FMOD Studio tool and associated FMOD Studio API (powered by FMOD 5).

0 votes
18 views
I’m surprised that FMOD does not have 2 common features that are in Wwise. 1) MultiSound randomistation: in FMOD we do not have “Avoid ...
  • Piotr asked 2 days ago
  • last active 1 hour ago
0 votes
26 views
I’ve tried checking the FMOD Studio user manual and can’t find any explanation about the Advanced Loading Mode in the Audio Bin. Could ...
0 votes
12 views
I’m not sure if I’m doing something wrong in Fmod, but this was something I noticed, I couldn’t get a project to update the file ...
  • Jesse asked 1 day ago
  • last active 7 hours ago
0 votes
18 views
Hey, so I’m on Mac 10.11.5 in Unity 5.5.2f1 and FMOD 1.09.03 with the same integration package, I’ve put gvraudio in the plugin list in...
0 votes
23 views
Just like I ask in my question, how can I achieve this? I would like all sounds to trigger randomly, but I dont want to hear the same one twice in ...
  • Jesse asked 3 days ago
  • last active 3 days ago
0 votes
25 views
Hi I would like to be able to use a key input in UE4 to increase and decrease the volume of an FMOD bus in stages – ie: press Q to increase 1...
0 votes
0 answers
25 views
Hi, When is build an event 3d. Then insert some sounds in multisound box. Random click generated to the end of the sound files. But it seems random...
-1 votes
34 views
Essentially the Title. I have a send going to the stock Reverb bus, but I can’t remove it. What gives?
0 votes
45 views
I’m having difficulty trying to build banks with AT9 codec for PS Vita. FMOD Studio gave me an error telling me it needs libatrac964.dll, but...
1 vote
47 views
I see that a new logging function has been added to the DSP plugin API. However, I can’t find any mention of it in either the manual or the e...
  • Rory asked 1 week ago
  • last active 1 week ago
0 votes
47 views
There’s anyway to apply snapshots on event buses, instead of group or return buses?
  • Vicecnte asked 1 week ago
  • last active 1 week ago
0 votes
0 answers
37 views
Hi, I just started using FMOD, with Unity integration. And I’ve followed the viking village tutorial and thought to get right into it. So I m...
0 votes
69 views
Hi! I’ve tried to use gvr plugins placing the gvr listener at the master bus. I’ve followed every steps on the documentation. Sounds gr...
  • Vicecnte asked 2 weeks ago
  • last active 1 week ago
2 votes
109 views
When you guys will offer support to Steam Audio? I was using phonon, but impulsonic was bought by valve and I really need to use.
  • Vicecnte asked 3 weeks ago
  • last active 2 weeks ago
0 votes
59 views
I like the sandbox feature, but is there a way to seek or scrub through longer audio files? Thanks, Daniel
  • Daniel asked 2 weeks ago
  • last active 2 weeks ago
1 vote
51 views
Hello: To activate a Low Pass Filter during an in-game pause menu, would I create create a low-pass-filter in the deck area of my music group bus a...
2 votes
69 views
Hi FMOD, I’m a committed FMOD user ever since I first laid eyes on your software. I think it’s an awesome solution to so many gaming p...
1 vote
67 views
Hi Im trying to make my FMod Event play from a small TV speaker (In Unreal) – however, the sound just feels to large, and envelops the whole ...
  • Steve Lane asked 3 weeks ago
  • last active 2 weeks ago
0 votes
71 views
Hi im currently working on a dell touch monitor,. My problem is fmod mixer panel didnt support the touchscreen. The faders move full to zero if i t...
0 votes
70 views
Just getting started with fmod. Are there any examples how to integrate it in a Xcode 8 project in Swift? thanks
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