations to work on different parts of the same project without fear of colliding with each other.


Perforce and Microsoft TFS (Team Foundation Server) out of the box

FMOD Studio gives you choice. FMOD Studio is a native Perforce client, and Team Foundation Server client, with more to come! FMOD’s built in scripting engine will soon allow you to support any external source control system you want.


FMOD Studio opens up a world of new possibilities with support for 3rd party effect plugins. We have partnered with professional DSP companies, such as McDSP, AudioGaming and Two Big Ears to bring you real-time, pro level effects and processing capabilities to make your title sound a head above the rest. FMOD’s flexible DSP architecture is open to anyone to write plugins for.

FMOD Studio currently comes with the following 3rd party plugins.

McDSP Mastering Limiter 1

McDSP’s renowned precision mastering limiter, the ML1, features a flexible brick wall look-ahead design coupled with multiple stages of limiting for superior peak detection. The unique Knee and Mode controls allow the ML1 to handle any kind of material with a variety of responses, ranging from transparent to aggressive. Drop the ML1 onto the mixer’s master bus for completely transparent limiting of the game’s mix or use it to control dynamics or loudness on a group bus. The ML1 is currently available for Windows, Mac, XBox 360 and PS3. (Please contact us if you would like to use ML1 on other platforms)


AudioGaming AudioWeather

AudioGaming introduces the first procedural and dynamic audio weather system for FMOD Studio. Based on acoustic modelling, AudioWeather produces realistic as well as other-worldly sounds computed in real time. Don’t be fooled by the simplicity of the controls, the Wind and Rain parameters interact in complex ways for each weather type resulting in diverse ambiances which have great depth. Simply drop this module onto a track, select the desired weather type and adjust Wind and Rain intensity dials to create rich surround outdoor textures. Automate the dials to have them respond to game parameters for dynamic or scripted outdoor scenes. AudioWeather is currently available for Windows and Mac. (Contact us for other platforms including mobile and consoles)


AudioGaming AudioMotors

From a single recording, generate any engine speed on demand and get instant access to any detected RPM seamlessly.
AudioWeather is currently available for Windows and Mac. (Contact us for other platforms including mobile and consoles)


TwoBigEars 3DCeption

3Dception is a real-time 3D audio and environmental modelling engine. Hear sounds from above, below, behind or any point in space around you over any pair of headphones. Cross-platform, no additional hardware, low latency and blazingly fast.
3Dception is designed ground-up using proprietary techniques and optimised for superior performance across hardware architectures. Upgrade to Awesome in 2 minutes flat. No compromise.


Flexibility for programmers

FMOD Studio’s API is not a ‘black box’

FMOD Studio’s API is not limited to just triggering events and adjusting parameters that the sound designer delivers.

FMOD Studio has 2 APIs. The FMOD Studio Runtime API is for loading banks, triggering events, and updating parameters. You can then dig into, or use by itself the FMOD Studio Low Level API, which can be used to load wavs (and more), play them in 3D, process them, even record from your microphone. Look into the features below for what can be achieved with the Low Level API

  • Virtual voices. Not enough resources to play 1000 sounds at once? No problem, FMOD’s Virtual voice system will keep you under budget.
  • File format support. AIFF, ASF/WMA, AT3, DLS, FLAC, MOD Files (MOD/S3M/XM/IT), MIDI, MP2/MP3, Ogg Vorbis, WAV, XMA, AT9, FSB, RAW and more.
  • Realtime compressed sample playback – don’t stream from disk or decompress on load, play them as sound effects from memory!
  • Advanced streaming engine with buffer under-run detection, and efficient bandwidth management.
  • Memory and file system overrides – Streaming game data alongside audio is easy with FMOD Studio’s async priority based file request callbacks.
  • 3D Sound – Low level voices can be 3d positioned, as well as group busses (ChannelGroups). Multiple listeners, custom rolloff and more are supported.
  • Completely flexible DSP graph architecture that you can build yourself! Connect nodes into a custom graph and control the way you want the sound to behave. Matrix Panning.
  • 15+ DSP Effects to add at a bus or channel level.
  • Recording support – use multiple microphones or headsets to feed into the audio system, and process the input in realtime.
  • Cross platform support – 13+ platforms supported from PC/Mac/Linux to all the latest high end consoles and handhelds.
  • Efficient – FMOD Studio decoders, mixers and DSPs are all hand written in vectorized assembler across a variety of CPU architectures.

FMOD Studio – Why would you use it?

Sound Designer / Musician

FMOD Studio’s interface will be immediately familiar, with an easy to use workflow. No programming is required to create interactive audio but you have the ultimate creative control over the audio. Become more productive than using built in game engine audio solutions, by using FMOD Studio’s powerful creativity features.

Audio Director

Due to the easy to use interface, documentation and videos, sound designers and musicians will get productive faster. Powerful features are on offer for distributed teams. Do you deal with multiple sound designers and musicians? If so, FMOD Studio’s collaboration and debugging tools are unparalleled. Reduce reliance on QA replaying game scenarios with FMOD Studio’s instant replay feature. Comprehensive support is also available with lightning fast turnaround times and follow-ups.

Audio Programmer

Give more power to the sound designers and spend less time coding and debugging audio routines. Even debugging can be done by the sound designer, with studio’s powerful profiler/instant replay system. Get more freedom to delve into fmod’s inner workings, and don’t be hindered by audio APIs that limit what you can tinker with.


Don’t reinvent the wheel. FMOD Studio is a fast, low overhead, off the shelf solution to solve common problems. Create complex audio without having to program, don’t be satisfied or limited with ordinary audio. Get up and running quickly with rapid prototyping and reiteration of audio without rebuilding the game or data. Do you use UE4 or Unity? FMOD Studio will get you up and running in minimal time with its comprehensive integrations. Don’t forget, FMOD Studio is free for indies!

AAA Studios

FMOD Studio is AAA ready. FMOD Studio contains powerful, advanced features which keep you ahead of the curve, and ahead of the competition. Comprehensive, professional support is available with support agreements on offer. FMOD Studio will save you time and money, due to over a century of man-years put into development, using input from hundreds of developers. FMOD has been available for over a decade, and is a mature solution with hundreds of automated tests being run daily and staff on call and eager to resolve problems.


Get up to date on the latest audio technology used in today’s games. FMOD Studio is a professional AAA quality solution, available for free for learning! We offer certification and on-line educational resources. FMOD Studio integrates easily with Unity and UE4 for your student projects.