FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

0 votes
19 views
Hi, I’m experiencing a few issues while trying to connect FMOD Studio to UE4. According to the Fmod Studio Log, the connection seems to be go...
0 votes
50 views
Hi, I am currently trying to implement event occlusion into my game. After examination of the documentation and few days of testing I could’n...
  • Dino asked 2 weeks ago
  • last active 3 days ago
0 votes
63 views
Hello, I’m trying to port my game to Xbox One but the documentation from https://www.fmod.com/resources/documentation-api?page=content/genera...
  • Nazhor asked 1 week ago
  • last active 1 week ago
0 votes
50 views
Hi, I know this question is more related to Unreal itself than Fmod, but since there are no answers in the Unreal Forums, I figured I should ask it...
0 votes
0 answers
75 views
Anytime we have a change outside of the plugin ( especially engine-changes ) It forces the plugin to recompile. This is taking a while and we’...
0 votes
95 views
Audio plays fine on PC, but when launching to Android (Galaxy S8+) it can’t find banks. I’m building banks in FMOD to both Desktop and ...
0 votes
95 views
Hi, whenever I try to run UE4 with the FMOD Studio-UE4.18 folder in the UE4.18 Plugin folder, I get the error “Plugin ‘FMODStudio’...
0 votes
77 views
Hi, I’m trying to create an FMOD Audio Component in Runtime, through a Blueprint. Is there any way to do this? The internal Unreal Engine pro...
2 votes
131 views
We’ve run into an issue as timeline marker callbacks do not work as we need them in programmer sounds (timeline length is relative to current...
  • Alec Brady asked 1 month ago
  • last active 1 month ago
0 votes
2k views
My UE4 (4.12.4) projects works with FMOD Studio plugin just fine. However, I need to use FMOD plugin for Android from Oculus Audio SDK (since it...
  • Alex Zubov asked 1 year ago
  • last active 1 month ago
0 votes
118 views
Hi, I’m trying to package my project for PS4 but I’m getting the following errors: Couldn’t find file for package /Game/FMOD/Even...
0 votes
115 views
Hello, I’m getting multiple warning messages in the Unreal Output Log, when Unreal Editor is started: LogFMOD: Warning: f:\jk\workspace\1.10_...
0 votes
89 views
Hello, I am using the Xbox integration, and when I do a full build I don’t have any problem, but when using Cook on the Fly the cook server c...
0 votes
84 views
hi. When I try to import my .fspro project into unreal, it gives me a popup saying “unknown file extension”. The FMOD plugin is enabled...
  • Naden asked 1 month ago
  • last active 1 month ago
0 votes
109 views
Howdy – Posted this over at the Oculus forums but I figured it would be good to post here too: I’ve installed the Oculus Spatializer to...
0 votes
121 views
Hello, I’ve unzipped the FMOD Unreal Integration into my game’s ‘Plugins’ folder and tried to run it. I am getting the foll...
1 vote
201 views
Hi! when will the widows fmod intergation to unreal 4.18 be released? /Kevin
0 votes
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Hi All, I’ve successfully used the following information to get occlusion to work using line traces / ray casts in Unreal: https://www.fmod.c...
0 votes
141 views
I’m a newbie in ue4, so I need some help.. There is a way to trigger a fmod event when a cinematic start in ue4? I really can not understand ...
0 votes
148 views
Hi, I revisited Profiler after a few months to check our in-game snapshot activity. Only while recording, when any snapshot is detected in Profiler...
  • Ste C. asked 2 months ago
  • last active 2 months ago
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