FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

1 vote
39 views
Hi, With UE4 4.20 previews already being released publicly and PS4 mandating the use of PS4 SDK 5.5. How soon can we expect FMOD support for both (...
0 votes
10 views
Unreal version: 4.19 Fmod version: 1.10.05 I used the “Load Bank” Blueprint node and selected my bank in the list, but when i run it i ...
  • Cark asked 1 day ago
  • last active 1 day ago
1 vote
12 views
Hi. Could we have the Blueprintable metatag added for UFMODAudioComponent? This way we can make component blueprints that inherits UFMODAudioCompo...
  • Ivan Moen asked 4 days ago
  • last active 1 day ago
0 votes
16 views
Hello guys, recently I encountered a really weird problem that I dont know how to fix it I’m using UE 4.17.2 and the latest FMOD Integration...
  • Jake Long asked 6 days ago
  • last active 2 days ago
0 votes
26 views
Hi, Is there any tutorials about how to replicate fmod event in C++ ? Thanks,
  • Cobra asked 6 days ago
  • last active 5 days ago
0 votes
18 views
Hello, I was reading documents and forums but still don`t understand how this complete audio file chain works. I am talking all the way from source...
  • Koca asked 1 week ago
  • last active 5 days ago
0 votes
42 views
Hello, After updating to UE 4.19 and FMOD 1.10.06 some audio stopped playing when using SetActive or Activate, unless the Reset option is checked. ...
0 votes
31 views
I have created a cued sustain point, but I can’t seem to trigger it within UE4. Any suggestions?
0 votes
43 views
Hello there. I am have built a setup for a car engine sound, and I am looking to automate a parameter I made called “startup” I have it...
0 votes
0 answers
40 views
Heyo – My audio works perfectly fine inside the editor, but when packaged the game is completely silent. I’m using Unreal Engine 4.18. ...
0 votes
65 views
I’m using FModStudio in Unreal Engine and I want to use it on Android and iOS. Since the sound resource we created exceeds 200MB, it can not ...
0 votes
80 views
Running FMOD Studio 1.10.05 with UE4.19.1 It seems that all functions that I’m calling in Blueprints are not working after the game is packag...
0 votes
0 answers
66 views
Simple case: some blueprint has serverside logic and reference to FMODEvent. At certain circumstances it want to send Client RPC with name of event...
0 votes
225 views
So as part of optimising our game I dug around in FMOD wondering why so many components were ticking. The component tick is set to false after play...
0 votes
72 views
Hi, in the standard ue4 audio plugin you can change the attenuation shape to something like box, capsule, etc. But in the fmod integration there se...
  • Jonas asked 2 months ago
  • last active 1 month ago
0 votes
70 views
My project has a bus which name is “UI”.But when i use bus->getPath to get the bus’s path,i get a result “uI”.Is t...
  • zheng yan asked 2 months ago
  • last active 2 months ago
0 votes
173 views
Unsure if this is intentional but if you use a bracket symbol in the name of an event you can’t then use that event in any way in UE4. Just t...
  • Robert asked 4 months ago
  • last active 2 months ago
1 vote
94 views
Hi Devs, The world need more rhythm games! FMOD Studio’s lower time signature cap is currently maxed out to 16 (btw, there’s a workarou...
  • Davy asked 2 months ago
  • last active 2 months ago
0 votes
259 views
Good evening, Im developing a game under Unreal Engine 4 and for VR specifically. It will work under SteamVR plugin making compatible with the Ocul...
  • ComeOverG asked 5 months ago
  • last active 2 months ago
0 votes
2k views
Hello, is the UE4 plug-in capable of streaming internet radio (shoutcast or icecast protocols) in my UE4 game? If not, is it possible to provide th...
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