FMOD Studio tool and associated FMOD Studio API (powered by FMOD 5).

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476 views
So I have a music event where I want to randomize transitions to different markers. The way I understood to do this is that I stack several transit...
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I’m no professional at recording vehicle sounds, but is there a place where FMOD provides the necessary vehicle sounds for a car engine, with diffe...
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51 views
Hello everyone! I hope someone here is familiar with FMOD studio and Unreal Engine 4 workflow. I’ve been following a video tutorial by the creators...
  • Maheer asked 1 week ago
  • last active 4 days ago
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I’m making a test/demo game in Unity to learn Fmod, and in order to make the steps audible in a 3rd person character, I inserted them via eve...
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We’re interested to know what surfaces you use, and what your experience is with using a control surface with the Studio preview. We have a ...
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34 views
My Event has a parameter with four value states, 1 thru 4. Let’s call the parameter, “Emotion”. I want to create a playback cond...
  • Robb asked 1 week ago
  • last active 6 days ago
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Recently i’ve come to face a limitation (AFAIK) within FMOD Studio. If i have, for instance, an Event which has a nested event and then I mov...
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I inherited an FMOD studio project from a prior audio contractor. They have volume automation occurring within a snapshot that I want to delete. (I...
  • Robb asked 1 week ago
  • last active 1 week ago
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I am not a beginner I am an intermediate. I wish to be able to transition (at any stage) to the ‘death sequence’ we’ll say, but I...
  • Anthony asked 2 weeks ago
  • last active 2 weeks ago
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Hello There, Is it possible to see the average loudness of a complete Profiler session? I’m connecting to Unity 5.6.3, using FMOD Studio 1.09...
1 vote
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Hi In our game we plan to add modding tools for players. Now i’m starting to thinking how it will works. We want to give players possibility of rep...
  • craneM asked 2 weeks ago
  • last active 2 weeks ago
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Hello all, I was wondering if I could ask for help. I have been trying to figure out why the following behavior happens: FMOD runs in our title for...
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Just transitioning a commercial project to webGL now and am hoping to get a copy of the current build that supports this(FMOD-webGL). If that is no...
  • M Word asked 2 weeks ago
  • last active 2 weeks ago
-1 votes
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Hi I want to loop an audio and use autopitch modulation. But this gives some repeating wave alike sound. How to avoid such? Many thanks
  • mike asked 3 weeks ago
  • last active 2 weeks ago
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72 views
fmod studio 1.10.02 crashed every time when i was trying to run it. how can i slove the question?
2 votes
66 views
Hey peeps, Just a quick one to see if there could ever be the option to have a record button on a tracks timeline that could be recorded into the t...
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I have an Event which has 3 looping segments in it. Each segment introduces one more audio track and at the end of each segment they can all transi...
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Hello, I am going to use snapshots to mute and unmute music volume. What I found is that “muting” snapshot works, i.e. it mutes music, ...
  • Pavel asked 3 weeks ago
  • last active 2 weeks ago
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54 views
I have an eventInstance that is getting a FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED event when I set a parameter. This parameter event causes one pa...
  • Ben Jacobs asked 3 weeks ago
  • last active 2 weeks ago
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50 views
Is it possible to be able to play individual random SFX at random times within a map? For instance, I might have 10 individual metallic effect (ban...
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