Low level FMOD 4 API (also known as FMOD Ex), used independently as a direct interface for playing sounds, performing effects and 3D processing.

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Hello, I am trying to get the GUIDs of events in a .fev file. I’m using FMOD_Event_GetInfo with an instance of FMOD_EVENT_INFO which has a po...
  • LC asked 1 day ago
  • last active 1 day ago
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62 views
Hi, Our Game use some Audio that are Licensed only for In Game usage, and not for redistribution. We need to prevent those audio to be recorded whe...
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Hi all, I’m using FMOD Low Level Programmer library and API, as an additional inclusion to my C++ MFC project in Visual Studio 2015, where it...
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hi, i was use the fmod 4.44.61 to play my music in my app.it works fine in iOS. but I found some times the music is very lag in android .I test sev...
  • jinjiajie asked 2 months ago
  • last active 2 months ago
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hi,I have done the change of source voice, but I can’t find the suitable method in your SDK to save the voice after changed. My code is : sy...
  • Xingsheng asked 3 months ago
  • last active 3 months ago
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Hi Im using FMOD to play RTP packets. Everything works fine but when RTP packets stop FMOD keeps playing the last packet/buffer over and over again...
  • Ayesha asked 3 months ago
  • last active 3 months ago
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Hi there! I’ll start off with my question, how do I take a gain value in decibels and integrate it with FMOD? To elaborate, I work on a mod t...
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Hi all, I’m currently porting to Android a C++ game made with FMod4/FModDesigner. I’m using a Visual Studio 2015 Android Native Activit...
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I can not put the fmodex dll inside the solution of the Visual Studio 2010 Express from my MonoGame?
  • Hans asked 7 months ago
  • last active 6 months ago
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Hi, I’m trying to simulate an obstruction case. I’m having a 3D sound source and a column in a reverb room. I set the direct factor of ...
  • GhPGame asked 9 months ago
  • last active 8 months ago
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Hi, I need more explanation on how the double sided polygons work in FMOD geometry. Let’s say there is a room, there are sources inside and o...
  • GhPGame asked 9 months ago
  • last active 8 months ago
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Hi, I need to define an infinite plane (to represent the floor of the scene and every object in scene is placed on top of the floor). I wanted to a...
  • GhPGame asked 9 months ago
  • last active 9 months ago
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Hi, I’m trying to get the occlusion and reverb effects using the FMOD geometry. My understanding of FMOD geometry is that when I add the geom...
  • GhPGame asked 9 months ago
  • last active 9 months ago
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Hi, I’m trying to make the Doppler effect work but I’m kinda confused how I should use the factors. I get the position of the camera an...
  • GhPGame asked 9 months ago
  • last active 9 months ago
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764 views
Hi all, I’m playing around with 3D sounds in FMOD. I’m having problems with the 3D features of the sound. I know that the 3D sounds is ...
  • GhPGame asked 9 months ago
  • last active 9 months ago
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Hi, I’m using the addpolygon method to add a plane as an obstruction for a sound source. I’m just feeding 4 vertices and adding one qua...
  • GhPGame asked 9 months ago
  • last active 9 months ago
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Hi, My question is how can I make sure that I don’t hear anything as I move to any side of the inserted polygon. Thanks.
  • GhPGame asked 9 months ago
  • last active 9 months ago
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Is there a call of sorts (or some other method) that our programmers can make to verify what cue is currently playing (and that it’s still pl...
  • Capybara asked 9 months ago
  • last active 9 months ago
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Hi, My question is is it possible to import the vertices of the whole bounding box of the mesh to the addPolygon method? In other words, is there a...
  • GhPGame asked 10 months ago
  • last active 9 months ago
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2k views
Hi to all FMOD-Users, I downloaded FmodEx v4.30.02 some weeks ago, wondering why there are no more code samples for Delphi-Users. 😮 There is even ...
  • metis asked 7 years ago
  • last active 10 months ago
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