Low level FMOD 4 API (also known as FMOD Ex), used independently as a direct interface for playing sounds, performing effects and 3D processing.

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Hi, I’m trying to simulate an obstruction case. I’m having a 3D sound source and a column in a reverb room. I set the direct factor of ...
  • GhPGame asked 1 month ago
  • last active 1 month ago
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Hi, I need more explanation on how the double sided polygons work in FMOD geometry. Let’s say there is a room, there are sources inside and o...
  • GhPGame asked 1 month ago
  • last active 1 month ago
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Hi, I need to define an infinite plane (to represent the floor of the scene and every object in scene is placed on top of the floor). I wanted to a...
  • GhPGame asked 2 months ago
  • last active 2 months ago
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Hi, I’m trying to get the occlusion and reverb effects using the FMOD geometry. My understanding of FMOD geometry is that when I add the geom...
  • GhPGame asked 2 months ago
  • last active 2 months ago
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Hi, I’m trying to make the Doppler effect work but I’m kinda confused how I should use the factors. I get the position of the camera an...
  • GhPGame asked 2 months ago
  • last active 2 months ago
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Hi all, I’m playing around with 3D sounds in FMOD. I’m having problems with the 3D features of the sound. I know that the 3D sounds is ...
  • GhPGame asked 2 months ago
  • last active 2 months ago
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Hi, I’m using the addpolygon method to add a plane as an obstruction for a sound source. I’m just feeding 4 vertices and adding one qua...
  • GhPGame asked 2 months ago
  • last active 2 months ago
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Hi, My question is how can I make sure that I don’t hear anything as I move to any side of the inserted polygon. Thanks.
  • GhPGame asked 2 months ago
  • last active 2 months ago
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Is there a call of sorts (or some other method) that our programmers can make to verify what cue is currently playing (and that it’s still pl...
  • Capybara asked 2 months ago
  • last active 2 months ago
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Hi, My question is is it possible to import the vertices of the whole bounding box of the mesh to the addPolygon method? In other words, is there a...
  • GhPGame asked 2 months ago
  • last active 2 months ago
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Hi to all FMOD-Users, I downloaded FmodEx v4.30.02 some weeks ago, wondering why there are no more code samples for Delphi-Users. 😮 There is even ...
  • metis asked 7 years ago
  • last active 3 months ago
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282 views
Hi guys. In our project we use FMOD Ex / FMOD Designer middleware, and we have a problem playing FMOD::Event through PS4 controller speaker. I succ...
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Hello, In the latest stable branch 4.44.57 you’ve added iOS SDK9 support, but it seems that bitcode support wasn’t enabled. When weR...
  • Maxim asked 1 year ago
  • last active 3 months ago
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Hi, I’ve used FMOD on windows using visual studio. Adding FMOD library to the project was quite easy but I can’t find how to add FMOD t...
  • GhPGame asked 4 months ago
  • last active 4 months ago
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362 views
Hi, While profiling our game code, I just noticed that “FMOD_OS_Thread_Callback” sometimes kicks in at an inconvenient point of time, t...
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Hello, I am new to FMod and C++ and Game-Programming, so I did a Tutorial. The Problem is, the Guy in the Tutorial still uses Fmod API 1.0.4 and I&...
  • Jake asked 4 months ago
  • last active 4 months ago
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463 views
Hello everyone, I want to access to real-time volume when play the sound by fmod in Android,I try to use this method “channel->getVolume(f...
  • Liusilong asked 4 months ago
  • last active 4 months ago
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745 views
I’ve currently got an issue where if the game is started with no headphones plugged in, and then the user plugs in some headphones, they have...
  • a1psx asked 8 years ago
  • last active 5 months ago
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748 views
Hi there! As per the title, I’m having an issue with some audio popping when the sound is first played. Initially when I had this issue, I gr...
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Is the FSB format documented somewhere? Or can we get access to the fsbank.exe source code if we are a licensed user? I realize the format may chan...
  • Kristine asked 14 years ago
  • last active 8 months ago
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