FMOD Designer tool and associated FMOD Designer API (powered by FMOD 4).

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Hi, I’m trying to prevent a group of events from using too many voices. I’m doing so by putting that group of events into a category f...
  • Capybara asked 3 years ago
  • last active 3 years ago
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Hey there, I’m currently struggeling with getting “getSpectrum” to work properly for an event. I use event->getChannelGroup(&a...
  • Sascha asked 3 years ago
  • last active 3 years ago
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Hi, I just wanted to confirm that the Vita is indeed very limited with regards to what FMOD Designer effects you can use? Specifically, the projec...
  • Capybara asked 4 years ago
  • last active 4 years ago
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I’m not sure which compression format that’s the most suitable for the PS Vita, the supported formats are PCM, HEVAG, AT9, ADPCM, MP3 a...
  • G-man asked 5 years ago
  • last active 4 years ago
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I want to design sounds with echo+reverb. Lately I’ve been using sounds with baked echo and reverb in them but that turned out to be ineffici...
1 vote
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Is it possible to use and include an external VST on the final build ? I have being using the 4.44.36 version Can get the final build output using ...
  • In gyu, Oh asked 4 years ago
  • last active 4 years ago
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We’ve got a map with many (>100) looping events, with about 50 in playing state, 32 of which are real, others – virtual. Some of the...
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Hi all: My question, I made a gun sound using two sound instances in eventeditor! The frist instance is an oneshot sound and second sound just endi...
  • Mageduke asked 9 years ago
  • last active 4 years ago
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I’m using loadSampleData to load events between levels, and need a way to know when that’s done. I tried Event::getState for each event...
  • Capybara asked 4 years ago
  • last active 4 years ago
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0 answers
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Hi, I need some help making the max playbacks of the event work. Im developing an app with running with FMOD. I have a uibtton linked to an event, ...
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Hi I’ve been trying to do some things with the FMOD Studio Programmer’s API for windows 7. Previously FSBank.exe was working perfectly fine f...
  • Fhyber asked 4 years ago
  • last active 4 years ago
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Hi folks this is my first post on the forums here! I’ve just started using this middleware, and I have a complete noob FMOD Designer question...
  • hazard0us asked 6 years ago
  • last active 4 years ago
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0 answers
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Hi, I noticed that the presence of an ‘FMOD Highpass’ effect on an event causes the first few instances of that event to play in a chop...
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I try to use function setLoopPoints for example I’m using such values FMOD::Sound* stream loop_begin_ms int 8300 loop_end_ms int 63156 ...
  • Anna asked 4 years ago
  • last active 4 years ago
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Hello, we had updated to FMOD Designer 4.44.35 and now I have this very annoying bug, please check the video via link: [url:3vsi1q3g]http://sc...
  • liquidblasted asked 4 years ago
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Hi everyone. I built my project using Ogg Vorbis. The sounds play just fine in Fmod Designer (Latest version) but when we try to put them into th...
  • brentonius asked 4 years ago
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Hi everyone Firstly, I’m fairly new to Fmod, so apologies if this is old ground. I did try to search the forum for a solution to my problem ...
  • schemo asked 4 years ago
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Hi! In our game we want to publish new sounds and music with every DLC. For sounds we use Fmod Ex events and for interactive music we use the music...
  • wilppe asked 4 years ago
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Hi, I’ve been working with Fmod Designer’s interactive music function for the last few days. This afternoon I edited the project a bit,...
  • esap asked 4 years ago
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I’m trying to figure out how to get the same sound into multiple banks.. for example Lets say I’m working on Level X Environments. Lev...
  • hahabynow asked 4 years ago
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