FMOD Studio tool and associated FMOD Studio API (powered by FMOD 5).

-1 votes
13 views
I’m trying to create larger spaces in our game, and I thought I could position the reverb above the player. I put the transceiver on the reve...
0 votes
0 answers
5 views
Hello, Opening Unity with my previously working fmod build now says : “BankLoadException : FMOD Studio could not load bank ‘ E:\WORK\ga...
  • Corentin asked 17 hours ago
  • last active 17 hours ago
0 votes
18 views
Hi! My problem: I’m trying to create a piece similar to the “Oriental Situation” example project. I have 3 Phases of music and 3 ...
0 votes
1k views
hi Currently building a Unity demo project using FMod to play audio thru a Dolby ATmos hardware & speaker How do I get FMod to output in Dolby ...
0 votes
22 views
I am currently in the process of creating an event to control multiple layers that are dependent on the players location or state. The goal here is...
  • luke asked 4 days ago
  • last active 2 days ago
1 vote
21 views
Hi! We’re using markers to annotate our music tracks, which is used by the game to act on the current state of the music. For example, we hav...
  • anteevy asked 4 days ago
  • last active 3 days ago
0 votes
34 views
Is there a way to refresh sounds automatically that were edited in an external sample editor? That would make the workflow when you have to edit a ...
  • Jonas asked 2 weeks ago
  • last active 4 days ago
1 vote
45 views
A re-post of my follow-up in question http://www.fmod.org/questions/question/whats-the-alternative-of-3d-spread-in-studio/, just to draw some atten...
  • Yang Liu asked 1 week ago
  • last active 1 week ago
0 votes
866 views
Hey, is it possible to eq sidechain in fmod studio? And by eq sidechain I mean ducking specific frequencies of sound A when sound B is going to ove...
0 votes
32 views
Hello, i just downloaded a new version file and windows moved it to quarantine before even unpacked. It says that category is Trojan “This pr...
  • Koca asked 2 weeks ago
  • last active 1 week ago
-1 votes
38 views
Hi sound intervals are not working with scattered sounds. Also how to set 3d sound positions. I want the scattered from all directions. http://i68....
  • mike asked 2 weeks ago
  • last active 1 week ago
0 votes
0 answers
18 views
In my game I’m having an issue where occasionally, FMOD::Studio::EventDescription::getEvent () will not immediately return. I’ve seen t...
  • Niad Niad asked 2 weeks ago
  • last active 2 weeks ago
0 votes
30 views
Hello, I’m trying to figure out why I keep getting FMOD Error 51 when trying to initialize fmod with a Samsung S7 EDGE running on Android 8.0...
0 votes
37 views
The sounds in my game are at all different sample rates/formats (22K,44K,96K,wav,ogg,etc) depending on the source they came from. When I build the...
  • RonG asked 2 weeks ago
  • last active 2 weeks ago
0 votes
84 views
I have an event with a multi sound container and would like to know what asset(s) are being triggered when the event is played. Is there a way of g...
1 vote
31 views
I imported my Fmod Designer project to Fmod Studio. I noticed that all the events imported have a “Reverb” Send in each track, which is...
  • Yang Liu asked 2 weeks ago
  • last active 2 weeks ago
0 votes
36 views
I’m a FMOD beginner, the image probably describes better my question: https://imgur.com/a/0ZfDUS1 I created a “Speed” parameter t...
  • Roberto asked 2 weeks ago
  • last active 2 weeks ago
0 votes
41 views
Hi ! Here’s the situation: There is 2 in-game zones, each one having a different snapshot that alter the same volume. When the character goes...
1 vote
38 views
I have a question as to what is better, performance-wise, for an event (or if it doesn’t matter either way and to implement things the way we...
1 vote
53 views
I want to know if it’s possible to play an event backwards, like Unity pitch negative value functionality. Is there any update about that? Th...
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