0 votes
0 answers
3 views
include “FAudiolib.h” void FAudioLib::LoadSoundData(std::string filename) { std::string header; long version; long nofdefin...
  • Garrett asked 8 hours ago
  • last active 8 hours ago
0 votes
0 answers
14 views
Hi there, I’d like to simulate a dynamic application crash sound effect, the final effect should be like this: https://youtu.be/yXWglUzO_zg?t...
0 votes
20 views
Hello I want to place whole Fmod project above of Unity Asset folder. I set path (../../../../game_project/Game_project.fspro) and then appear uned...
  • craneM asked 1 week ago
  • last active 1 day ago
1 vote
33 views
Hi. Could we have the Blueprintable metatag added for UFMODAudioComponent? This way we can make component blueprints that inherits UFMODAudioCompo...
  • Ivan Moen asked 1 week ago
  • last active 1 day ago
0 votes
0 answers
6 views
How do you add a callback function to a channel in JavaScript? I tried following the doc example here https://www.fmod.com/docs/api/content/generat...
-1 votes
15 views
I’m trying to create larger spaces in our game, and I thought I could position the reverb above the player. I put the transceiver on the reve...
0 votes
0 answers
9 views
Hello, Opening Unity with my previously working fmod build now says : “BankLoadException : FMOD Studio could not load bank ‘ E:\WORK\ga...
  • Corentin asked 2 days ago
  • last active 2 days ago
0 votes
0 answers
7 views
Hi everyone, Here is my problem, a simple basic one, but I cannot find any informations about this.. I’m developing a software for mac osx, u...
0 votes
19 views
Hi! My problem: I’m trying to create a piece similar to the “Oriental Situation” example project. I have 3 Phases of music and 3 ...
0 votes
0 answers
21 views
Hello, Just wanted to ask when we might expect the integration for Unreal 4.20 to become available? Many thanks in advance, Jacob
0 votes
30 views
Unreal version: 4.19 Fmod version: 1.10.05 I used the “Load Bank” Blueprint node and selected my bank in the list, but when i run it i ...
  • Cark asked 5 days ago
  • last active 2 days ago
0 votes
1k views
hi Currently building a Unity demo project using FMod to play audio thru a Dolby ATmos hardware & speaker How do I get FMod to output in Dolby ...
0 votes
22 views
I am currently in the process of creating an event to control multiple layers that are dependent on the players location or state. The goal here is...
  • luke asked 5 days ago
  • last active 3 days ago
0 votes
0 answers
8 views
Hey guys! Playing one shot is easy with FMOD, but implementing more complex sound systems with triggers and things like this can get quiet hard to ...
0 votes
29 views
I’m a musician trying to set up FMOD and Unity for the first time for a project. I’ve found a whole lot of tutorials that all say that ...
1 vote
21 views
Hi! We’re using markers to annotate our music tracks, which is used by the game to act on the current state of the music. For example, we hav...
  • anteevy asked 5 days ago
  • last active 4 days ago
1 vote
49 views
Hi, With UE4 4.20 previews already being released publicly and PS4 mandating the use of PS4 SDK 5.5. How soon can we expect FMOD support for both (...
0 votes
34 views
Is there a way to refresh sounds automatically that were edited in an external sample editor? That would make the workflow when you have to edit a ...
  • Jonas asked 2 weeks ago
  • last active 5 days ago
0 votes
26 views
Can you please update your Unity docs to make these things more clear? I’ve wasted many days over these many months reading and rereading th...
0 votes
21 views
Hello guys, recently I encountered a really weird problem that I dont know how to fix it I’m using UE 4.17.2 and the latest FMOD Integration...
  • Jake Long asked 1 week ago
  • last active 5 days ago
Showing 1 - 20 of 14k results