FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

1 vote
374 views
I have the node attached to “Is Game Paused” bool. It does work but I get clicks whenever the game pauses mid event, some sounds are af...
0 votes
0 answers
21 views
Hi All, I’m experiencing some inconsistent behaviour with regard to Audio Volumes and how they function with FMOD Snapshots. The documentatio...
0 votes
69 views
Hello Guys Do you guys use Unreal Version 4.16.1? I tried to install FMOD plugins to my Unreal Project a million times but Unreal said Fmod files m...
0 votes
50 views
Hi, I’ve got UE4.13 installed, with FMOD 1.08.14 (4.13) inside the project plugins folder. I’ve got banks built with FMOD Studio 1.08.1...
0 votes
65 views
Hello, Is there an ETA for when I’ll be able to download the FMOD plugin for 4.16? I know you guys usually wait until the first hotfix but 4....
0 votes
38 views
When downloading the UE4 plugin, the download link still links to the “4.15” zip file (file name: “fmodstudio10905ue4.15win64.zip...
  • Efraim asked 7 days ago
  • last active 6 days ago
0 votes
0 answers
36 views
Hi I’m trying to get my audio to fade out at the end of a sequence in UE4. I have added my Fmod Parameter track (and it automatically detects...
0 votes
51 views
I have created a VR project and I’m using FMOD Studio along with the Oculus Spatializer Plugin. In the editor the FMOD sounds play fine, howe...
  • M asked 1 week ago
  • last active 1 week ago
0 votes
85 views
Hi! I’m using the git hub version of the FMOD UE4 integration in 4.16 with the binaries from the latest download available in the downloads p...
0 votes
0 answers
61 views
Bug report. UE4 fails to build a Android (Gear VR) project with FMOD when Blueprint nativization turned on. It seems like FMOD’s issue as pro...
1 vote
295 views
Do you happen to have an ETA for FMOD for UE 4.16 (it was released today) ?
  • Alex Zubov asked 1 month ago
  • last active 3 weeks ago
0 votes
110 views
Hi, I have a problem with XboxOne’s microphones (with unreal engine 4.16, and the last commit “Update to support UE4.16” of https...
0 votes
101 views
There’s an AI in my VR game that has random behavior. To play its anim sounds I’m using FMODPlayEvent notifies on its anim graphs in t...
0 votes
158 views
Would it be possible to build FMOD 1.09.04 and UE 4.16pre3 (Oculus branch) same way I built FMOD 1.09.04 and UE 4.15.2 (Oculus branch) not too long...
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
0 votes
113 views
Hello there. I’m experimenting this problem since a long time and there is still no fix so I write it here. – In Fmod Studio (Mac), whe...
  • Tomavatars asked 1 month ago
  • last active 1 month ago
0 votes
116 views
I have the fmod plugin in as code, and it is giving me so many errors. The main one is about the .h files not being the first include. I also get e...
0 votes
174 views
On Oculus I hear all our spatialized sounds correctly, as well as all our ambient sounds. On Vive, I hear only our ambient sounds… with one e...
0 votes
130 views
Having trouble getting google VR room effects working in UE4. As I understood there is no FMOD gvr plugin for spatial reverb. There is only a bypas...
  • Andrew asked 2 months ago
  • last active 1 month ago
0 votes
128 views
Here is my predicament – stock UE 4.15.2 has bug with Oculus Online Subsystem, where I can’t build release for distribution. However, t...
  • Alex Zubov asked 2 months ago
  • last active 1 month ago
0 votes
238 views
Hello! I need to gather information and advice regarding Unreal’s native audio capabilities versus the use of middleware. One key factor for my con...
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