Low level FMOD 5 API, used independently as a direct interface for playing sounds, performing effects and 3D processing.

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Hello!, I am trying to change the current driver after detect a default device change on Windows, however every time I call in the main thread [set...
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Hi, I am trying to play 2D FMOD Studio Events via the FMOD API/FMOD Studio API. I need to be able to: -Play studio events -Have sound played reflec...
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I want to write a program that can play many sounds by pressing some keys.But I found that after I pressed keys 64 times,the program couldn’t...
  • hlz asked 1 week ago
  • last active 6 days ago
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Hey, we’ve got FMOD_LOOP_BIDI working correctly when playing through, but need to be able to jump into any location in the infinitely bidirec...
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My code is like this FMOD::System_Create(&s_system); s_system->setSoftwareFormat(44100, FMOD_SPEAKERMODE_STEREO, 0); s_system->init(16, F...
  • Airat asked 3 weeks ago
  • last active 3 weeks ago
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60 views
Hi. fmod is very very usaful library in native app like pc or mobile i’m wondering about html5.. is there data about performance? function is...
  • GBear asked 3 weeks ago
  • last active 3 weeks ago
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0 answers
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A few of our players are getting ERR_INVALID_HANDLE on start up with every bank the game tries to load in. The RuntimeManager gives LoadBankFile() ...
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Hi! I’m new here and looking into using FMOD with Gamemaker Studio (GMS). I would like to know if it’s possible to have the FMOD output...
  • Mikael asked 1 month ago
  • last active 4 weeks ago
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Hi! I came across a crash in getDSPBufferSize I thought you may want to know about. I’m using the API version fmodstudioapi11008, and donR...
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I have made a kind of musical instrument in C for Windows, and it works good. Different self made buttons each play a specific tone of a scale. But...
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Hi! Just installed and built with the FMOD Studio API 1.10.08, C++, on Windows. The audio interface is a Behringer X-USB, set up to have an “...
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When I record audio to a wav file,first time, the wave is all right.But from the second time, the wave become wrong.There is about 0.4s empty audio...
  • wenyu asked 2 months ago
  • last active 2 months ago
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Currently for audio I have the capability of playing sounds. They don’t overlap, they just cut each other off. I was wondering how one can pl...
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Is there a way I can query the audio drivers (WASAPI, ALSA, etc) what their latency is? There’s System::getDSPBufferSize(), but that’s ...
  • Ott asked 2 months ago
  • last active 2 months ago
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190 views
void MusicPlayer::multSpeedSpecific(int index, float speed){ speeds[index] = speeds[index] * speed; FMOD_DSP_SetParameterFloat(dsp, 0, 1/sp...
  • Aaron Kim asked 2 months ago
  • last active 2 months ago
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I am looking at how to create an Audio Output plugin on Android ,I refer to the implementation on windwos. file path :FMOD SoundSystem\FMOD Studio ...
  • albert.luo asked 3 months ago
  • last active 2 months ago
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FMOD_CHANNEL** channel = static_cast<FMOD_CHANNEL**>(realloc(channel, musicCountsizeof(FMOD_CHANNEL))); Every time a music is added, a memory...
  • Aaron Kim asked 2 months ago
  • last active 2 months ago
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177 views
I want to apply a downloaded soundfont when I play the MIDI file. It seems that it was not supported in the past. How about now?
  • Aaron Kim asked 3 months ago
  • last active 3 months ago
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141 views
Is it possible to get a more accurate module order/row position from calling getPosition on a Channel that is playing a MOD/S3M/XM/IT file? I’...
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Hello, I have managed to get the spectrum data but I am a bit confused on how to calculate the frequency from those values. I’ve read somewhe...
  • Leonidas asked 3 months ago
  • last active 3 months ago
Showing 1 - 20 of 386 results