Low level FMOD 5 API, used independently as a direct interface for playing sounds, performing effects and 3D processing.

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Greetings, I’ve been pulling my hair on trying to find any reference on how to get the time domain data from a sound. I’ve seen several...
  • neosettler asked 2 years ago
  • last active 2 years ago
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Hi In Fmod ex you had a command FMOD_System_AddDSP or System::AddDSP, but which has been removed in FMOD5. So what command should I now use instead...
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Hi, I have made a pitch detection program with dsp and the GetParameterFloat command, detecting the frequency every 100th millisecond. I am however...
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Hello! I have a crossplatform application, that works already perfect with fmod on windows, linux, osx and ios. Just android is not working. I trie...
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Hello there, Can you even look at my code something can not be right since . I always bekomm the error message FFT what nullptr . #pragma comment(l...
  • none asked 3 years ago
  • last active 3 years ago
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Hi there! I’m actually developing a tool on Android and I wan’t to capture the Microphone on Android devices. My problem is, that FMOD ...
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Hey there, I am trying to start the netstream example from an AAC stream. I found an old FMODEx Thread where it was stated that it is needed to set...
  • lemart asked 3 years ago
  • last active 3 years ago
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Hello, it seems when a midifile has N channels, any midi channel which is set to channel number greater than N isn’t making sound. To use per...
  • Sohn asked 5 months ago
  • last active 5 months ago
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Hi everyone, I am working on integrating FMOD Studio with my Cocos2dx cross-platform game (iOS and Android). Everything works perfectly in iOS, but...
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I’m trying to use FMOD in my UWP app to draw a real time wave of the playing mp3 file. My code is: FMOD.Factory.System_Create(out FMODSys); ...
  • Enrico asked 2 years ago
  • last active 2 years ago
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Hello, I’m still having a hard time understanding the FMod coordinate system in relation to the OpenGL coordinate system. I have some sound e...
  • C.Tollso asked 1 year ago
  • last active 1 year ago
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After lots of attempts and trial and errors, I finally got Spectrum working with FMOD 5, except for one issue: The following call fails when runnin...
  • Jan Vorel asked 1 year ago
  • last active 12 months ago
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We are installing a custom rolloff callback with FMOD_System_Set3DRolloffCallback We are seeing that if we call FMOD_System_PlaySound more than onc...
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I want to work with the pitch detection program that’s in Fmod’s example folder. However, the example is with the spectrum command which is obsolet...
1 vote
3k views
Hello, FMOD seems to fail when loading an OGG Vorbis file (44100 Hz, Mono, 32 bits). Those OGG works: 44100 Hz, Stereo, 32 bits 44100 Hz, Mono, 24 ...
  • Cosmy asked 2 years ago
  • last active 2 years ago
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I’m trying to build the generate_tone example, in the Visual Studio 2015 IDE, but inexorably I only obtain a lot of LNK2019 errors by the com...
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I’m integrating FMOD Studio in my game and build fails in Xcode at linking stage with report of duplicate symbol _FMOD_Optimised_Routines_NoO...
  • Rafal asked 4 years ago
  • last active 4 years ago
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result = FMOD::System_Create(&system); result = system->getVersion(&version); if (version < FMOD_VERSION) { std::cout <&l...
  • Cyndanera asked 2 weeks ago
  • last active 2 weeks ago
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2k views
Hi, I have a program where I play the same sound over and over again in different frequencies. After I have used the play sound command 64 times th...
  • Keitel asked 4 years ago
  • last active 4 years ago
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How can I use the playSound() method to output in MP3 format?
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