Low level FMOD 4 API (also known as FMOD Ex), used independently as a direct interface for playing sounds, performing effects and 3D processing.

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Hi, I’m currently evaluating FMOD for use in a game with partial success. However on one of my test devices, a Sony Ericsson Xperia V, the so...
  • toreolsensan asked 4 years ago
  • last active 5 days ago
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191 views
Hi, Our Game use some Audio that are Licensed only for In Game usage, and not for redistribution. We need to prevent those audio to be recorded whe...
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Hello, I am trying to get the GUIDs of events in a .fev file. I’m using FMOD_Event_GetInfo with an instance of FMOD_EVENT_INFO which has a po...
  • LC asked 1 month ago
  • last active 1 month ago
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160 views
Hi all, I’m using FMOD Low Level Programmer library and API, as an additional inclusion to my C++ MFC project in Visual Studio 2015, where it...
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279 views
hi, i was use the fmod 4.44.61 to play my music in my app.it works fine in iOS. but I found some times the music is very lag in android .I test sev...
  • jinjiajie asked 3 months ago
  • last active 3 months ago
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hi,I have done the change of source voice, but I can’t find the suitable method in your SDK to save the voice after changed. My code is : sy...
  • Xingsheng asked 4 months ago
  • last active 4 months ago
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315 views
Hi Im using FMOD to play RTP packets. Everything works fine but when RTP packets stop FMOD keeps playing the last packet/buffer over and over again...
  • Ayesha asked 4 months ago
  • last active 4 months ago
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504 views
Hi there! I’ll start off with my question, how do I take a gain value in decibels and integrate it with FMOD? To elaborate, I work on a mod t...
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656 views
Hi all, I’m currently porting to Android a C++ game made with FMod4/FModDesigner. I’m using a Visual Studio 2015 Android Native Activit...
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627 views
I can not put the fmodex dll inside the solution of the Visual Studio 2010 Express from my MonoGame?
  • Hans asked 8 months ago
  • last active 7 months ago
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911 views
Hi, I’m trying to simulate an obstruction case. I’m having a 3D sound source and a column in a reverb room. I set the direct factor of ...
  • GhPGame asked 10 months ago
  • last active 9 months ago
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810 views
Hi, I need more explanation on how the double sided polygons work in FMOD geometry. Let’s say there is a room, there are sources inside and o...
  • GhPGame asked 10 months ago
  • last active 9 months ago
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802 views
Hi, I need to define an infinite plane (to represent the floor of the scene and every object in scene is placed on top of the floor). I wanted to a...
  • GhPGame asked 10 months ago
  • last active 10 months ago
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838 views
Hi, I’m trying to get the occlusion and reverb effects using the FMOD geometry. My understanding of FMOD geometry is that when I add the geom...
  • GhPGame asked 10 months ago
  • last active 10 months ago
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950 views
Hi, I’m trying to make the Doppler effect work but I’m kinda confused how I should use the factors. I get the position of the camera an...
  • GhPGame asked 10 months ago
  • last active 10 months ago
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855 views
Hi all, I’m playing around with 3D sounds in FMOD. I’m having problems with the 3D features of the sound. I know that the 3D sounds is ...
  • GhPGame asked 10 months ago
  • last active 10 months ago
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912 views
Hi, I’m using the addpolygon method to add a plane as an obstruction for a sound source. I’m just feeding 4 vertices and adding one qua...
  • GhPGame asked 10 months ago
  • last active 10 months ago
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962 views
Hi, My question is how can I make sure that I don’t hear anything as I move to any side of the inserted polygon. Thanks.
  • GhPGame asked 10 months ago
  • last active 10 months ago
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873 views
Is there a call of sorts (or some other method) that our programmers can make to verify what cue is currently playing (and that it’s still pl...
  • Capybara asked 11 months ago
  • last active 10 months ago
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828 views
Hi, My question is is it possible to import the vertices of the whole bounding box of the mesh to the addPolygon method? In other words, is there a...
  • GhPGame asked 11 months ago
  • last active 11 months ago
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