Low level FMOD 5 API, used independently as a direct interface for playing sounds, performing effects and 3D processing.

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I’ve got a early version of a game that has been happily working with FMod for a year or so. As verified by the log output, I’m using:...
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Hello, I’m trying to make a small voice controlled device with a raspberry (kind of homemade alexa / google home) and i was thinking on recor...
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I see that you have included a video of how integrated Sansar and FMOD is. I am a Music Application Developer and have created some Script in Sans...
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Hi, I’m trying to read the “TBPM” frame using the Sound::getTag and Sound::getNumTags functions to iterate over all the tags and ...
  • Tycho asked 1 month ago
  • last active 2 weeks ago
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Hello, I’m using FMOD engine with output mode FMOD_OUTPUTTYPE_WAVWRITER_NRT to create video replay files of my game. The problem is as follow...
  • Yannick asked 2 weeks ago
  • last active 2 weeks ago
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I have begun delving into the low-level API and have so far recreated the net_stream example in Unity and added some DSP effects onto this. I am no...
  • James asked 4 weeks ago
  • last active 3 weeks ago
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specifically this line in FMODStudio\fmodstudiosrc\lowlevel_api\platforms\android\Makefile SYSROOT = ${NDK}/platforms/${NDK_32_API}/arch-ar...
  • Kris G asked 1 month ago
  • last active 1 month ago
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Hi all, I’m running into an issue where only specific Android devices, like the Fujitsu M03 ( https://www.devicespecifications.com/en/model/3...
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I’m using the low level API and attempting to get the simplistic built-in HRTF working. First, let make sure I’m understanding what sho...
  • Adam Byrd asked 1 month ago
  • last active 1 month ago
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I’m trying to ensure my application changes driver when the user changes the default playback device in Windows. How can I detect when this o...
  • Adam Byrd asked 1 month ago
  • last active 1 month ago
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If I load a 5.1 sound file with FMOD_2D, it plays over the 6 channels of my surround system, as it should. If I load it with FMOD_3D and position i...
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The reason I need to do this is to implement custom multi sounds. I am working on a game which features a time-rewind mechanic (think Braid), and w...
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Hello,I want to ask that which functions I can use to output FSB format into another format like WAV,MP3,OGG.
  • ssdjxl asked 2 months ago
  • last active 2 months ago
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Hello everyone, Basically, I wanted to stream from OneDrive and that requires including some Authorization Headers with the request. Is it possible...
  • Arkane asked 2 months ago
  • last active 2 months ago
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Hi, So I am working on a music player using FMOD. I am currently using the natively given C# Wrapper and everything seems to work fine. There are n...
  • Arkane asked 8 months ago
  • last active 2 months ago
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Hi. I am already registered and signed in to the forum and to the support pages, yet when I go to the download page to download what i need, the p...
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Hey, i cannot seem to link the library with Cmake for C++ in MinGW The code i use is the following cmake_minimum_required(VERSION 3.6) project(Game...
  • Jointts asked 2 months ago
  • last active 2 months ago
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Hi! I’m sorry if my question was already asked but I cannot find anything in the past threads. I’m looking for events (callback) to kno...
  • Mark81 asked 4 months ago
  • last active 4 months ago
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hi, when i setOutput FMOD_OUTPUTTYPE_OPENSL or FMOD_OUTPUTTYPE_AUDIOTRACK i get 512 buffer size and 2 buffers with 240000 sample rate. on bluetooth...
  • tal.panika asked 4 months ago
  • last active 4 months ago
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Hi! I’m working on a toy for my daughter… it’s a “carousel” that she can spin manually. I’d like to add a commo...
  • Mark81 asked 4 months ago
  • last active 4 months ago
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