Low level FMOD 4 API (also known as FMOD Ex), used independently as a direct interface for playing sounds, performing effects and 3D processing.

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Hello, sorry if this has been answered but I cannot find it. (Sorry, I cannot seem to add tags to this thread, but it is a Windows and C++ question...
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The question is: I create a sound with a system instance,and the sound is playing, meanwhile I want to create and play a new sound with the previou...
  • Tony asked 2 months ago
  • last active 2 months ago
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java.lang.UnsatisfiedLinkError dlopen failed: empty/missing DT_HASH in “libfmod.so” (built with –hash-style=gnu?) java.lang.Runti...
  • xubo asked 3 months ago
  • last active 3 months ago
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Here is soundtouch code about process the byte array. Did fmod has some api like this?(putSamples/receiveSamples) private byte[] process(byte[] dat...
  • xubo asked 3 months ago
  • last active 3 months ago
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Playsound is ok,but how to output a .wav file?
  • Tony asked 3 months ago
  • last active 3 months ago
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I have been using FMODEX for some time now and have just come across an issue with Channel::setPosition(). The issue occurs when I have a wav file ...
  • adam7th asked 11 years ago
  • last active 3 months ago
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I want to process audio stream add some custom dsp while recording real time. I can only see api for play or convert a file? Could someone help me ...
  • xubo asked 4 months ago
  • last active 3 months ago
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I am use v1.10 low level api on android. I have a question that is save file too slow. It cost 20s+ when I save a mp3/wav file which duration is 2...
  • xubo asked 4 months ago
  • last active 4 months ago
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I do createStream with FMOD_OPENUSER | FMOD_3D and I specify only pcmreadcallback. For some reason randomly fmod stops calling my callback. In my c...
  • Pavel asked 5 months ago
  • last active 5 months ago
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Hello, is there a way to get notified of fmod 4 updates via e-mail? Thanks in advance Stefan
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hi,I have done the change of source voice, but I can’t find the suitable method in your SDK to save the voice after changed. My code is : sy...
  • Xingsheng asked 1 year ago
  • last active 6 months ago
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Hello! I need to update a project with old source code for Mac, which uses the following FMOD version: #define FMOD_VERSION 0x00010511 But iTune...
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Hello, I’m new at FMOD c++ version. I’m looking for a way to get the sound signal (f(t)). I’ve tried this code : But, it never re...
  • Flow asked 8 months ago
  • last active 8 months ago
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Hello, Recently I’m working in a racing game in Vector Unit, and I have the .fspro (Fmod project) of the game. We have all the licences and p...
  • Dario asked 9 months ago
  • last active 9 months ago
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Hello everyone, is the Low level FMOD 4 API (Win32/64) still available? The former download page for it seems to be gone: http://www.fmod.org/downl...
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Hi, I’m currently evaluating FMOD for use in a game with partial success. However on one of my test devices, a Sony Ericsson Xperia V, the so...
  • toreolsensan asked 5 years ago
  • last active 11 months ago
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Hi, Our Game use some Audio that are Licensed only for In Game usage, and not for redistribution. We need to prevent those audio to be recorded whe...
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Hello, I am trying to get the GUIDs of events in a .fev file. I’m using FMOD_Event_GetInfo with an instance of FMOD_EVENT_INFO which has a po...
  • LC asked 12 months ago
  • last active 12 months ago
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Hi all, I’m using FMOD Low Level Programmer library and API, as an additional inclusion to my C++ MFC project in Visual Studio 2015, where it...
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hi, i was use the fmod 4.44.61 to play my music in my app.it works fine in iOS. but I found some times the music is very lag in android .I test sev...
  • jinjiajie asked 1 year ago
  • last active 1 year ago
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