Low level FMOD 5 API, used independently as a direct interface for playing sounds, performing effects and 3D processing.

2 votes
319 views
Hi, In FMOD 5 v1.10.02, when I use createSound on the following file http://www.fullacetennis.com/downloads/stroke_grunt_20.ogg I get this in the l...
  • Yannick asked 7 months ago
  • last active 6 months ago
1 vote
3k views
Hi. I am new to FMOD so forgive my ignorance in the following question. It’s regarding FMOD_Sound_Lock. FMOD_RESULT FMOD_Sound_Lock( FMOD_S...
  • Igor asked 3 years ago
  • last active 3 years ago
1 vote
822 views
Does the API provide a built-in, fire & forget way to lerp to a new volume level, or should I do this manually in my update function? I see Cha...
1 vote
3k views
Hello, FMOD seems to fail when loading an OGG Vorbis file (44100 Hz, Mono, 32 bits). Those OGG works: 44100 Hz, Stereo, 32 bits 44100 Hz, Mono, 24 ...
  • Cosmy asked 2 years ago
  • last active 2 years ago
1 vote
6k views
How can I fade in a sound when it starts playing, and fade out a sound when I want it to stop?
  • brett asked 4 years ago
  • last active 4 years ago
1 vote
2k views
Hi, what would happen if different events (not event instances) uses the same sound asset and then I load the sample data for each event via EventD...
1 vote
10k views
What steps must I follow to get access to console versions of the API or engine integrations?
1 vote
803 views
Hello there, I’ve run into a weird issue with FMOD not wanting to loop MIDI files if I use createStream instead of createSound. Using createS...
1 vote
2k views
It’s fantastic to be able to override the min/max distance per instance using the FMOD Studio API. However, a value of -1 (for default) does...
1 vote
2k views
With the Designer API we were able to query which events were currently playing at run-time (EventSystem::getInfo). This allowed us to visualize c...
1 vote
2k views
Is all the information needed for the integration of FMOD Studio and a custom game engine found in the PDF ‘FMOD Studio Plug-in Development&#...
1 vote
3k views
Hi, we’re working on a racing sim and we’ve had a ton of problems with FMOD virtual voice system. We create a lot of events, and thus l...
1 vote
4k views
(UPDATED) I’m trying to get FMOD studio working in an iOS application (using C++ in Xcode) and everything works perfectly in the iOS Simulato...
  • Beric Holt asked 4 years ago
  • last active 4 years ago
1 vote
3k views
Hi: One of my students has recently begun working with a small game development team as an audio director. He was asking about accessing FMOD Event...
1 vote
4k views
The tool documentation has very little to say on the subject; words to the effect of “these are special sounds that can be triggered by a pro...
0 votes
4k views
Hello! I’m trying to create a small app for raspberry pi 2 and I’d like to add to use FMOD on it. I have read somewhere that this is al...
-1 votes
2k views
hello, i tried everything, play in editor setting and desktop, check live update, edit project settings player , run in background , scripting defi...
-1 votes
2k views
For the fmod record example, I hear a constant humming/buzzing noise when I use a headset with two separate 3.55mm audio connectors to connect. If...
0 votes
2k views
My steps: 1) I played in game with Fmod studio 2) I got call to my phone (or used Siri) 3) I returned to game 4) my sound didn’t playing 5) a...
  • Roman asked 4 years ago
  • last active 4 years ago
0 votes
3k views
Hello guys, How can I retrieve the channel (not the channel group) of an eventInstance? I want to retrieve that in order to manipulate the pan leve...
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