FMOD Unity integration for playing audio content created with FMOD Studio.

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0 answers
4 views
I’m currently updating my Unity from version 5.1 to Unity 5.6. Currently I’m using FMOD version 1.06. Is it possible to upgrade my Unit...
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5 views
Just to clear my mind. Which is the best way to approach footsteps on different terrains for a third person character using animation events and FM...
  • Tuan asked 1 day ago
  • last active 20 hours ago
1 vote
62 views
We’ve been having an issue where the master output audio is much quieter when running on iOS devices versus Android. It is of a magnitude of ...
  • Alec Brady asked 2 weeks ago
  • last active 1 week ago
0 votes
81 views
I’ve just updated from FMOD Unity intergation 1.07 to 1.09.04. Rebuilt project in studio v 1.09.04, updated banks in Unity, loaded the projec...
  • Paul asked 3 weeks ago
  • last active 2 weeks ago
0 votes
75 views
Is there any way to have events sort alphabetically while viewing them within the FMOD Event Browser in Unity? They seem to populate in a random or...
  • Zeke asked 2 weeks ago
  • last active 2 weeks ago
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79 views
In my game I have a menu an audio section and inside of that is a button to toggle audio on and off and a slider to adjust the level of the sound e...
  • Jack asked 3 weeks ago
  • last active 3 weeks ago
0 votes
117 views
I keep running into this issue…. BankLoadException: FMOD Studio could not load bank ‘C:\Users\Madgod483\Desktop\KnossosSound\Build\Desk...
  • Joshua asked 1 month ago
  • last active 3 weeks ago
0 votes
116 views
Hi, IM working on a 2D game based on 4 scenes. Scene 1 – Intro – Oneshot music (no problem) Scene 2 – Level Menu – plays lo...
  • Tim asked 1 month ago
  • last active 4 weeks ago
0 votes
99 views
I’ve replaced a oneshot with an event instance to control parameters but I can’t set the position of the sound the same way. How would ...
  • Jack asked 1 month ago
  • last active 4 weeks ago
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150 views
I’m trying to create a tail for a sound so the transition to the beginning of the loop is smoother. Here is a image of what I want to do: Sa...
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118 views
Hi, I have a problem. Our game is on VSO and we are using git to manage our project. I have download project, integrate music and sfx’s with ...
  • Maciej asked 1 month ago
  • last active 1 month ago
0 votes
108 views
Hey you guys, I’d like to listen to parameter changes in real-time (playing the scene) in unity via the “Initial Parameter Values”...
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157 views
Hello, I am a sound designer and not a programmer and I need help with scripting. I am trying to integrate FMOD into Unity’s Adventure Sample...
0 votes
136 views
I’m using the pseudo 5.1 technique as described the fmod documentation where I have added two silent channels to the AmbiX file, and added th...
  • M asked 1 month ago
  • last active 1 month ago
0 votes
133 views
Hi everyone I have been searching but can’t find a way to change a vca volume via c# script. Can someone shine some light ? please. Thank you
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127 views
It’s really mostly on me, but for whatever reason I initially assumed that LoadBank would be asynchronous since there is an AnyBankLoading me...
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136 views
I’ve followed instructions on setting up live update mode, and I am able to connect to the game. However, there’s no movement in the m...
  • just a guy asked 1 month ago
  • last active 1 month ago
0 votes
141 views
Calling this function creates Garbage due to the internal code. public RESULT setParameterValue(string name, float value) { return ...
  • Thomas asked 2 months ago
  • last active 1 month ago
0 votes
189 views
I need to stop and release all playing sound with FMOD, essentially repair it to its original initialization state when the player quits to the mai...
  • Ash Blue asked 2 months ago
  • last active 2 months ago
0 votes
145 views
I’ve managed to hook up an FMOD callback that fires when an event instance plays: FMOD.Studio.EventInstance evt = ...; evt.set...
  • Jonas asked 2 months ago
  • last active 2 months ago
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