FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

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15 views
Hi everyone ! I am currently working on a game project using Unreal Engine 4. FMOD Plugin is very useful because we drive a vehicle in the game. I ...
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61 views
I’m working on an adaptive music system with FMOD Studio and UE4. The whole soundtrack is currently set up in one single event. As it is supp...
  • Jannic asked 2 weeks ago
  • last active 7 days ago
0 votes
50 views
Hello, is there a documentation on how I can play FMOD event through a controller speaker with standard output fallback? Thanks! Jan
  • Jan Kavan asked 1 week ago
  • last active 1 week ago
0 votes
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Hello everyone I’m in the process of implementing audio into an online multiplayer game. (Using FMOD Studio and UE4 Integration) When simply ...
  • Jannic asked 2 weeks ago
  • last active 1 week ago
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71 views
Hi, I want to monitor FMOD Performance values, such as ‘how many channels are active’, ‘how many channels are virtualized’,...
  • Howu asked 2 weeks ago
  • last active 1 week ago
0 votes
133 views
Since spatialization hasn’t been working with Oculus Audio SDK 1.1.1 (nor 1.1.0) in UE4 when using FMOD (and it doesn’t sound like FMOD...
  • Alex Zubov asked 1 month ago
  • last active 2 weeks ago
0 votes
0 answers
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Seems like the whole powerfull UE4 idea of getting animations done in sequencer in realtime without playing it each time dissapears. Ive triet to w...
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Hi, I followed your example for the net stream. result = system->createSound("http://www.music.helsinki.fi/tmt/opetus/uusmedia/esim/a2002011001-...
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Hi! We’ve been using FMOD for recording in an UE4 application, and we recently moved from 4.12 to 4.14. In 4.12, we used to retrieve the avai...
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Hello. So yeah, as the title says. I want to get the event name. At the moment this is just for debugging but could be used for switching depending...
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Hello everybody, I’m using fmod unreal integration version: “VersionName” : “1.08.04”, “CreatedBy” : ...
  • Emanuele asked 1 month ago
  • last active 4 weeks ago
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I’m wanting to use this to display the name of the file or an index that can reference a name of a file within an event that has multiple aud...
  • JB asked 1 month ago
  • last active 1 month ago
0 votes
133 views
Since I am building only for arm64-v8a devices (Galaxy S6 and up), I’d like to use that option in UE4. However, build process fails on FMOD (...
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
0 votes
124 views
Here is what I am talking about: https://www.youtube.com/watch?v=iYv3Bzc1hzg Basically FMOD is looking for libOculusSpatializerFMOD64.dll and Oculu...
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
0 votes
154 views
The strange thing is that all of these events work just fine in the build. That said, all of these errors seem to be from events where I’ve e...
  • JB asked 2 months ago
  • last active 1 month ago
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Could you please tell us when Oculus Audio SDK 1.1.1 support is coming for FMOD and its UE4 plugin ? I see in the release notes that 1.04 SDK was t...
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
1 vote
149 views
How do I get the value of the length of an event asset from within the UE4 Blueprints? I can see that the value is being saved when I doubleclick t...
  • Phong asked 1 month ago
  • last active 1 month ago
0 votes
116 views
Hi! At the start of my game, my music starts pitched down a few half tones from where it should be. It then switches back to the right pitch, and b...
0 votes
140 views
Hi, With Unreal engine 4.13, there was no problem, but now with 4.14, i have these errors when i try to deploy the XboxOne version of my game: Log...
0 votes
151 views
Hello, I did a test upgrade of my project to Unreal 4.14 as I’ve seen, that there is already a supporting FMOD integration. Now whenever I tr...
  • Jan Kavan asked 1 month ago
  • last active 1 month ago
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