Low level FMOD 5 API, used independently as a direct interface for playing sounds, performing effects and 3D processing.

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I used the following method to write butter to a file, but the file is corrupt. How can I solve it? sound ->readData(&irData[1], irdatalengt...
  • yourks asked 2 months ago
  • last active 2 months ago
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104 views
Hello, I am playing a .wav sound with embedded markers that were created in SoundForge, and I would like to receive a callback for every time the m...
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I loaded data from a file, and read audio data from the file. Then provide the data to fmod through pcmreadcallback and add dsp effect. But I cann&...
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150 views
In the record example, the getRecordNumDrivers method always returns numDrivers as 0, and the solution. (Android)
  • yourks asked 2 months ago
  • last active 2 months ago
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153 views
Hello! I am trying to publish a C# UWP game for Windows Store, but it fails the AppContainerCheck. File fmod.dll has failed the AppContainerCheck c...
2 votes
188 views
Hi, In FMOD 5 v1.10.02, when I use createSound on the following file http://www.fullacetennis.com/downloads/stroke_grunt_20.ogg I get this in the l...
  • Yannick asked 3 months ago
  • last active 2 months ago
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154 views
When playing an uncompressed WAV sound file from memory using FMOD_OPENMEMORY_POINT with FMOD_CREATESAMPLE, there is an audible “click”...
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213 views
In Unity, I’m trying to implement a feature where a player’s constantly falling health value is mapped to a LPF, so the closer the play...
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225 views
Hello, I’m a beginner on fmod. I am trying to make an audio player using fmod. I want to use some frequencies of my sounds. I saw different t...
  • Ouzeri asked 3 months ago
  • last active 3 months ago
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0 answers
259 views
I’ve got a early version of a game that has been happily working with FMod for a year or so. As verified by the log output, I’m using:...
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Hello, I’m trying to make a small voice controlled device with a raspberry (kind of homemade alexa / google home) and i was thinking on recor...
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257 views
I see that you have included a video of how integrated Sansar and FMOD is. I am a Music Application Developer and have created some Script in Sans...
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165 views
Hi, I’m trying to read the “TBPM” frame using the Sound::getTag and Sound::getNumTags functions to iterate over all the tags and ...
  • Tycho asked 4 months ago
  • last active 3 months ago
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231 views
Hello, I’m using FMOD engine with output mode FMOD_OUTPUTTYPE_WAVWRITER_NRT to create video replay files of my game. The problem is as follow...
  • Yannick asked 3 months ago
  • last active 3 months ago
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338 views
I have begun delving into the low-level API and have so far recreated the net_stream example in Unity and added some DSP effects onto this. I am no...
  • James asked 4 months ago
  • last active 4 months ago
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151 views
specifically this line in FMODStudio\fmodstudiosrc\lowlevel_api\platforms\android\Makefile SYSROOT = ${NDK}/platforms/${NDK_32_API}/arch-ar...
  • Kris G asked 4 months ago
  • last active 4 months ago
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218 views
Hi all, I’m running into an issue where only specific Android devices, like the Fujitsu M03 ( https://www.devicespecifications.com/en/model/3...
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294 views
I’m using the low level API and attempting to get the simplistic built-in HRTF working. First, let make sure I’m understanding what sho...
  • Adam Byrd asked 4 months ago
  • last active 4 months ago
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337 views
I’m trying to ensure my application changes driver when the user changes the default playback device in Windows. How can I detect when this o...
  • Adam Byrd asked 4 months ago
  • last active 4 months ago
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181 views
If I load a 5.1 sound file with FMOD_2D, it plays over the 6 channels of my surround system, as it should. If I load it with FMOD_3D and position i...
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