FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

0 votes
34 views
So in our dialog system, I build a path to a wav file I want to play, based on character/language/stress level, etc. I then use UFMODBlueprintStati...
0 votes
13 views
It’s possible to deactivate FMod audio component when the audio end, like is done for UE4 standard audio component? or isn’t required?
  • Andrea asked 2 days ago
  • last active 1 day ago
0 votes
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It’s possible play sound at location in Unreal engine 4 as is done using: UGameplayStatics::PlaySoundAtLocation() Thanks in advance!!
  • Andrea asked 2 days ago
  • last active 1 day ago
0 votes
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Just grabbed fmodstudio10815ue4.13win64, xboxOne and ps4 archives off the download page. Extracted and dragged FMODStudio folder from each zip into...
0 votes
0 answers
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The developers of the game I’m working just upgraded to 4.14, they use Windows, installed the integration plugin for 4.14 and everything is w...
0 votes
65 views
Just wondering what release schedule looks like for FMOD for UE 4.15 Thanks
0 votes
55 views
Hi everyone, I’m using the low-level system to initialize sounds, by getting the low-level system from the StudioSystem, then creating a soun...
0 votes
70 views
Hi folks… I’m having issues with my current UE / FMOD setup – I’ve got a bunch of music cues set up with triggers etc but f...
2 votes
111 views
Hello I cannot get FMOD to replicate properly. It will only make the sounds for the last client that has connected. When packaged it will switch ...
0 votes
254 views
The strange thing is that all of these events work just fine in the build. That said, all of these errors seem to be from events where I’ve e...
  • JB asked 3 months ago
  • last active 3 weeks ago
1 vote
117 views
This is inside UE4’s profiler. In a previous question you answered that those two stats (CPU Studio and CPU Mixer) are in CPU percentage. He...
0 votes
123 views
Hi, I wonder if there is a way to implement music like this: http://imgup.pl/di/7AGS/f-mod.png I have some loop regions. When character enters loop...
  • Maciej asked 1 month ago
  • last active 4 weeks ago
0 votes
116 views
Hi When I use wav file, I can easily put fade in/out in blueprints but when i use fmod event there is no options, I can only put play http://imgup....
  • Maciej asked 4 weeks ago
  • last active 4 weeks ago
0 votes
117 views
Hello, I am using UE4 source version 4.14.0. I have created a C++ class that tracks the volume of the microphone. While this seems to work fine wh...
0 votes
134 views
Hi, I’ve been trying to figure out exactly how to do this with FMOD and UE4. I can’t seem to find any answers in the User guide. What I...
  • JB asked 1 month ago
  • last active 4 weeks ago
0 votes
126 views
Hi everyone ! I am currently working on a game project using Unreal Engine 4. FMOD Plugin is very useful because we drive a vehicle in the game. I ...
0 votes
156 views
I’m working on an adaptive music system with FMOD Studio and UE4. The whole soundtrack is currently set up in one single event. As it is supp...
  • Jannic asked 2 months ago
  • last active 1 month ago
0 votes
154 views
Hello, is there a documentation on how I can play FMOD event through a controller speaker with standard output fallback? Thanks! Jan
  • Jan Kavan asked 1 month ago
  • last active 1 month ago
1 vote
141 views
Hello everyone I’m in the process of implementing audio into an online multiplayer game. (Using FMOD Studio and UE4 Integration) When simply ...
  • Jannic asked 1 month ago
  • last active 1 month ago
0 votes
185 views
Hi, I want to monitor FMOD Performance values, such as ‘how many channels are active’, ‘how many channels are virtualized’,...
  • Howu asked 2 months ago
  • last active 1 month ago
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