0 votes
15 views
When building for iOS with fmodstudio11009_v2_patch2.unitypackage integrated I get this build error: 10:59:35 Undefined symbols for architecture ar...
0 votes
0 answers
5 views
Unreal 4.19 I am trying to play object processed in FMOD using the Oculus Spatialiser into Unreal, but I get this message LogFMOD: Warning: f:\jk\w...
0 votes
0 answers
4 views
Hi! When packaging my Unreal C++ project I get the following warnings and error: ================================ UATHelper: Packaging (Windows (64...
0 votes
0 answers
4 views
Hi, It got me curious the way the callbacks work in UE4. In the project I’m working on I have some events that have timeline markers so I can...
1 vote
299 views
Hey! How can I achive the effect described in the video using Unreal? The goal here would be to have a component, that the attenuation is being cal...
0 votes
0 answers
8 views
Hi, For some reason it seems occlusion does not work when using Resonance audio with FMOD: I have set a room in Unity with a blocking wall, put a s...
0 votes
0 answers
9 views
When calling SetProgrammerSound() on UFMODAudioComponent there’s no way to receive information if any sound has been created. I had to add a ...
0 votes
10 views
Hi, I’ve been trying to use an event to switch between one piece of music into another using trigger boxes in UE4. It works fine when it has ...
  • Andrés asked 4 days ago
  • last active 2 days ago
0 votes
24 views
Hopefully simple question with a simple solution. I’m working in UE4 with blueprints (because I don’t know any coding) and I have a som...
0 votes
28 views
Hi, i’m not used with either fmod studio or unity, and i have trouble understanding how to change a parameter in a simple short sound that is...
  • plakar asked 1 week ago
  • last active 5 days ago
0 votes
23 views
Hello!, I am trying to change the current driver after detect a default device change on Windows, however every time I call in the main thread [set...
0 votes
0 answers
12 views
When I try to deploy a macOS build to the mac store, I get an error to codesign the fmod bundles properly. com.companyName.gamename.pkg/Payload/gam...
0 votes
0 answers
20 views
Hi, We are trying to use NatCorder to record game footage on mobile devices, however, it doesn’t capture FMOD’s audio output as it captures audio f...
0 votes
27 views
I’ve Hawuii G8 with android 6 When I Request run-time permission for first time to access mic, I get mic input correctly, however, close the ...
  • Omar asked 2 weeks ago
  • last active 7 days ago
0 votes
37 views
Hey there! I have a really neat sound bank set up in Studio, and now I want to implement it in a rudimentary Andriod app. So I looked at the docume...
0 votes
27 views
Hi, I would like to know if there is a way to change the attenuation shape of the events into UE4. I’m trying to make an ambience and there a...
  • Andrés asked 2 weeks ago
  • last active 1 week ago
0 votes
37 views
Hi Everyone, I worked on a project that was finish a couple of months ago that had a lot of dialogue lines. For this I used a programmer sound and ...
  • Andrés asked 2 weeks ago
  • last active 1 week ago
0 votes
33 views
I did everything possible, enabling permission…etc, not use studioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runti...
  • Omar asked 2 weeks ago
  • last active 1 week ago
0 votes
56 views
Hi All, I’m a bit new to surround sound with FMod and Unity. Was wondering if someone could help me out? If I’m doing both stereo and...
1 vote
41 views
Hi! I’m feeling super stupid, but here it goes: Is there a way to random change the pan of a scatter instrument every time it plays a sound o...
Showing 1 - 20 of 14k results