FMOD Studio tool and associated FMOD Studio API (powered by FMOD 5).

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Hi all! We’ve recently released a game using Unity3d engine and Fmod Studio. We’ve been receiving a number of bug reports from people w...
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After migrating our FMOD Studio project from 1.09.05 to 1.10 we’re seeing an enormous list of presets. One for each of our event parameters a...
  • Alec Brady asked 18 hours ago
  • last active 15 hours ago
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In an emmitter on ball game object, I have a music hit triggering on ball collision (“bumps”). I want it to fade this emitter out once ...
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Hi there, I am trying to loop some mix channel effect automation that I have applied to a Snapshot Timeline track in the Mixer panel. Theres curre...
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Hello everyone, So, my problem is simple to explain but unfortunately I did not found the solution yet, that is why I am asking you for help :). I ...
  • Tuan asked 1 week ago
  • last active 7 days ago
-1 votes
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Hi there, So as the title indicates I’m trying to build my FMOD project but it fails due to an error with loading the bank file. The console ...
  • Jack asked 1 week ago
  • last active 1 week ago
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Hey, is it possible to eq sidechain in fmod studio? And by eq sidechain I mean ducking specific frequencies of sound A when sound B is going to ove...
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Hi, I’m using readData to decode files for offline analysis of FFT etc. But I have a problem with this function. I tried decoding a small chu...
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Hey guys, I’m not sure if this is the place for it, but I thought I’d offer a couple suggestions about the program to Firelight Technol...
  • Jesse asked 2 weeks ago
  • last active 2 weeks ago
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Hello, We recently switched our game to FMOD Studio from previously using another audio engine. The combat portion of the game is turned-based, con...
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Hello, one more question What is the best way to make sound occlusion between rooms? I am having problems beacuse sound is spreading though walls a...
  • Koca asked 3 weeks ago
  • last active 2 weeks ago
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Hello, i was wondering what is the recommended banks limit? I am working on project that will have lots of enemy types that might appear together o...
  • Koca asked 3 weeks ago
  • last active 2 weeks ago
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Hello, Sorry my English is not well. The question is: Our iOS game ‘s sounds build by Desktop mode is OK,but build by Mobile mode is distorti...
  • Johnny Lee asked 1 month ago
  • last active 2 weeks ago
1 vote
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Hello, can you explain or point me to some info on these options and what to they do? Thanks
  • Koca asked 4 weeks ago
  • last active 3 weeks ago
1 vote
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Hi, I have some questions about fmod possibilities: http://zupimages.net/up/17/39/p1k9.jpg For the example I’ve created an event called Dayti...
  • orionye asked 3 weeks ago
  • last active 3 weeks ago
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Hi Guys, Whats the limit on the number of mixer views I can have please? got a complex project on the go seem to have lost the little plus button a...
  • Joe asked 3 weeks ago
  • last active 3 weeks ago
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So, I need to create a voice chatting system for a VR game (HTC & Oculus) in which the player have a filter for his voice depending on which ch...
  • Serge asked 3 weeks ago
  • last active 3 weeks ago
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Hi! Back here again. So, it seems like what we are doing with our sound banks is really CPU heavy for smartphones. The sounds stutter quite a lot e...
  • Lucile asked 3 weeks ago
  • last active 3 weeks ago
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85 views
Does not want to run the program 32-bit in Windows XP. Sorry for the program opened my project. Thanks!
  • dsfsdfsdf asked 3 weeks ago
  • last active 3 weeks ago
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91 views
Hi All, I just installed version 1.10 of FMOD Studio (loving the look of the new features!), and opened my project. FMOD asked me whether I wanted ...
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