FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

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Hi! We are making a multiplayer VR game, trying to make a build now. Seems like half of fmod events don’t work in a build, although they all ...
  • Ilya asked 2 days ago
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Hi, From FMDO 1.09 and UE4.15 AnimnotifyFMODEvents is not working. Exactly speaking, It’s working only on Unreal Editor Play preview, but not...
  • Howu asked 2 days ago
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Hello, I am attempting to build a project for GearVR that uses FMOD’s low-level API. The plugin is placed in my Game folder and not in the En...
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When I place 3D objects into my VR scene, the attenuation does not work. It seems that the listener position and camera/hmd are not one and the sam...
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I am trying to test some of the improvements and features in UE 4.15 with FMOD Studio 1.09.04 and the 4.15 FMOD integration. I have followed the in...
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So I can’t build a shipping version of the fmodstudiooculous plugin. I’m compiling with 4.15 under Visual studio and I get: >D:\Projects...
  • Rick Saada asked 2 weeks ago
  • last active 2 weeks ago
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TLDR: How do I set up a fast firing gun in UE4 w/ fmod without it stuttering? Currently having major issues with trying to implement my AK47 gun so...
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Back with another problem. I got the plugin work just fine, and it has worked for the past two weeks. This morning I start to work on my project an...
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Using UE 4.14 and FMOD 1.08. Our first RC defaulted all FMOD sound to the audio output device specified in the windows control panel. We were able ...
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Hi, We’re trying to set up a settings menu to allow players to adjust music/effects volume, which are handled by FMOD. Among other things, we...
  • Anton asked 4 weeks ago
  • last active 3 weeks ago
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Hello, I am currently developing a VR game together with some friends from my school and we recently stumbled upon the problem involving events not...
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PSA for anyone using SetProgrammerSoundName with Unreal. There’s an erratic crashing bug we discovered in UFMODAudioComponent::EventCallbackC...
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Hi, I’m working in Unreal 4.14 and when I go to package my game the log says that it can not find some of the FMOD event assets in the folder...
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Hi, We’re using FMOD’s low level API in our UE4 project. We’re about to ship our title on Playstation VR soon. We’re curren...
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I seem to be too dumb to figure out how the plugins should work in UE 4. I’ve tried to use both Oculus Spatializer and GVRaudio, but haven...
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I’ve tried turning off ‘Vol0Virtual’ in project settings and rebuilt banks with all events stealing properties now set to ‘...
  • Ste C. asked 1 month ago
  • last active 4 weeks ago
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I using – UE4.15.1 – FMOD 1.09.03 – packaging option [Additional Non-Asset Directories to Package] : my fmod bank folder be...
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Hi, we are currently using the new Include System of Unreal 4.15 which can speed up the compile process to 50%. https://docs.unrealengine.com/lates...
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I finally managed to build my project with UE 4.15.1 + FMOD 1.09.03 + Oculus Audio SDK 1.1.3 plugins. It runs on the device with sounds (spatialize...
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
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Maybe XboxOne’s lib and dll are not aligned? 0130:0134 @ 00008843 – LdrpNameToOrdinal – WARNING: Procedure “?setVolume@Bus@...
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