1 vote
115 views
Hello, we are working on a game where I composed random music. (3 parts in 3 multisounds. Each part contains 4 sounds, every sound works with the...
  • Jan Ondra asked 1 month ago
  • last active 4 hours ago
0 votes
10 views
So far I’ve never had any problem so haven’t thought about this at all, but suddenly became curious, if calling FMOD_Channel_IsPlaying(...
1 vote
0 answers
6 views
Hi, I’ve started using FMOD Studio’s scripting functionality and have hit some brick walls with certain functions. Those are: 1) Add a ...
0 votes
0 answers
6 views
I am use v1.10 low level api on android. I have a question that is save file too slow. It cost 20s+ when I save a mp3/wav file which duration is 2...
  • xubo asked 1 day ago
  • last active 1 day ago
0 votes
0 answers
10 views
Hi, We’re using FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES on a Nested Event, and when we use the event path to make this call, the API can’t...
0 votes
12 views
code 1: int mode = 0; mode |= (is3D) ? FMOD_3D : FMOD_2D; mode |= FMOD_LOWMEM; FMOD::Sound* music = nullptr; FMOD_RESULT result = mSyst...
  • kevinvan asked 2 days ago
  • last active 2 days ago
0 votes
0 answers
9 views
I have sounds within FMOD which I wish to play as a 3D event in UE4, I can drop them in and press play on the sound within UE4 and the FMOD event w...
1 vote
24 views
Hi, I was wondering if it is possible to jump to a specific timeline marker from code, using the timeline marker name (the string) instead of havin...
0 votes
24 views
Hi guys, I use the NX MoviePlayerSimple to play a webm movie ( video: VP8, audio: Vorbis) , it is working correctly, but after I linked FMOD li...
  • Li Senlin asked 7 days ago
  • last active 3 days ago
0 votes
17 views
Hi there, We have some problems with l2ccp that is constantly making our game crashing on PS4, I fix a bug and after some days another one pops up ...
0 votes
25 views
I use Fmod 1.10.03 in android,get error FMOD_ERR_INTERNAL,the below is the log information: 04-17 14:50:53.274 2685 2715 I fmod : SystemI::i...
  • codeguys asked 1 week ago
  • last active 3 days ago
0 votes
0 answers
13 views
I am trying to play an event and set the loop points of that event in Unity . I want to set it in Samples so I get an accurate loop. Is there a way...
0 votes
25 views
Hi! I’m Miguel, and I’m developing a small adventure 2D game in isometric perspective, I have a friend that makes all the audio in FMOD...
  • Miguel asked 1 week ago
  • last active 3 days ago
0 votes
11 views
Hello everyone, I’m a newbie here and I have two problems with using AHDSR modulation on the volume of a single instrument. The first problem...
  • Jef Aerts asked 4 days ago
  • last active 3 days ago
0 votes
0 answers
8 views
I’ve made an issue on this at Steam Audio’s Github also https://github.com/ValveSoftware/steam-audio/issues/70: “When using FMOD&...
0 votes
47 views
I don’t know what the correct term is but anyway clicking noise, tick noise or something keeps annoying me. I never knew I had such an issue,...
0 votes
23 views
I’ve got 3 events: A, B, C. A & B each have play one looping sound (Each has one track, one Single Instrument, and one Loop Region matchi...
  • steve asked 5 days ago
  • last active 4 days ago
0 votes
23 views
hello, for ios when i use this code, is always error. the code is: system->setOutput(FMOD_OUTPUTTYPE_WAVWRITER_NRT); result = system->init(3...
  • vicczhang asked 2 weeks ago
  • last active 4 days ago
-1 votes
0 answers
16 views
Hi guys, I’ve been working with FMOD for some time doing some dynamic music and some sound implementation for smaller games but now i’m...
0 votes
34 views
hi, I have a problem, in Android use this code can get a music file,but in iOS this never get a file,I need help. code: void compoundmain(const c...
  • vicczhang asked 2 weeks ago
  • last active 6 days ago
Showing 1 - 20 of 14k results