Low level FMOD 5 API, used independently as a direct interface for playing sounds, performing effects and 3D processing.

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Our game is a top-down 2D game, and we are playing most of our sounds via FMod Studio events. However, as a fallback for modders, we have the abili...
  • Codecat asked 3 days ago
  • last active 11 hours ago
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41 views
I’m currently working on a DJ application in Unity, which uses the FMOD low level api, and I need to be able to output the same audio to 2 di...
  • Tycho asked 6 days ago
  • last active 3 days ago
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Hi there, I went write just a simple command line player to listen to some MOD tracker music (when I could have instead downloaded a player, but oh...
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Hi there, wonder if anyone else is getting this possible bug? I am trying to stream a 0.75 second long 32bit 44100hz mono wav file with the followi...
  • Rabbit asked 1 week ago
  • last active 1 week ago
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0 answers
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I am playing sound effects with changed pitches. When i use EventInstance::setPitch(2.0f) the sound is played twice. The 2nd starting a bit after t...
2 votes
6k views
What steps must I follow to get access to console versions of the API or engine integrations?
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631 views
Hi there, I’ve been trying for the last few weeks to install FMOD on my raspberry pi model b but I’m running into an issue where when I...
  • Prosthesis asked 6 months ago
  • last active 2 weeks ago
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0 answers
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Hi, So I am working on a music player using FMOD. I am currently using the natively given C# Wrapper and everything seems to work fine. There are n...
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When I try to run an application that makes use of FMOD 5 while I have my USB MIDI adapter plugged in, FMOD_System_Init returns FMOD_ERR_OUTPUT_INI...
  • Daniel asked 3 weeks ago
  • last active 3 weeks ago
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73 views
I am trying to get frequency spectrum data using FMOD_DSP_TYPE_FFT, and then getting a float parameter FMOD_DSP_FFT_DOMINANT_FREQ. However, the dom...
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80 views
Hi, I am developing a cross-platform VR experience for PS4 and Windows (Vive) in which I am using FMOD low level in UE4. I have modified the code o...
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Hello, I have very basic questions and below is my music player code. #include <stdio.h> #include <conio.h> #include <fmod.h> #in...
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Hello, it’s me again! Haha Sorry for my repeated asking here but this is the last time I tried FMOD_System_CreateSound() with both FMOD_DEFA...
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96 views
I found the following from the starter guide here. “It is also highly recommended that you initialize the FMOD Java component, this will allo...
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203 views
JAVA static { System.loadLibrary("native-lib"); System.loadLibrary("fmod"); System.loadLibrary("fmodL"); } @Overrid...
  • allen asked 1 month ago
  • last active 1 month ago
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85 views
Is this legal? How to do it? What should i do? What should i pay attention to?
  • Kris Lau asked 1 month ago
  • last active 1 month ago
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114 views
I am working on a binding from Haskell to FMOD and I have run into a problem. I am trying to figure out if it is my binding code or if I am imprope...
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196 views
include <jni.h> include include “fmodlinux.h” include “fmod.hpp” include <stdlib.h> include “common.h...
  • allen asked 1 month ago
  • last active 1 month ago
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0 answers
109 views
I hava Created an event in Fmod Studio like this: 1)prepare three music 2)there are three audio track,and three music has been added into track 3)a...
  • Kris Lau asked 1 month ago
  • last active 1 month ago
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120 views
hi,there It always returns FMOD_ERR_FORMAT when call getMusicSpeed function.I don’t understand where i’m wrong and what’s the...
  • Kris Lau asked 2 months ago
  • last active 2 months ago
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