Low level FMOD 5 API, used independently as a direct interface for playing sounds, performing effects and 3D processing.

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Hi all, I’m running into an issue where only specific Android devices, like the Fujitsu M03 ( https://www.devicespecifications.com/en/model/3...
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I’m using the low level API and attempting to get the simplistic built-in HRTF working. First, let make sure I’m understanding what sho...
  • Adam Byrd asked 7 days ago
  • last active 5 days ago
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I’m trying to ensure my application changes driver when the user changes the default playback device in Windows. How can I detect when this o...
  • Adam Byrd asked 2 weeks ago
  • last active 1 week ago
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If I load a 5.1 sound file with FMOD_2D, it plays over the 6 channels of my surround system, as it should. If I load it with FMOD_3D and position i...
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The reason I need to do this is to implement custom multi sounds. I am working on a game which features a time-rewind mechanic (think Braid), and w...
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Hello,I want to ask that which functions I can use to output FSB format into another format like WAV,MP3,OGG.
  • ssdjxl asked 3 weeks ago
  • last active 2 weeks ago
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Hello everyone, Basically, I wanted to stream from OneDrive and that requires including some Authorization Headers with the request. Is it possible...
  • Arkane asked 3 weeks ago
  • last active 3 weeks ago
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Hi, So I am working on a music player using FMOD. I am currently using the natively given C# Wrapper and everything seems to work fine. There are n...
  • Arkane asked 7 months ago
  • last active 3 weeks ago
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Hi. I am already registered and signed in to the forum and to the support pages, yet when I go to the download page to download what i need, the p...
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Hey, i cannot seem to link the library with Cmake for C++ in MinGW The code i use is the following cmake_minimum_required(VERSION 3.6) project(Game...
  • Jointts asked 1 month ago
  • last active 1 month ago
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Hi! I’m sorry if my question was already asked but I cannot find anything in the past threads. I’m looking for events (callback) to kno...
  • Mark81 asked 3 months ago
  • last active 3 months ago
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hi, when i setOutput FMOD_OUTPUTTYPE_OPENSL or FMOD_OUTPUTTYPE_AUDIOTRACK i get 512 buffer size and 2 buffers with 240000 sample rate. on bluetooth...
  • tal.panika asked 3 months ago
  • last active 3 months ago
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Hi! I’m working on a toy for my daughter… it’s a “carousel” that she can spin manually. I’d like to add a commo...
  • Mark81 asked 3 months ago
  • last active 3 months ago
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when i load fmod in my cocos2dx application,it will happen a question that W/audio_hw_primary( 141): out_write() limiting sleep time 31178 to 2321...
  • lksdf asked 3 months ago
  • last active 3 months ago
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Hi ! I am a Linux software developer working for a company specialized in 3D real-time simulators. I come from OpenAL Soft API with basic knowledge...
  • DEBOUTE asked 3 months ago
  • last active 3 months ago
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Hey there. Well, I’ve been trying to port my MonoGame project to Linux and Mac, and while I did managed to port the linux version without any...
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Hello! I want playing byte[] stream from youtube video. I’m successfully get youtube video’s audio byte[] data. the byte[] data adding ...
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Hello. Does I can get video stream from youtube? I want playing only audio from stream. because I planning to develop own player with youtube.
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Hello there, So I’ve run into an issue with playing MIDI files on Linux. I’ve learned that in order to do so it requires a soundfont to...
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Hi guys, I am trying to use a standard box collider to cue an fmod parameter change when the player walks through it. I have done this countless ti...
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