Low level FMOD 5 API, used independently as a direct interface for playing sounds, performing effects and 3D processing.

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In FMOD 4 setting setDSPBufferSize would dictate how often the DSP clock would update and would mean I could play sounds with the accuracy of what ...
  • davef asked 4 years ago
  • last active 4 years ago
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This sound created with Adobe Audition CC – https://dl.dropboxusercontent.com/u/3571256/test-sound.wav will trigger FMOD_CHANNELCONTROL_CALLB...
  • davef asked 4 years ago
  • last active 4 years ago
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I’m integrating FMOD Studio in my game and build fails in Xcode at linking stage with report of duplicate symbol _FMOD_Optimised_Routines_NoO...
  • Rafal asked 4 years ago
  • last active 4 years ago
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Hi, I have a program where I play the same sound over and over again in different frequencies. After I have used the play sound command 64 times th...
  • Keitel asked 4 years ago
  • last active 4 years ago
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I initiate my sound-info variable by doing: FMOD_CREATESOUNDEXINFO soundInfo; and I want to know how to set the length field of soundinfo to an und...
  • Paul Rose asked 4 years ago
  • last active 4 years ago
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Hi. I’m implementing MixerStrips to allow me to control different audio groups (eg: music/gameplay/ambient) and for the most part it’s ...
  • Beric Holt asked 4 years ago
  • last active 4 years ago
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(UPDATED) I’m trying to get FMOD studio working in an iOS application (using C++ in Xcode) and everything works perfectly in the iOS Simulato...
  • Beric Holt asked 4 years ago
  • last active 4 years ago
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Is there any documentation of the math used for calculating logarithmic falloff in FMOD (i.e. given distance, min distance and max distance, this i...
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We are installing a custom rolloff callback with FMOD_System_Set3DRolloffCallback When we play a sound we call FMOD_System_PlaySound then FMOD_Chan...
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We are installing a custom rolloff callback with FMOD_System_Set3DRolloffCallback We are seeing that if we call FMOD_System_PlaySound more than onc...
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I want to play an mp3 file so I searched and came to know about FMOD. I downloaded it http://52.88.2.202/download/ (the FMOD Studio Programmer’s AP...
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My game runs on Android using the native app glue so it’s pure C++. I have a very simple java activity that loads fmod: import android.app.Na...
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Hi In Fmod ex you had a command FMOD_System_AddDSP or System::AddDSP, but which has been removed in FMOD5. So what command should I now use instead...
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Hello, I have a problem for starting on Mac OS X, I am trying to use the API for developer on Mac. I am confusing between lowlevel an...
  • fredOnFmod asked 4 years ago
  • last active 4 years ago
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Hi guys, I’ve been working on a project using fmod in it for more than a year. Unfortnately I had to format my computer and downloaded the la...
  • Alex asked 4 years ago
  • last active 4 years ago
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I am using FMOD on Ubuntu and i think that now the sound must be heared, but I dont hear sound. SoundEngine.h #ifndef SOUNDENGINE_H_ #define SOUNDE...
  • Beta asked 4 years ago
  • last active 4 years ago
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This was working in 1.4 but in API 1.5 Studio::System::setAdvancedSettings() is now returning an error 31 (invalid parameter) and Studio::System::...
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I am migrating an iPhone app from ObjectAL to FMOD (so I can move from 2D to 3D sound), and can’t seem to find a good place to start. I don&...
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Noob question: My team is making a game in java for desktop windows. Would we download the windows API and then use something like JNI to use the c...
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Hi, On my iOS project, everything works fine normally … but if I do: system->setDSPBufferSize( 128, 4 ); I get the next call to loadBank...
  • auday asked 4 years ago
  • last active 4 years ago
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