0 votes
0 answers
4 views
Hi all, I notice when hitting record on the Profiler and booting my game, the Profiler automatically starts adding tracks for every event which fir...
0 votes
0 answers
7 views
Hello, i recently switched my project to 1.10 and since than, the button on the bottom “Validation Required” is lit yellow. If i go Fi...
  • Koca asked 2 days ago
0 votes
23 views
Hi, whenever I try to run UE4 with the FMOD Studio-UE4.18 folder in the UE4.18 Plugin folder, I get the error “Plugin ‘FMODStudio’...
0 votes
30 views
Hi all! My sound team’s designer made 3d sound events in FMOD Studio Tools. In my situation, I’ll have to make 2d local sound with 3d s...
0 votes
0 answers
433 views
Hi, So I am working on a music player using FMOD. I am currently using the natively given C# Wrapper and everything seems to work fine. There are n...
  • Arkane asked 6 months ago
  • last active 3 days ago
0 votes
6 views
Hi Everyone! I looked around, but could not find an Answer to my Problem. I hope you Guys can help me. I want to use a 3D Object Sound with “...
0 votes
19 views
Hey you guys. So, I’m getting some major off sync in my 1.09 FMOD session. In my music event, I’ve laid down all my loops I’d lik...
1 vote
31 views
Hey folks, I’m really struggling with fitting sounds into a room or any closed area. Let’s say I have a cubic room and want to put a so...
0 votes
26 views
Is there a way to distinguish when a FMOD_STUDIO_EVENT_CALLBACK_STOPPED callback happens due to having stop() called, and when it is called due to ...
0 votes
35 views
Hi, I’m trying to create an FMOD Audio Component in Runtime, through a Blueprint. Is there any way to do this? The internal Unreal Engine pro...
0 votes
28 views
A question about this was asked 3 years ago, but I thought I’d ask this here. We are transitioning to FMOD Studio from a system that loaded ....
0 votes
21 views
Hi. I am already registered and signed in to the forum and to the support pages, yet when I go to the download page to download what i need, the p...
0 votes
0 answers
11 views
FMOD crashes when running builds in the iOS simulator (Xcode v9.1, Simulator v10). However, there are no errors when running on the device. There a...
0 votes
26 views
I’ve Tried this several times and I can’t seem to find out what the answer is. I’ve done all the steps to get it to build with an...
  • Mozart asked 7 days ago
  • last active 6 days ago
0 votes
32 views
Hey, i cannot seem to link the library with Cmake for C++ in MinGW The code i use is the following cmake_minimum_required(VERSION 3.6) project(Game...
  • Jointts asked 1 week ago
  • last active 6 days ago
0 votes
0 answers
23 views
Im trying to do this tutorial but some of the provided sound files wont import into FMOD. ‘An error occurred while copying the following file...
0 votes
1k views
Ey. Thank you for your time in advance! I’ve been looking for imformation about this but I haven’t found anything (nor in the manual, n...
  • Celer asked 2 years ago
  • last active 1 week ago
2 votes
55 views
We’ve run into an issue as timeline marker callbacks do not work as we need them in programmer sounds (timeline length is relative to current...
  • Alec Brady asked 2 weeks ago
  • last active 1 week ago
0 votes
2k views
My UE4 (4.12.4) projects works with FMOD Studio plugin just fine. However, I need to use FMOD plugin for Android from Oculus Audio SDK (since it...
0 votes
0 answers
33 views
Audio plays fine on PC, but when launching to Android (Galaxy S8+) it can’t find banks. I’m building banks in FMOD to both Desktop and ...
Showing 1 - 20 of 13k results