FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

1 vote
5 views
Could you please let us know when is FMOD binary coming for UE 4.14 (or 4.15 if not for 4.14 o.O) ? Thanks
  • Alex Zubov asked 4 hours ago
  • last active 38 mins ago
0 votes
127 views
I am using Unreal Engine 4.13 and FMOD 1.8.4, Oculus Audio 1.0.4, but this is a very long term problem. There is a sequence of events that I can...
0 votes
0 answers
10 views
Hi guys! I know this is pretty basic stuff but this is my first project with FMOD and UE4 and I’m having some trouble. I want a track to star...
0 votes
0 answers
35 views
The strange thing is that all of these events work just fine in the build. That said, all of these errors seem to be from events where I’ve e...
0 votes
60 views
Hi, I experience undesired behaviour with default device choice FMOD makes to output sounds. When the default Windows audio output device is set to...
  • IVIarsu asked 2 weeks ago
  • last active 2 weeks ago
0 votes
0 answers
55 views
We maintain our own internal UE4 build, built from the UDN Perforce. We use the new (4.13) build graph system to build Rocket builds for distributi...
1 vote
116 views
I am using UE 4.14 source version, but I am unable to get FMOD to compile as I have done in the past. The image below shows the errors that my comp...
1 vote
127 views
UE 4.14 has been released https://forums.unrealengine.com/showthread.php?128759-4-14-Released! When can we expect FMOD for it to be released ? Thanks
  • Alex Zubov asked 3 weeks ago
  • last active 3 weeks ago
0 votes
90 views
I’ve recently completed a level in UE with audio implemented in FMOD, all runs fine when testing in the editor or a standalone window, but as...
0 votes
362 views
At this point in time, there seems to be no way to have UE4 treat an FMOD Audio event as a UE4 Sound Cue. The reason I’m wanting this is to h...
0 votes
82 views
Hi there, I’ve been just adding the transceiver plugin to my session. It’s a pretty cool plugin if you want to build e.g. wider stereo ...
0 votes
95 views
Hi folks, Do you have any updates on support for the UE4 Sequencer tool? We are working on a VR project with extensive mocap and audio needs and ar...
0 votes
81 views
Hi, I like to ask if its possible to support multiple listeners , each with their own mixer, instead of 1 mixer. What I want is each listener havin...
  • R asked 1 month ago
  • last active 1 month ago
0 votes
182 views
My team’s planning to upgrade to UE 4.14 in November due to its increase in VR rendering support, so I know I’ll have to update both FM...
0 votes
93 views
Hi everyone. I am interested in using FMOD low level API with the unreal engine. The official documentation covers only the integration of FMOD Stu...
0 votes
315 views
I’m using UE4 4.13-googlevr from Google’s github: https://github.com/googlevr-unreal/UnrealEngine/tree/4.13-googlevr I got the gvraudi...
0 votes
0 answers
122 views
Is anyone using UE4 4.13 + FMOD for Google Daydream? It works in the editor with mobile preview, but when it’s deployed to the device, I hear...
1 vote
188 views
I have a BP actor “door” where I need to have start sound, movement sound, stop sound and re-trigger sound (when door gets blocked and ...
  • Alex Zubov asked 2 months ago
  • last active 2 months ago
0 votes
162 views
I’m attempting to package a project for Windows x64, but I keep getting this error: Access to the path ‘\FMODStudio\Binaries\Win64\UE4-...
0 votes
160 views
I am brand new to using FMOD and was using sally’s tutorials to get set up. I installed the Fmod plugin folder and opened my unreal project. ...
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