FMOD Unity integration for playing audio content created with FMOD Studio.

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I’ve made an issue on this at Steam Audio’s Github also https://github.com/ValveSoftware/steam-audio/issues/70: “When using FMOD&...
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Hi! I’m Miguel, and I’m developing a small adventure 2D game in isometric perspective, I have a friend that makes all the audio in FMOD...
  • Miguel asked 6 days ago
  • last active 10 hours ago
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Hi there, We have some problems with l2ccp that is constantly making our game crashing on PS4, I fix a bug and after some days another one pops up ...
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Hey guys, I’m wondering if this is doable with the most current version of Fmod. If we have both a Unity and Fmod listener running in our Uni...
  • Jesse asked 1 week ago
  • last active 6 days ago
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After repeated usage (play-exit-play) FMOD will fail, raising the ERR_MEMORY noted in the title. The number of play-exit-plays does not seem to be ...
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I need to play back a fairly large number of audio files from Unity (around 12) and route each one to it’s own output of an audio interface I...
  • Will Young asked 4 weeks ago
  • last active 3 weeks ago
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Hello, I heard Unity uses FMOD’s old API internally, FMOD Ex or something. If that’s true, why does Unity’s AudioSource.pitch wor...
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The following error is generated when I build an Android project with fmod studio. This error is not produced in 1.09.04 so you can use that as an ...
  • Simon asked 4 weeks ago
  • last active 3 weeks ago
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Hello ! We’re using F-mod for a school project and we’re using sound properties to make particles react to it. I got the idea how to ge...
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I can’t seem to find a way to set the FMOD “sample rate” when running my game inside the editor (with the Unity player settings s...
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Hi. I am android developer. I have a problem after launching the android game in Japan. The sound of the aquos series made by sharp electronic is b...
  • hoyong asked 1 month ago
  • last active 4 weeks ago
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Hey all, I have a scene with a whole bunch of different objects, each with a looping fmod eventInstance attached. So far everything is sounding and...
  • Turbo Dogg asked 4 weeks ago
  • last active 4 weeks ago
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Hello, I’m making a game and I’m new to Unity, FMOD, DAWs and just about everything else I’m working with atm. I’ve watched...
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Hello, I have question about FMOD and source control – precisely said about FMODStudioSettings.asset. I know that it can’t be placed i...
  • craneM asked 2 months ago
  • last active 4 weeks ago
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fmod unity version : 1.10.04 unit version : 5.6.5p1 I have two bank files. (ex, one FX bank , one Voice bank) When you use the code below, Onl...
  • hoyong asked 1 month ago
  • last active 4 weeks ago
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I’m working on a project where we use programmer sounds for localization purposes. I’ve written a manager to handle voice over queues a...
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Hi everyone. So I’ve been looking with my team at what’s the best way for us to implement audio in Unity, and I was thinking if I could...
  • Jesse asked 1 month ago
  • last active 1 month ago
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Hi, is it possible to retrieve final signal acquired from recording device and processed by added custom DSP ? I’m using normal recording set...
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I just upgraded my FMOD and came across various compatibility problems, first of all EventInstance is now a struct and I used to compare it to null...
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124 views
I successfully ran the code of “loadBankMemory(m_byte,LOAD_BANK_FLAGS.NORMAL,out m_Bank;)” in Unity that return the RESULT of OK . But , It is...
  • Dic asked 1 month ago
  • last active 1 month ago
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