Low level FMOD 4 API (also known as FMOD Ex), used independently as a direct interface for playing sounds, performing effects and 3D processing.

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I do createStream with FMOD_OPENUSER | FMOD_3D and I specify only pcmreadcallback. For some reason randomly fmod stops calling my callback. In my c...
  • Pavel asked 3 weeks ago
  • last active 3 weeks ago
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110 views
Hello, is there a way to get notified of fmod 4 updates via e-mail? Thanks in advance Stefan
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hi,I have done the change of source voice, but I can’t find the suitable method in your SDK to save the voice after changed. My code is : sy...
  • Xingsheng asked 11 months ago
  • last active 2 months ago
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282 views
Hello! I need to update a project with old source code for Mac, which uses the following FMOD version: #define FMOD_VERSION 0x00010511 But iTune...
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Hello, I’m new at FMOD c++ version. I’m looking for a way to get the sound signal (f(t)). I’ve tried this code : But, it never re...
  • Flow asked 4 months ago
  • last active 4 months ago
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418 views
Hello, Recently I’m working in a racing game in Vector Unit, and I have the .fspro (Fmod project) of the game. We have all the licences and p...
  • Dario asked 6 months ago
  • last active 5 months ago
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726 views
Hello everyone, is the Low level FMOD 4 API (Win32/64) still available? The former download page for it seems to be gone: http://www.fmod.org/downl...
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Hi, I’m currently evaluating FMOD for use in a game with partial success. However on one of my test devices, a Sony Ericsson Xperia V, the so...
  • toreolsensan asked 5 years ago
  • last active 7 months ago
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782 views
Hi, Our Game use some Audio that are Licensed only for In Game usage, and not for redistribution. We need to prevent those audio to be recorded whe...
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621 views
Hello, I am trying to get the GUIDs of events in a .fev file. I’m using FMOD_Event_GetInfo with an instance of FMOD_EVENT_INFO which has a po...
  • LC asked 8 months ago
  • last active 8 months ago
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561 views
Hi all, I’m using FMOD Low Level Programmer library and API, as an additional inclusion to my C++ MFC project in Visual Studio 2015, where it...
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hi, i was use the fmod 4.44.61 to play my music in my app.it works fine in iOS. but I found some times the music is very lag in android .I test sev...
  • jinjiajie asked 10 months ago
  • last active 10 months ago
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882 views
Hi Im using FMOD to play RTP packets. Everything works fine but when RTP packets stop FMOD keeps playing the last packet/buffer over and over again...
  • Ayesha asked 11 months ago
  • last active 11 months ago
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1k views
Hi there! I’ll start off with my question, how do I take a gain value in decibels and integrate it with FMOD? To elaborate, I work on a mod t...
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Hi all, I’m currently porting to Android a C++ game made with FMod4/FModDesigner. I’m using a Visual Studio 2015 Android Native Activit...
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1k views
I can not put the fmodex dll inside the solution of the Visual Studio 2010 Express from my MonoGame?
  • Hans asked 1 year ago
  • last active 1 year ago
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2k views
Hi, I’m trying to simulate an obstruction case. I’m having a 3D sound source and a column in a reverb room. I set the direct factor of ...
  • GhPGame asked 1 year ago
  • last active 1 year ago
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2k views
Hi, I need more explanation on how the double sided polygons work in FMOD geometry. Let’s say there is a room, there are sources inside and o...
  • GhPGame asked 1 year ago
  • last active 1 year ago
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1k views
Hi, I need to define an infinite plane (to represent the floor of the scene and every object in scene is placed on top of the floor). I wanted to a...
  • GhPGame asked 1 year ago
  • last active 1 year ago
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1k views
Hi, I’m trying to get the occlusion and reverb effects using the FMOD geometry. My understanding of FMOD geometry is that when I add the geom...
  • GhPGame asked 1 year ago
  • last active 1 year ago
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