FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

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Hey Everybody, Got some issues with FMOD and Unreal Engines Replication System. I’m using UE4.17. From the Server I call a function called Ne...
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We are getting the following warning logged after an upgrade to UE 4.16 + FMOD 1.10: LogFMOD:Warning: Failed to set initial parameter Direction The...
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Hi, I want to know if have anyway to stop the entire bus with all events inside it. The functions I have on UE4 is only mute and pause the bus! Tha...
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Hello, So we are running our game on Xbox One using FMOD. The FMOD audio works just fine, but other audio using the default unreal stuff doesn̵...
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Hi everybody! I have some problems and will be glad if you can help. I created few events for ambient sound (birds, crickets etc.). I added them as...
  • Roman asked 2 weeks ago
  • last active 2 weeks ago
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62 views
Hi, When I build new banks with 1.9.8 I get no sounds in UE4.17 If I revert back to my old banks from 1.9.6 they all load and play with no problem....
  • JB asked 3 weeks ago
  • last active 2 weeks ago
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65 views
I’m using 1.9.8 on UE4.17 and whenever I build banks with this version, I get no sound and the profiler just does this over and over again...
  • JB asked 3 weeks ago
  • last active 2 weeks ago
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85 views
I am trying to understand how to direct 7.1 sounds to a speaker based on a players turn and action in ue4. Example: I have a board game with 4 play...
  • andrew asked 4 weeks ago
  • last active 3 weeks ago
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101 views
Hi guys! I’m immersed in a project using Unreal 4.17.1 and Fmod 1.10.00. I downloaded the corresponding plugin, create a newone, put in some ...
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UE4.17.1 FMODStudio01.10.00 I created an event PedestalButton_Press, and added a wav to it. I built the project and opened it in my Unreal Project....
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As the title suggests, I’m wanting to know if there is a way to visually create the attenuation sphere when you create a built in parameter &...
  • Andrew asked 4 weeks ago
  • last active 4 weeks ago
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Hey, We have a lot of FMODAmbient Soundfiles in our Level. I want to be able to “seek” to some points of all sound files. But as soon a...
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Hey all, I noticed that FMOD with any unreal version does not mirror the audio. Any ETA on this feature? It works with all native sound files immed...
  • Fatih Inan asked 1 month ago
  • last active 1 month ago
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98 views
I recently wrote a footstep sound system in C++ for our game. I used multiple FMOD events to handle the sound for the different material surfaces. ...
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142 views
Looking to use FMOD, but my project is already on 4.17
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FMOD How to use audio3d on ue4-ps4 plugins
  • jeadChen asked 2 months ago
  • last active 1 month ago
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Hi, We’re facing a small problem with playing back FMOD sounds in UE4. Although the Play/Stop preview function works fine from the content br...
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4k views
Hello, I followed the instruction container in the FMOD Studio Integration, in particular, I added the FMOD folder (which is in the Content folder)...
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UE4 Version: 4.16.3 FMOD Version: 1.09.04 FFMODStudioModule::GetEventDescription returns nullptr because StudioSystem[Context]->getEventByID(&am...
  • JB asked 2 months ago
  • last active 2 months ago
1 vote
264 views
Hello, I was just wondering when we should expect the official UE 4.17 integration to come out. I tried following your recompile instructions going...
  • Emre asked 2 months ago
  • last active 2 months ago
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