FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

0 votes
0 answers
4 views
I have sounds within FMOD which I wish to play as a 3D event in UE4, I can drop them in and press play on the sound within UE4 and the FMOD event w...
1 vote
49 views
Just wanted to say thanks to the FMOD team and inform others that the FMOD plugin builds and runs using nativization on 4.19. Haven’t had an ...
0 votes
84 views
System::setFileSystem is used to set the file callbacks the low level system uses for Open/Seek/Read of files. It provides a place for two optiona...
  • Rick Saada asked 4 weeks ago
  • last active 3 weeks ago
2 votes
3k views
After updating to Unreal 4.10 and FMOD 1.07.04, the Output window in Unreal Editor gets filled with “Lookup failed for EventModel” warn...
  • Mike Kelly asked 2 years ago
  • last active 3 weeks ago
0 votes
77 views
So as part of optimising our game I dug around in FMOD wondering why so many components were ticking. The component tick is set to false after play...
0 votes
123 views
Is it currently possible to use FMOD Studio and Steam audio in UE 4.19?
1 vote
103 views
Some of the events don’t play in packaged builds in Unreal Engine and the problem can be found i the log i think. The FirstPersonCharacter tr...
  • Cark asked 1 month ago
  • last active 1 month ago
0 votes
188 views
I’ve been following the UE4 – FMOD tutorials (new to integrating these two awesome bits of software) over here https://youtu.be/BI7EwpE...
  • Chris Wray asked 1 month ago
  • last active 1 month ago
0 votes
77 views
Hi, I’m working on a game that can be played solo or online. I’ve set the music with a trigger box, blueprints and parameters. The musi...
  • Imake asked 1 month ago
  • last active 1 month ago
0 votes
79 views
Unsure if this is intentional but if you use a bracket symbol in the name of an event you can’t then use that event in any way in UE4. Just t...
  • Robert asked 1 month ago
  • last active 1 month ago
0 votes
113 views
Hey! How can I achive the effect described in the video using Unreal? The goal here would be to have a component, that the attenuation is being cal...
1 vote
111 views
Hi there, Im attempting to use the Distance Filter plugin in the Plugins/FMOD filter in Unreal, but when building the banks and running the game, I...
  • Jesse Lyon asked 1 month ago
  • last active 1 month ago
0 votes
141 views
Good evening, Im developing a game under Unreal Engine 4 and for VR specifically. It will work under SteamVR plugin making compatible with the Ocul...
  • ComeOverG asked 2 months ago
  • last active 2 months ago
0 votes
125 views
I’d like to know the best way to go about stubbing out FMOD such that a bare minimum of logic is executed (for headless clients and dedicated...
0 votes
206 views
Hello, I starting to port our game to Switch but after I use the node “set programmer sound name” to play a sound from an audiotable, it crash. In ...
  • Nazhor asked 2 months ago
  • last active 2 months ago
0 votes
104 views
Hello, I’ve a problem packaging with Unreal + FMOD. There is no sound after packaging. I work on MacOS High Sierra 10.13.3 with UE 4.17 and FMOD 1....
  • Imake asked 2 months ago
  • last active 2 months ago
0 votes
176 views
I’ve followed this https://fmod.com/resources/documentation-api?page=content/generated/engine_ue4/sequencer.html#/ To a tee and it does not w...
  • JB asked 2 months ago
  • last active 2 months ago
0 votes
193 views
Hello. We managed to setup the steam audio plugin in Fmod and got it to play a sound in Unreal Engine. But the settings don’t have any effect...
  • Cark asked 2 months ago
  • last active 2 months ago
0 votes
128 views
Since switching to Unreal Fmod plugin version 1.10.3 I am no longer able to build my project. I get an error saying: …FMODAsset.h(6): fatal e...
  • Davor asked 2 months ago
  • last active 2 months ago
0 votes
447 views
Hi, I’m trying to package my project for PS4 but I’m getting the following errors: Couldn’t find file for package /Game/FMOD/Even...
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