FMOD Studio tool and associated FMOD Studio API (powered by FMOD 5).

0 votes
0 answers
1 view
Hey Peeps, So i’m trying to link a parameter called “offset” to a programmer sound module, that can be automated to delay the act...
0 votes
0 answers
22 views
Is it possible to make 2d sounds with panning? For example: first explosion: only on left speaker second: only on right speaker How can this be ach...
0 votes
0 answers
26 views
Hi there, I am trying to build a working knowledge of how FMOD Studio works and am using the Getting Started Guide. I am trying to play a Snapshot ...
-1 votes
35 views
Hey guys and gals, I’m having trouble with some trigger zones in Unity. I’m using the Google Spatial Audio plugins in FMOD and want to ...
  • Benjamin asked 5 days ago
  • last active 3 days ago
1 vote
0 answers
26 views
When a sound is stopped (or stolen) due to polyphony count with a “Steal Oldest” instruction, does that “oldest” sound simp...
  • Robb asked 4 days ago
0 votes
0 answers
33 views
Hi all, I’m having the issue that FMOD seems to be looking for an event from the project on several game objects that aren’t asking for...
0 votes
41 views
Hi All, I have been trying to create some simple events today but FMOD seems very selective in what it wants to play back and I can’t fathom ...
0 votes
2k views
We area testing our game that using fmod studio API recently.We found that in some cases, mixerResume not resume correctly and may even cause ANR(A...
  • Shane Yao asked 1 year ago
  • last active 7 days ago
0 votes
65 views
Hi, In FMOD Designer, I used to use the Spawn Intensity effect to control how frequent an event would trigger. This is no longer an option in Studi...
  • JB asked 2 weeks ago
  • last active 2 weeks ago
0 votes
0 answers
49 views
Hi, I’ve been working with FMod on this project for a while now and it’s been fine – until today. I’m getting this error: t...
0 votes
0 answers
63 views
The studio I’m working with have most of their game code in Class Libraries in Visual Studio. This code can’t access FMOD as the code i...
0 votes
62 views
In Studio 01.08.12, I was experimenting and testing is out and I’m wondering if it’s possible – Is there a way to send different ...
  • Jesse asked 2 weeks ago
  • last active 2 weeks ago
0 votes
71 views
I am working on a game in Unity 5.5.2 but when I try to import my FMOD project I get 999+ errors all along the lines of the following: BankLoadExce...
0 votes
55 views
Working in Fmod Studio 01.08.12 and noticing a weird issue where a reverb with a long decay time is fading away/’cuting out’ before it ...
  • Jesse asked 2 weeks ago
  • last active 2 weeks ago
0 votes
84 views
Hello, I’ve recently upgraded to version 1.09.06 and have noticed that a Multi Sound that contains more than one sound will sometimes play 2 ...
0 votes
96 views
For a 3D event, is there a way to control the Built-in Parameter ‘Direction’ to change from one value to another smoothly (continuously...
  • Dongming asked 3 weeks ago
  • last active 3 weeks ago
0 votes
88 views
To preface this, the studio I’m working with are using Visual Studio and the file pdb2mdb.exe to convert the code to dll’s or to mono d...
  • James asked 3 weeks ago
  • last active 3 weeks ago
0 votes
110 views
Greetings! I work in college, and students do an auto-simulator. I do an auto-simulator and I want to build in FMOD STUDIO. Help me will make a plu...
  • vladimir asked 1 month ago
  • last active 3 weeks ago
1 vote
69 views
Hello, I am needing to have support for both the Oculus Spatializer and the 3D Panner as a switchable audio setting within the game for headphone a...
0 votes
89 views
Is it possible to change the number of samples over which RMS is calculated, when using DSP::getMeteringInfo? MM
Showing 1 - 20 of 1k results