0 votes
2 views
Hi I would like to be able to use a key input in UE4 to increase and decrease the volume of an FMOD bus in stages – ie: press Q to increase 1...
  • Steve Lane asked 4 hours ago
  • last active 10 mins ago
0 votes
0 answers
1 view
Hi everybody, I’m developing a music creation game. For this I need to save the final “track” and export it to a server, so the p...
0 votes
0 answers
1 view
I am unsure what the procedure is (if there is one/if it’s possible?) if I wanted to insert FMOD events in a script written in JavaScript. I ...
  • M asked 7 hours ago
0 votes
46 views
Hello, When can we expect support for UE4 4.15 (PS4 and Windows builds)? It’s been almost a month and we will need to make the engine update ...
0 votes
34 views
I’m having difficulty trying to build banks with AT9 codec for PS Vita. FMOD Studio gave me an error telling me it needs libatrac964.dll, but...
0 votes
0 answers
20 views
Gear VR project fails to build when using UE 4.15.1 + FMOD 1.09.03 plugin + Oculus Audio SDK plugins 1.1.3 UE4 output log: http://pastebin.com/Fx06...
  • Alex Zubov asked 21 hours ago
  • last active 21 hours ago
0 votes
0 answers
8 views
Hello. We are use a FMODStudio 1.09.03, 1.09.03 v2 Unity FMOD plugin, and GearVR. Problem : In Unity 3D editor (no matter FMOD or plugin version) a...
  • Yurii asked 1 day ago
  • last active 1 day ago
0 votes
0 answers
18 views
Maybe XboxOne’s lib and dll are not aligned? 0130:0134 @ 00008843 – LdrpNameToOrdinal – WARNING: Procedure “?setVolume@Bus@...
0 votes
30 views
Hi Im having some issues trying to get the oculus spatialiser plugin to work. UE 4.14 FMOD 1.09.01 As soon as i put an oculus plugin into the chain...
0 votes
1k views
Hi there! I’m actually developing a tool on Android and I wan’t to capture the Microphone on Android devices. My problem is, that FMOD ...
0 votes
0 answers
25 views
We are in the process of updating unity to 5.5, but we have an issue with FMOD. When trying to play sounds on Android (gradle build) fmod causes th...
0 votes
0 answers
23 views
Essentially the Title. I have a send going to the stock Reverb bus, but I can’t remove it. What gives?
0 votes
17 views
Dear all, I’m working on a music system where I play back loops that have a release tail. Thanks to the async option I can have the tail play...
0 votes
31 views
Hi, Is it possible to have an bluetooth A2DP (audio stream) sink to be routed to FMOD as an input stream? As you can have line in as input stream? ...
1 vote
40 views
I see that a new logging function has been added to the DSP plugin API. However, I can’t find any mention of it in either the manual or the e...
  • Rory asked 5 days ago
  • last active 3 days ago
0 votes
41 views
I use -frequency to implement a reverse effect.But there is no sound when I export to a .wav file.I guess the minus frequency is a playback feature...
  • vincent asked 7 days ago
  • last active 3 days ago
0 votes
40 views
There’s anyway to apply snapshots on event buses, instead of group or return buses?
  • Vicecnte asked 5 days ago
  • last active 3 days ago
0 votes
49 views
Hello, I am have a some problem with FMOD integration with Unity. I`m use a FMODStudio 1.09.02, 1.09.01 v2 Unity FMOD plugin, and GearVR with S6. I...
  • Yurii asked 1 week ago
  • last active 3 days ago
0 votes
31 views
I’ve created a simple Win32 Console program, and it works correctly. Now I’m creating an equivalent Windows Forms program, but the syst...
0 votes
50 views
Hi, it’s more of a comment that a question, but I recently face the warning “FMOD Studio: Instance of Event event:/eventName found play...
Showing 1 - 20 of 13k results