FMOD Studio tool and associated FMOD Studio API (powered by FMOD 5).

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Hey guys and gals, I’m having trouble with some trigger zones in Unity. I’m using the Google Spatial Audio plugins in FMOD and want to ...
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Hi all, I’m having the issue that FMOD seems to be looking for an event from the project on several game objects that aren’t asking for...
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Hi All, I have been trying to create some simple events today but FMOD seems very selective in what it wants to play back and I can’t fathom ...
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We area testing our game that using fmod studio API recently.We found that in some cases, mixerResume not resume correctly and may even cause ANR(A...
  • Shane Yao asked 1 year ago
  • last active 3 days ago
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Hi, In FMOD Designer, I used to use the Spawn Intensity effect to control how frequent an event would trigger. This is no longer an option in Studi...
  • JB asked 2 weeks ago
  • last active 1 week ago
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Hi, I’ve been working with FMod on this project for a while now and it’s been fine – until today. I’m getting this error: t...
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The studio I’m working with have most of their game code in Class Libraries in Visual Studio. This code can’t access FMOD as the code i...
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In Studio 01.08.12, I was experimenting and testing is out and I’m wondering if it’s possible – Is there a way to send different ...
  • Jesse asked 2 weeks ago
  • last active 2 weeks ago
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I am working on a game in Unity 5.5.2 but when I try to import my FMOD project I get 999+ errors all along the lines of the following: BankLoadExce...
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Working in Fmod Studio 01.08.12 and noticing a weird issue where a reverb with a long decay time is fading away/’cuting out’ before it ...
  • Jesse asked 2 weeks ago
  • last active 2 weeks ago
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Hello, I’ve recently upgraded to version 1.09.06 and have noticed that a Multi Sound that contains more than one sound will sometimes play 2 ...
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For a 3D event, is there a way to control the Built-in Parameter ‘Direction’ to change from one value to another smoothly (continuously...
  • Dongming asked 2 weeks ago
  • last active 2 weeks ago
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To preface this, the studio I’m working with are using Visual Studio and the file pdb2mdb.exe to convert the code to dll’s or to mono d...
  • James asked 2 weeks ago
  • last active 2 weeks ago
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Greetings! I work in college, and students do an auto-simulator. I do an auto-simulator and I want to build in FMOD STUDIO. Help me will make a plu...
  • vladimir asked 4 weeks ago
  • last active 2 weeks ago
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Hello, I am needing to have support for both the Oculus Spatializer and the 3D Panner as a switchable audio setting within the game for headphone a...
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Is it possible to change the number of samples over which RMS is calculated, when using DSP::getMeteringInfo? MM
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I work with a company in another country, we are working with Unreal Engine and we would like to connect Fmod and Unreal to use the profiler, and a...
  • Teo Oliver asked 3 weeks ago
  • last active 3 weeks ago
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Hi, A quick question, (which i’m sure the answer to which is somewhere in the docs).. If I want to get the final output volume levels of a ch...
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Anyone know why this is happening? I bounced out the audio with -1.0db headroom. It sounds nice and loud outside of FMOD and within the preview in ...
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I’m currently trying mitigate a memory issue. When i play the game from designer it uses 127 megs. I’ve opened the session in Studio an...
  • Dan asked 3 weeks ago
  • last active 3 weeks ago
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