FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

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Heyo – My audio works perfectly fine inside the editor, but when packaged the game is completely silent. I’m using Unreal Engine 4.18. ...
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I’m using FModStudio in Unreal Engine and I want to use it on Android and iOS. Since the sound resource we created exceeds 200MB, it can not ...
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Running FMOD Studio 1.10.05 with UE4.19.1 It seems that all functions that I’m calling in Blueprints are not working after the game is packag...
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Simple case: some blueprint has serverside logic and reference to FMODEvent. At certain circumstances it want to send Client RPC with name of event...
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So as part of optimising our game I dug around in FMOD wondering why so many components were ticking. The component tick is set to false after play...
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Hi, in the standard ue4 audio plugin you can change the attenuation shape to something like box, capsule, etc. But in the fmod integration there se...
  • Jonas asked 3 weeks ago
  • last active 3 weeks ago
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My project has a bus which name is “UI”.But when i use bus->getPath to get the bus’s path,i get a result “uI”.Is t...
  • zheng yan asked 4 weeks ago
  • last active 4 weeks ago
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152 views
Unsure if this is intentional but if you use a bracket symbol in the name of an event you can’t then use that event in any way in UE4. Just t...
  • Robert asked 3 months ago
  • last active 1 month ago
1 vote
64 views
Hi Devs, The world need more rhythm games! FMOD Studio’s lower time signature cap is currently maxed out to 16 (btw, there’s a workarou...
  • Davy asked 1 month ago
  • last active 1 month ago
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227 views
Good evening, Im developing a game under Unreal Engine 4 and for VR specifically. It will work under SteamVR plugin making compatible with the Ocul...
  • ComeOverG asked 4 months ago
  • last active 1 month ago
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2k views
Hello, is the UE4 plug-in capable of streaming internet radio (shoutcast or icecast protocols) in my UE4 game? If not, is it possible to provide th...
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UPDATE: THANKS, IT IS FINALLY WORKING! I added the plugin .dll into the binaries folder and also made a plugin.txt with ‘resonanceaudio’...
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Unreal version: 4.18.3 FMOD works correctly in the Unreal editor, but when I test my deployed game, there is no FMOD sound played. I tried everythi...
  • jeromea asked 2 months ago
  • last active 2 months ago
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91 views
I’m currently using FMOD 1.10.05 with UE4 4.19.2. Both are being source controlled via Perforce, since I am working on the project with my b...
  • Daniel May asked 2 months ago
  • last active 2 months ago
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99 views
All of the documentation/Tutorial videos seem to stress matching FMOD studios output format with ue4’s output format… However they are ...
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91 views
I have 2D sounds working fine in the game as well as 3D sounds which are spawning on the player, however 3D ambient sounds such as a waterfall are ...
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I’m creating a sound for a jet-pack which uses parameters to determine how much fuel is left. The parameters work fine but the events spawnin...
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I have sounds within FMOD which I wish to play as a 3D event in UE4, I can drop them in and press play on the sound within UE4 and the FMOD event w...
1 vote
174 views
Just wanted to say thanks to the FMOD team and inform others that the FMOD plugin builds and runs using nativization on 4.19. Haven’t had an ...
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154 views
System::setFileSystem is used to set the file callbacks the low level system uses for Open/Seek/Read of files. It provides a place for two optiona...
  • Rick Saada asked 3 months ago
  • last active 3 months ago
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