Low level FMOD 5 API, used independently as a direct interface for playing sounds, performing effects and 3D processing.

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Hi! I’m sorry if my question was already asked but I cannot find anything in the past threads. I’m looking for events (callback) to kno...
  • Mark81 asked 2 weeks ago
  • last active 2 weeks ago
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hi, when i setOutput FMOD_OUTPUTTYPE_OPENSL or FMOD_OUTPUTTYPE_AUDIOTRACK i get 512 buffer size and 2 buffers with 240000 sample rate. on bluetooth...
  • tal.panika asked 1 month ago
  • last active 3 weeks ago
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Hi! I’m working on a toy for my daughter… it’s a “carousel” that she can spin manually. I’d like to add a commo...
  • Mark81 asked 1 month ago
  • last active 1 month ago
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when i load fmod in my cocos2dx application,it will happen a question that W/audio_hw_primary( 141): out_write() limiting sleep time 31178 to 2321...
  • lksdf asked 1 month ago
  • last active 1 month ago
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Hi ! I am a Linux software developer working for a company specialized in 3D real-time simulators. I come from OpenAL Soft API with basic knowledge...
  • DEBOUTE asked 1 month ago
  • last active 1 month ago
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Hey there. Well, I’ve been trying to port my MonoGame project to Linux and Mac, and while I did managed to port the linux version without any...
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Hello! I want playing byte[] stream from youtube video. I’m successfully get youtube video’s audio byte[] data. the byte[] data adding ...
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Hello. Does I can get video stream from youtube? I want playing only audio from stream. because I planning to develop own player with youtube.
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Hello there, So I’ve run into an issue with playing MIDI files on Linux. I’ve learned that in order to do so it requires a soundfont to...
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Hi guys, I am trying to use a standard box collider to cue an fmod parameter change when the player walks through it. I have done this countless ti...
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in C# wrapper for using api channel instance can’t call that function. how can I call that function in C#?
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private void FmodERRCheck(Fmod.RESULT result){ if (result != RESULT.OK) { MessageBox.Show(Fmod.Error.String(result)); } } priv...
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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using Syst...
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I use ps4-sdk 4.5 version, ue4.16,FMOD version fmodstudio10906ue4.16ps4_sdk4.5.zip Run on ps4 development kit, cause follow error: 73:34:23 File...
  • jeadChen asked 2 months ago
  • last active 2 months ago
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After lots of attempts and trial and errors, I finally got Spectrum working with FMOD 5, except for one issue: The following call fails when runnin...
  • Jan Vorel asked 2 months ago
  • last active 2 months ago
1 vote
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Hello there, I’ve run into a weird issue with FMOD not wanting to loop MIDI files if I use createStream instead of createSound. Using createS...
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I know this will probably a rather dumb question, but after two days of trying, i thought i would ask anyway. I’m quite new to C++ so I think...
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Hi, I’m using an app that uses fmod.dll (prod version 1.8.15). This app does not handle opus codec, but as far as I know fmod supports opus t...
  • Pablo asked 2 months ago
  • last active 2 months ago
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Hey, we recently upgraded our FMOD library from “10815” to “10905” and we’re getting several in-dll FMOD crashes. A f...
  • Shiny Yang asked 3 months ago
  • last active 3 months ago
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Hi all. It´s my first post, and after reading for a couple of days about FMOD and reviewing this support forum, I´m still not sure if I have to use...
  • Javi asked 3 months ago
  • last active 3 months ago
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