FMOD Unity integration for playing audio content created with FMOD Studio.

0 votes
7 views
This is a huge one for me. I just made a game for Ludum Dare 42 and was quite saddened to not see a clear path forward for a web build.
  • Tanner asked 17 hours ago
  • last active 6 hours ago
0 votes
9 views
I recently updated to Unity 2018.2.2f1 and am getting a new build failure from XCODE. /Users/kurt/SoundWalk/iOS/Libraries/Plugins/FMOD/fmodplugins....
0 votes
11 views
Hi, I’ve been trying to add ambisonic ambiences into our game in Unity using the oculus sdk but I’m having trouble getting it to work c...
0 votes
59 views
Hi there, I’d like to simulate a dynamic application crash sound effect, the final effect should be like this: https://youtu.be/yXWglUzO_zg?t...
0 votes
12 views
Let’s say I have an FMOD event that has two tracks. I want to sometimes lower the volume of one of the tracks but not the other, and I want t...
  • Manuela asked 3 days ago
  • last active 3 days ago
0 votes
24 views
All I want to do is programatically add/remove a low pass filter to my song in my game. How do I do this?
  • Tanner asked 6 days ago
  • last active 5 days ago
0 votes
32 views
I’m using a bunch of calls like this: FMODUnity.RuntimeManager.PlayOneShot (“event:/Combat/Damage”, transform.position); in my Un...
  • Lukas asked 2 weeks ago
  • last active 1 week ago
0 votes
22 views
Hi! I ‘m currently using five different instances of Convolution Reverb in FMOD, each of which lives on it’s own return bus (I’d ...
0 votes
26 views
numdrivers and numconnected both always return 0 when ran on the Android Unity app I made. It works fine on PC when I run it in the Unity editor. I...
  • James asked 1 week ago
  • last active 1 week ago
0 votes
22 views
Hey there! Just having a bit of an issue with changing a parameter using a C# script in Unity. If anyone would be able to have a look at my code an...
1 vote
84 views
Can you please update your Unity docs to make these things more clear? I’ve wasted many days over these many months reading and rereading th...
0 votes
46 views
Hi, I have problem with FMOD (1.10.07) when try to use it on XboxOne (with os 10.0.17134.4056, June 2018) with Unity Audio (2017.4.3f1). FMOD prope...
  • Alex asked 3 weeks ago
  • last active 3 weeks ago
0 votes
39 views
I’m using the example script in the tutorials for unity called ScriptUsageTimeline. I’m getting this error when I stop play mode: Argum...
0 votes
59 views
Hey guys! Playing one shot is easy with FMOD, but implementing more complex sound systems with triggers and things like this can get quiet hard to ...
1 vote
73 views
Hi There, From June Apple is blocking 32bit architecture content. Subsequently I’m getting the following error when uploading my ‘pkg&#...
1 vote
63 views
Hello I want to place whole Fmod project above of Unity Asset folder. I set path (../../../../game_project/Game_project.fspro) and then appear uned...
  • craneM asked 1 month ago
  • last active 4 weeks ago
0 votes
83 views
I’m a musician trying to set up FMOD and Unity for the first time for a project. I’ve found a whole lot of tutorials that all say that ...
0 votes
95 views
Hey, We’re currently using FMOD in our Nintendo Switch project. We are having an issue where the game will crash upon loading a scene which i...
0 votes
63 views
Hello! I create FMOD.Sound by using AudioClip in Unity. How I can change speed of this sound in runtime. I tried to use setMusicSpeed but it’...
  • trung asked 1 month ago
  • last active 1 month ago
0 votes
63 views
Hi! Another problem that only seem to occur in builds. In the game we have a main theme that plays over and over. Sometimes the player can enter a ...
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