FMOD Unity integration for playing audio content created with FMOD Studio.

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I plan to develop two player game. In this game, there are two different audio. These audio should be played separately using two different audio d...
  • Sund asked 3 days ago
  • last active 8 hours ago
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28 views
Hi everyone, i see the new fmod 1.09 and is great :))))). I see that now we have HTML5 integration compatibility, this means that now we can build ...
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I’m really trying tot get a Unity (5.5.0f3) project done for a client and for some reason I keep getting this error from builds from specific...
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It’s more of a bug than a question: Each time I pause and then unpause midi track with drums I hear loud, clipping “thump”. Doesn...
  • laggyluk asked 2 months ago
  • last active 1 week ago
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63 views
When I have over 60 or so sounds in my game, even if they are STOPPED, any additional sounds that are added will not play. I tried to increase maxc...
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Hello, I’m getting this warning in Unity while running on the Wii U platform. FMOD Studio: copy banks for platform WiiU : Unsupported platfor...
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104 views
Hi All, Probably a really easy fix (i hope) as I’m a totally newby at all of this; I’m doing the roller ball tutorial and have attached...
  • Ed asked 3 weeks ago
  • last active 2 weeks ago
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When I try to download the Unity Integration package, it takes me to a new page that says “You are not allowed to access this file!”. I...
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Hi, Is it possible to make the Unity 5 integration of FMOD load the debug versions of FMOD libraries on Android so that I can use the FMOD5_Debug_I...
1 vote
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I’m having a weird problem where my scatterer sounds on my ambience events in FMOD are playing correctly, scattering about, but then in Unity...
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I’m working on a project where we are using FMOD to handle sound events in Unity. Some of the sounds for this are generated when the game is ...
  • Alliy asked 3 weeks ago
  • last active 3 weeks ago
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0 answers
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Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
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Hi, We use the built in P4 integration and it’s been working fine, but with FMOD I’m getting issues with the StreamingAssets. I’v...
  • Chris asked 2 months ago
  • last active 1 month ago
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125 views
Hello, I’m using FMOD to make the sound of a VR project using HTC Vive and the SteamVR plugin for Unity. No matter the scene i’m at, if...
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Hi, So I’ve recently started using FMOD in my game and I’ve run across an odd issue that is similar to what other people have encounter...
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256 views
Hey, Just downloaded an imported the Unity Viking Village asset and for some reason it isn’t working properly in my Unity software. When I se...
  • Dominic asked 3 months ago
  • last active 1 month ago
0 votes
141 views
I’m trying to mute drums in midi track RESULT Sound.setMusicChannelVolume( int channel, float volume ); Is there a way I can determine wh...
  • laggyluk asked 1 month ago
  • last active 1 month ago
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146 views
I was hoping to add a Bank Loader component to a prefab and preload sample data on the loader. Will this cause any issues with the samples/events b...
  • Zeke asked 1 month ago
  • last active 1 month ago
0 votes
174 views
Hello, I can’t solve this problem, I’ve made FMOD parameter “health” (range 0-100), and I want it to link with Player Health in Unity, so when Play...
  • miras asked 2 months ago
  • last active 1 month ago
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161 views
i have a new question, where do you add the Studio Listener? Because, if i put the StudioListener in the main camera (in survival shooter, for exam...
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