FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

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Hi When I use wav file, I can easily put fade in/out in blueprints but when i use fmod event there is no options, I can only put play http://imgup....
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This is inside UE4’s profiler. In a previous question you answered that those two stats (CPU Studio and CPU Mixer) are in CPU percentage. He...
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Hello, I am using UE4 source version 4.14.0. I have created a C++ class that tracks the volume of the microphone. While this seems to work fine wh...
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Hi, I wonder if there is a way to implement music like this: http://imgup.pl/di/7AGS/f-mod.png I have some loop regions. When character enters loop...
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Hi, I’ve been trying to figure out exactly how to do this with FMOD and UE4. I can’t seem to find any answers in the User guide. What I...
  • JB asked 4 days ago
  • last active 4 days ago
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Hi everyone ! I am currently working on a game project using Unreal Engine 4. FMOD Plugin is very useful because we drive a vehicle in the game. I ...
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I’m working on an adaptive music system with FMOD Studio and UE4. The whole soundtrack is currently set up in one single event. As it is supp...
  • Jannic asked 2 weeks ago
  • last active 2 weeks ago
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Hello, is there a documentation on how I can play FMOD event through a controller speaker with standard output fallback? Thanks! Jan
  • Jan Kavan asked 2 weeks ago
  • last active 2 weeks ago
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Hello everyone I’m in the process of implementing audio into an online multiplayer game. (Using FMOD Studio and UE4 Integration) When simply ...
  • Jannic asked 2 weeks ago
  • last active 2 weeks ago
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Hi, I want to monitor FMOD Performance values, such as ‘how many channels are active’, ‘how many channels are virtualized’,...
  • Howu asked 3 weeks ago
  • last active 2 weeks ago
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Since spatialization hasn’t been working with Oculus Audio SDK 1.1.1 (nor 1.1.0) in UE4 when using FMOD (and it doesn’t sound like FMOD...
  • Alex Zubov asked 1 month ago
  • last active 2 weeks ago
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Seems like the whole powerfull UE4 idea of getting animations done in sequencer in realtime without playing it each time dissapears. Ive triet to w...
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Hi, I followed your example for the net stream. result = system->createSound("http://www.music.helsinki.fi/tmt/opetus/uusmedia/esim/a2002011001-...
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Hi! We’ve been using FMOD for recording in an UE4 application, and we recently moved from 4.12 to 4.14. In 4.12, we used to retrieve the avai...
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Hello. So yeah, as the title says. I want to get the event name. At the moment this is just for debugging but could be used for switching depending...
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Hello everybody, I’m using fmod unreal integration version: “VersionName” : “1.08.04”, “CreatedBy” : ...
  • Emanuele asked 1 month ago
  • last active 1 month ago
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I’m wanting to use this to display the name of the file or an index that can reference a name of a file within an event that has multiple aud...
  • JB asked 1 month ago
  • last active 1 month ago
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Since I am building only for arm64-v8a devices (Galaxy S6 and up), I’d like to use that option in UE4. However, build process fails on FMOD (...
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
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Here is what I am talking about: https://www.youtube.com/watch?v=iYv3Bzc1hzg Basically FMOD is looking for libOculusSpatializerFMOD64.dll and Oculu...
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
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162 views
The strange thing is that all of these events work just fine in the build. That said, all of these errors seem to be from events where I’ve e...
  • JB asked 2 months ago
  • last active 1 month ago
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