0 votes
0 answers
12 views
Hi, currently have my Physical Materials in UE4 assigned to the meshes of the grass used in the grass system. My Physical Materials call a data tab...
  • JB asked 5 hours ago
  • last active 3 hours ago
0 votes
0 answers
1 view
Hello, I have tried to uninstall FMOD from my Unity project by deleting all of the files from my asset folder. However, the FMOD option in my menu ...
0 votes
21 views
Anyone know why this is happening? I bounced out the audio with -1.0db headroom. It sounds nice and loud outside of FMOD and within the preview in ...
0 votes
0 answers
3 views
I am using FMOD(1.9.06) and Unity to make my mobile game. I tried to port my game to WebGL. Threre are compilation error in FMOD. How do I build Un...
0 votes
164 views
Hello there. I’m experimenting this problem since a long time and there is still no fix so I write it here. – In Fmod Studio (Mac), whe...
  • Tomavatars asked 2 months ago
  • last active 19 hours ago
0 votes
13 views
Hi there, Within one of my functions called when the mouse clicks a specific object in my game the function “pickup()” is called. The f...
  • Andrew asked 1 day ago
  • last active 23 hours ago
0 votes
31 views
Hey Guys, I’ve been having this issue every week or so for the last month. Any scripts that have an [EventRef] pointing towards an FMOD even...
  • Mitch asked 4 days ago
  • last active 1 day ago
0 votes
27 views
When compiling FMOD for UE4 source, the following occurs Place FMOD files into Engine/Plugins/FMODStudio Generate Project files Open .sln Build/Re...
0 votes
0 answers
38 views
Hi guys, I have problems with Fmod version on mac (I tried on an imac and on my mac book pro) when loading project, it’s bad inconsistant pla...
  • Steve asked 1 week ago
  • last active 2 days ago
0 votes
33 views
Hi, we are using Unity 5.6.2p1, FMOD 1.08.09 (fmodstudio10809_v2.unitypackage) on Linux. Our app runs fine, and it runs on the audio driver we spec...
0 votes
51 views
Hello!When i choose the Import Type is Asset Bundle, Then use the code RuntimeManager.LoadBank(textAsset); and run unity ,The last error BusNotFo...
  • 冰kyo asked 7 days ago
  • last active 2 days ago
0 votes
30 views
Hi, I’m having trouble with the ChannelGroup::setMixMatrix method. I would like to patch a Mono sound through to different speakers on a 5.1 ...
0 votes
0 answers
19 views
Hi! I’ve been using the FMOD Unity Integration with FMOD Studio 1.09 and Unity 5.4 and everything has been going swimmingly for the most part...
  • David Su asked 2 days ago
  • last active 2 days ago
0 votes
41 views
Hi, How do I retrieve how many channels a StudioEvent has? i.e. Whether it is mono, stereo, or 6 channel etc? The event in question is “2D...
0 votes
98 views
libunwind: getEncodedP C:\buildslave\rynda\armv7l-rynda.x86_64.windows\build\src\lib\libunwind\src/AddressSpace.hpp:278 – unknown pointer enc...
0 votes
0 answers
33 views
Hi all, I’m using FMOD Low Level Programmer library and API, as an additional inclusion to my C++ MFC project in Visual Studio 2015, where it...
0 votes
0 answers
40 views
Greetings! I work in college, and students do an auto-simulator. I do an auto-simulator and I want to build in FMOD STUDIO. Help me will make a plu...
0 votes
45 views
Hi All, I need some help understanding the behaviour of the “Play Event 2D” function available in Unreal blueprints. My (quite possibly...
0 votes
50 views
Hello everyone! What’s the best practice to have 5.1 and Stereo sounds in your game? At the moment we have two different fmod projects for th...
0 votes
0 answers
38 views
Hey, we recently upgraded our FMOD library from “10815” to “10905” and we’re getting several in-dll FMOD crashes. A f...
Showing 1 - 20 of 13k results