FMOD Designer tool and associated FMOD Designer API (powered by FMOD 4).

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One of our programmers approached me with a problem that priorities and weights alone cannot solve: you can limit the number of sound channels per ...
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In the first version of FMOD Designer only the Primary parameter triggered sounds, but nowadays you can specify, for each layer, which the main con...
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There are currently many features in the FMOD Ex API that are not available for the FMOD Designer user. I’m wondering which of these features...
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Hi! For our game we are using only one fdp and we have now approx. 50 sound definition, it will grow up to 100 or more. As far as I know it is not ...
  • kocsisa asked 13 years ago
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I’m having the following problem when using EventGroup::freeEventData(): I release the events (and the wave banks) of an event group with fre...
  • outi asked 13 years ago
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This thread is a rough way of communicating what’s coming up in FMOD Designer and in what order. This list is by no means complete and it [b:...
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NOTE: A new version has just been uploaded which fixes a bug relating to 2D events. Re-download FMOD Designer to get the fix! Cheers,
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I go to the event editor and make 2 layers; 1 layer with an effect and one layer without an effect. I then place a unique sound definition on each ...
  • JamieMB asked 13 years ago
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When I set a flange effect on a sound in[u:3ra1mx71] designer[/u:3ra1mx71] the flange continously oscillates. What I want to do is link the flange ...
  • JamieMB asked 13 years ago
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I just downloaded the FMOD packages, and they look impressive. The fmod desinger pdf documentation seems to have a lot of missing entries. I would ...
  • gdurity asked 13 years ago
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I downloaded the latest version that is titled “Mac”, and it does not work: I can’t open anything, not even the examples. Is it t...
  • julieta asked 13 years ago
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The header output of designer generates invalid C code for example: const int EVENTGROUP_WEAPONS = 0; const int EVENTGROUP_PISTOL = 0; const int EV...
  • stephenmccaul asked 13 years ago
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How do i author a custom DSP plugin that is loadable into FMOD designer? I could not find documentation on this. (event editor -> add effect -&g...
  • stephenmccaul asked 13 years ago
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Is it possible to trigger and control custom sound generation (like in example usercreatedsound) via a designer created event? We have a procedural...
  • stephenmccaul asked 13 years ago
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Can I control what channel group an event uses for output? We would like to have certain events mixed and then processed together w/ custom DSP. It...
  • stephenmccaul asked 13 years ago
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Can I specify probabilities for sounds that are playing back randomly? example i have three sounds and I want the first to be played back 50% of th...
  • stephenmccaul asked 13 years ago
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Is it possible to have a sound spawned with random spatial coordnates? (similar to spawning with pitch or volume variation) This would be very usef...
  • stephenmccaul asked 13 years ago
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When moving or changing a sound definition position in the hierarchy window of FMOD Designer on Mac OSX 10.3.9 or OSX 10.4.3 the app consistently c...
  • BFredrickson asked 13 years ago
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If we license FMOD do we get the source do Designer as well?
  • stephenmccaul asked 13 years ago
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Another feature our sound designers would like is a random delay at the start of the playback of a sound. (jitter) Is this possible?
  • stephenmccaul asked 13 years ago
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