FMOD Unity integration for playing audio content created with FMOD Studio.

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It’s more of a bug than a question: Each time I pause and then unpause midi track with drums I hear loud, clipping “thump”. Doesn...
  • laggyluk asked 3 weeks ago
  • last active 2 days ago
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129 views
Hi, We use the built in P4 integration and it’s been working fine, but with FMOD I’m getting issues with the StreamingAssets. I’v...
  • Chris asked 1 month ago
  • last active 2 days ago
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30 views
Hello, I’m using FMOD to make the sound of a VR project using HTC Vive and the SteamVR plugin for Unity. No matter the scene i’m at, if...
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0 answers
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Hi, Is it possible to make the Unity 5 integration of FMOD load the debug versions of FMOD libraries on Android so that I can use the FMOD5_Debug_I...
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79 views
Hi, So I’ve recently started using FMOD in my game and I’ve run across an odd issue that is similar to what other people have encounter...
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153 views
Hey, Just downloaded an imported the Unity Viking Village asset and for some reason it isn’t working properly in my Unity software. When I se...
  • Dominic asked 2 months ago
  • last active 5 days ago
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I’m trying to mute drums in midi track RESULT Sound.setMusicChannelVolume( int channel, float volume ); Is there a way I can determine wh...
  • laggyluk asked 2 weeks ago
  • last active 1 week ago
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71 views
I was hoping to add a Bank Loader component to a prefab and preload sample data on the loader. Will this cause any issues with the samples/events b...
  • Zeke asked 2 weeks ago
  • last active 2 weeks ago
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80 views
Hello, I can’t solve this problem, I’ve made FMOD parameter “health” (range 0-100), and I want it to link with Player Health in Unity, so when Play...
  • miras asked 2 weeks ago
  • last active 2 weeks ago
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89 views
i have a new question, where do you add the Studio Listener? Because, if i put the StudioListener in the main camera (in survival shooter, for exam...
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119 views
Hi, i am trying to integrate sounds in different demo games, and i can listen that the studio listener has delay if i compare the sounds that are p...
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80 views
Hello, i can’t solve this problem, i’ve made FMOD parameter “health” (range 0-100), how can i link it to Player’s Hea...
  • miras asked 2 weeks ago
  • last active 2 weeks ago
0 votes
96 views
Hi i am really new to implementation. Please help me. maybe You know some tuts that i can watch with this technique. I want to use fmod to change m...
  • Maciej asked 3 weeks ago
  • last active 2 weeks ago
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132 views
I have my music and sfx on two separate buses in fmod. I want to be able to have the player change the volume settings for these via the pause menu...
  • Jeanelle M asked 1 month ago
  • last active 2 weeks ago
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116 views
There is a function for changing midi channel volume but is there one for changing panning?
  • laggyluk asked 4 weeks ago
  • last active 3 weeks ago
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132 views
Hello, I’ve been using fmod for a little while now and have successfully setup up my engine models through fmod events and also using the aud...
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100 views
Hi, i have a music in my player, and when the health level down, i modify the parameter in the music in fmod, to increment the LPF with this script...
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122 views
Hi everyone, I tried to implement a simple “MainMenu” theme with different navigation states bound to a parameter. In fmod everything w...
0 votes
129 views
Hi i try to change the music during the game, cheking the health of my player. I use this script. void Update () { // If the player has...
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122 views
Trying to play midi file using custom sound bank, I’m supposed to pass path to .dls file via FMOD.CREATESOUNDEXINFO.dlsname but it’s a ...
  • laggyluk asked 4 weeks ago
  • last active 4 weeks ago
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