0 votes
5 views
I have made a kind of musical instrument in C for Windows, and it works good. Different self made buttons each play a specific tone of a scale. But...
0 votes
411 views
Hello, Just wanted to ask when we might expect the integration for Unreal 4.20 to become available? Many thanks in advance, Jacob
0 votes
0 answers
5 views
Hello, I’m still very new to using FMOD, so this might be a pretty basic question. We have a door that opens when you pull a lever, and if yo...
0 votes
9 views
Hello, Is there a way to change menu colors?. Having black color font on dark gray background is really difficult to see. I have vision problems an...
0 votes
15 views
Hello communities of FMOD, I wanted to ask how do expose or control the FMOD studio volume so you can use it inside the UE4. What I wanted is that ...
0 votes
16 views
Hey Fmod developers, I just wanted to reach out to inquire about problem we seem to be facing regarding loading sound banks in our online game. Rig...
  • Jesse asked 5 days ago
  • last active 2 days ago
0 votes
0 answers
21 views
I have loaded a bank and want to iterate through all the events it contains. From the documentation, it looks like I should use FMOD_Studio_Bank_G...
0 votes
23 views
Hey there! I’m experiencing important latency in Unreal Engine 4.20. This is strange as I never witnessed this kind of latency with previous ...
0 votes
76 views
Hello there everyone on FMOD communities. First time here and FMOD really helps me but anyways I got two questions to ask. First question :- I got ...
0 votes
26 views
If I use a normal event emitter with start on create in two different scenes, it will work in both scenes on a Mac build, Windows build, in the edi...
0 votes
15 views
When I record audio to a wav file,first time, the wave is all right.But from the second time, the wave become wrong.There is about 0.4s empty audio...
  • wenyu asked 6 days ago
  • last active 5 days ago
0 votes
30 views
android I tried ‘record’ demo, the sound’s delay is too much to put in the video on some devices. Is it exist some api that can p...
  • flyswan asked 1 week ago
  • last active 5 days ago
0 votes
25 views
Currently for audio I have the capability of playing sounds. They don’t overlap, they just cut each other off. I was wondering how one can pl...
0 votes
0 answers
30 views
I am currently trying to make my unity game run as WebGL, but somehow i can’t get my game to load the “Master Bank”. I am using F...
0 votes
29 views
Hi all. Trying to make spatial sound for Oculus Go app. I made event in FMOD studio and add it to UE 4.19.2. No any sound after deployment. But whe...
0 votes
26 views
Hi, I am having some trouble understanding the lifetime of a channel because I’ve seen two ways of playing a sound and holding onto it’...
0 votes
42 views
Hi! I am learning about the implementation of FMOD in Unity. I have the next doubt: I have in the FMOD project the background music and a parameter...
0 votes
33 views
Hello all. I would like to have a snapshot instrument active whenever a certain event is playing. Problem is, the event only contains one track, an...
0 votes
19 views
Is there a way I can query the audio drivers (WASAPI, ALSA, etc) what their latency is? There’s System::getDSPBufferSize(), but that’s ...
  • Ott asked 1 week ago
  • last active 1 week ago
0 votes
36 views
I’m trying to sync some Unity objects with fmod music. Sometimes, I have to call musicEmitter.EventInstance.setTimelinePosition(int) in order...
  • John Mark asked 3 weeks ago
  • last active 1 week ago
Showing 1 - 20 of 14k results