Low level FMOD 4 API (also known as FMOD Ex), used independently as a direct interface for playing sounds, performing effects and 3D processing.

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Hello, Recently I’m working in a racing game in Vector Unit, and I have the .fspro (Fmod project) of the game. We have all the licences and p...
  • Dario asked 1 month ago
  • last active 1 month ago
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284 views
Hello everyone, is the Low level FMOD 4 API (Win32/64) still available? The former download page for it seems to be gone: http://www.fmod.org/downl...
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Hi, I’m currently evaluating FMOD for use in a game with partial success. However on one of my test devices, a Sony Ericsson Xperia V, the so...
  • toreolsensan asked 4 years ago
  • last active 3 months ago
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394 views
Hi, Our Game use some Audio that are Licensed only for In Game usage, and not for redistribution. We need to prevent those audio to be recorded whe...
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286 views
Hello, I am trying to get the GUIDs of events in a .fev file. I’m using FMOD_Event_GetInfo with an instance of FMOD_EVENT_INFO which has a po...
  • LC asked 4 months ago
  • last active 4 months ago
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Hi all, I’m using FMOD Low Level Programmer library and API, as an additional inclusion to my C++ MFC project in Visual Studio 2015, where it...
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hi, i was use the fmod 4.44.61 to play my music in my app.it works fine in iOS. but I found some times the music is very lag in android .I test sev...
  • jinjiajie asked 6 months ago
  • last active 6 months ago
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hi,I have done the change of source voice, but I can’t find the suitable method in your SDK to save the voice after changed. My code is : sy...
  • Xingsheng asked 7 months ago
  • last active 7 months ago
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493 views
Hi Im using FMOD to play RTP packets. Everything works fine but when RTP packets stop FMOD keeps playing the last packet/buffer over and over again...
  • Ayesha asked 7 months ago
  • last active 7 months ago
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Hi there! I’ll start off with my question, how do I take a gain value in decibels and integrate it with FMOD? To elaborate, I work on a mod t...
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Hi all, I’m currently porting to Android a C++ game made with FMod4/FModDesigner. I’m using a Visual Studio 2015 Android Native Activit...
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I can not put the fmodex dll inside the solution of the Visual Studio 2010 Express from my MonoGame?
  • Hans asked 10 months ago
  • last active 10 months ago
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Hi, I’m trying to simulate an obstruction case. I’m having a 3D sound source and a column in a reverb room. I set the direct factor of ...
  • GhPGame asked 1 year ago
  • last active 1 year ago
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Hi, I need more explanation on how the double sided polygons work in FMOD geometry. Let’s say there is a room, there are sources inside and o...
  • GhPGame asked 1 year ago
  • last active 1 year ago
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Hi, I need to define an infinite plane (to represent the floor of the scene and every object in scene is placed on top of the floor). I wanted to a...
  • GhPGame asked 1 year ago
  • last active 1 year ago
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Hi, I’m trying to get the occlusion and reverb effects using the FMOD geometry. My understanding of FMOD geometry is that when I add the geom...
  • GhPGame asked 1 year ago
  • last active 1 year ago
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Hi, I’m trying to make the Doppler effect work but I’m kinda confused how I should use the factors. I get the position of the camera an...
  • GhPGame asked 1 year ago
  • last active 1 year ago
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Hi all, I’m playing around with 3D sounds in FMOD. I’m having problems with the 3D features of the sound. I know that the 3D sounds is ...
  • GhPGame asked 1 year ago
  • last active 1 year ago
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1k views
Hi, I’m using the addpolygon method to add a plane as an obstruction for a sound source. I’m just feeding 4 vertices and adding one qua...
  • GhPGame asked 1 year ago
  • last active 1 year ago
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Hi, My question is how can I make sure that I don’t hear anything as I move to any side of the inserted polygon. Thanks.
  • GhPGame asked 1 year ago
  • last active 1 year ago
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