FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

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3k views
Hello, I followed the instruction container in the FMOD Studio Integration, in particular, I added the FMOD folder (which is in the Content folder)...
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53 views
UE4 Version: 4.16.3 FMOD Version: 1.09.04 FFMODStudioModule::GetEventDescription returns nullptr because StudioSystem[Context]->getEventByID(&am...
  • JB asked 2 weeks ago
  • last active 3 days ago
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55 views
Hello, I was just wondering when we should expect the official UE 4.17 integration to come out. I tried following your recompile instructions going...
  • Emre asked 4 days ago
  • last active 4 days ago
3 votes
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Hello, I’ve noticed that Lowpass, Lowpass Simple, Highpass, Highpass Simple and Parametric EQ have all been relocated to an “FMOD Depre...
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Hello, I am curious as to ways to broadcast an FMOD event to multiple sound sources. For example, a radio event played on multiple emitters through...
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41 views
Hi, we are getting the following error(s) on our latest PS4 build …errors that don’t happen on (100% working) PC build: ‘Compiled...
  • Ste C. asked 1 week ago
  • last active 1 week ago
0 votes
43 views
I am running Unreal 4.15.3, I have Unreal 4.17 as well. I keep getting an error that says “Plugin ‘FMODStudio’ failed to load bec...
  • Ryan asked 2 weeks ago
  • last active 2 weeks ago
0 votes
47 views
Hi there, I just wanted to let you know that I’ll be giving a little intro to FMOD tomorrow on the UnrealEngine livestream. I apologize in ad...
  • Efraim asked 2 weeks ago
  • last active 2 weeks ago
0 votes
54 views
I am currently using the FMOD/ UDK 4 tutorial on mac.I am also using the latest versions of UDK4 and FMOD Studio. The problem I am having is the tu...
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Hey all, I’m not too sure about the process of packaging to Android to include FMOD. Whenever I try to package a project for Android, if the ...
  • M asked 2 weeks ago
  • last active 2 weeks ago
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Hi All, I’m seeing some behaviour with polyphony that makes me think I don’t understand it. I have an FMOD Event in a Unreal level, wh...
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Hi All, Quick question about the use of polyphony in multiplayer. If I have a 2D sound which triggers and should be audible for all players, do I n...
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Hi, currently have my Physical Materials in UE4 assigned to the meshes of the grass used in the grass system. My Physical Materials call a data tab...
  • JB asked 4 weeks ago
  • last active 4 weeks ago
0 votes
230 views
Hello there. I’m experimenting this problem since a long time and there is still no fix so I write it here. – In Fmod Studio (Mac), whe...
  • Tomavatars asked 3 months ago
  • last active 4 weeks ago
0 votes
116 views
When compiling FMOD for UE4 source, the following occurs Place FMOD files into Engine/Plugins/FMODStudio Generate Project files Open .sln Build/Re...
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Hi All, I need some help understanding the behaviour of the “Play Event 2D” function available in Unreal blueprints. My (quite possibly...
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Hello everyone! What’s the best practice to have 5.1 and Stereo sounds in your game? At the moment we have two different fmod projects for th...
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Hi! I have some soundtracks in the game and they are setup as follows: I just call the event and play with the parameters in the game. However, so...
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Hi there, Fmod plugin folder is in UE4/Engine/Plugins, and works just fine on PC and Switch. When attempting to deploy to Xbox One, plugins appear ...
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130 views
Hi, When making a build of our game on Switch, the Project/Content/Fmod folder contains the Desktop, Mobile and Switch banks which massively increa...
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