FMOD Studio tool and associated FMOD Studio API (powered by FMOD 5).

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As I understand Unity targeting WebGL as their future perspective platform. And there are already many porjects in development for it. Just wanted ...
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I’ve just implemented audio recording for the purpose of merging the Stereo Mix output with captured video to produce a complete movie of gam...
  • Tim Auld asked 7 days ago
  • last active 6 days ago
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After updating my phone (Galaxy S7 Edge) to Android 6.0.1 there is no longer any sound in my Android build, whereas the Unity Editor works just fin...
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Hi This material is great so cool you’re doing these now. I have a couple of issues though. No matter how may ways I try and import the custo...
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I’ve got a project I’m working on where the composer and I will be working in two different FMOD Studio files, and I’m looking fo...
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Hi There, What’s the expected way/process for work done in FMOD studio to be incorporated in a code base? I hope that makes sense. I’m ...
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I am currently setting up a stream using the iOS low level API as such: fmodSystem->createStream(path, FMOD_LOOP_NORMAL, 0, &bgm); followed...
  • Anton asked 1 week ago
  • last active 1 week ago
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Hello, I am using fmod on Unity 5. the sound loads and plays fine on the editor, but when building it fails, with some missing Dll’s message....
  • joaogarin asked 2 weeks ago
  • last active 1 week ago
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I’ll be completely honest here. I suck at mastering/eqing. I can use my ears fine but achieving volumes without clipping is my downfall. I us...
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Hello, is there a way to auditioning a sound event while in Mixer View or in the routing window? I’ve so many groups and events, and since ev...
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Hello: Is there anyway to increase or decrease the tempo of the music in an audio track without changing its pitch in the process? Thanks.
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Hi, We are getting a frequent crash on ios on the fmod update thread. Here is the callstack. Is this something you are aware of? Crashed: FMOD Stud...
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We’re calling m_fmod_studio->initialize(512, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL|FMOD_INIT_3D_RIGHTHANDED, 0) to intialize FMOD. Thi...
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Hello, I am working in UE 4.12 with FMOD 1.08. How to make sidechaning compresion (or voulume) between events? I got one event and it is playing in...
  • Bartosz asked 5 months ago
  • last active 2 weeks ago
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Greetings, I am currently working on a game on Unity3D and I have seen the tutorials on how to create interactive music system. These videos all us...
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Hi everyone. I try to follow the tutorial of sykora to integrate FMOD in Survival Shooter, but he is not clear in some parts. I try to sound the fo...
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Hi, Is there a way to embed the fmod dll’s into the executable for portability in c++ ? Kind regards, Tom
  • Tom asked 4 weeks ago
  • last active 4 weeks ago
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Been going about watching tutorials and generally learning how to use FMOD studio instead of the low level c++ API and have run into a issue. I hav...
  • Famout asked 1 month ago
  • last active 4 weeks ago
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Hi every one Excuse me for my english! Well. I’m using 2 scripts. in the first scritp (audio) I have “EventInstace” and “pa...
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Usually I would use the Studio Event Emitter however that only works with one sound. I can’t find any tutorials online for this. Any help wou...
  • Jamie asked 1 month ago
  • last active 1 month ago
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