FMOD Unity integration for playing audio content created with FMOD Studio.

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I know the title is a duplicate of this: https://www.fmod.org/questions/question/systemsetoutput-after-studiosysteminitialize/ But I’m having...
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I can’t figure out why it happened. I need help! We need an engine sound in our Unity project. I use logic control to simulate the process of...
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Hello there! I’m encountering a rather strange bug with unity in combination with FMOD: When disabling unity audio completly (through Edit-&g...
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Hey guys, I’m trying to convert one of the games I’m working on to work with fmod. As it stands, all of the sounds and music are curren...
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Hi, I am currently using Unity 2017.1.1f1 and FMOD 1.10.00 under Windows 10. I have a script that will start an FMOD audio instance at Start(), usi...
  • Yudi Xiao asked 4 weeks ago
  • last active 2 weeks ago
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I can’t build for windows any more. I get strange erros like: Assets/Plugins/FMOD/BankRefAttribute.cs(5,37): error CS0246: The type or namesp...
  • Kim asked 2 weeks ago
  • last active 2 weeks ago
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As the subject says, since 1.10.x we can’t check FMOD.Studio.EventInstance for null anymore. Assets/Scripts/BaseEnergyBeam.cs(75,13): error C...
  • Sven asked 3 weeks ago
  • last active 3 weeks ago
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hi folks, i perused the Unity threads and didn’t find what i’m looking for. i need a way to do the following: play an event from a stat...
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Hi all, We are trying to make our project (that is running smoothly on PC) works on PS4. We are working with Unity 5.5.4p5 and FMOD 1.10. The probl...
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Hi there, i have a funny problem which only occurs with the Unity Build. In the Editor it works fine. i have a project with 4 groups, one with Back...
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I am having an issue that all my sounds have a short delay before playing. So Bullets, jumping sounds for my character are always off. What are a l...
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How can I change buffersize in FMOD Studio Unity Integration 1.09.06 ? I try to set it by RuntimeManager.LowLevelSystem.setBufferSize but nothing c...
  • Alireza asked 4 weeks ago
  • last active 4 weeks ago
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We are getting the following on some clients: SystemNotInitializedException: FMOD Studio initialization failed : Loading plugin ‘fmod_gain...
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Hello, We recently release a game on iOS made with Unity (5.5.4) and went with FMOD (1.09.06) for the audio engine and we are now facing the follow...
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I cannot reproduce this exception on our test devices, but we frequently have the following exceptions sent to Unity performance reports service: S...
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Hello guys! I was wandering how I could ask in Unity if an event of FMOD exists, and what is Fmodunity.EventNotFoundException class is for (couldn&...
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Hi, I was experience some issues trying to build for Win x86, due to a missing gvraudio.dll. Versions of the software are: Unity 5.5.4p4 FMOD 1.09....
  • Victor asked 1 month ago
  • last active 1 month ago
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I intend to set the volume of the sound use the interface “SetVolume”,but it seems doesn’t matter,so how can I set the volume?A...
  • Guest asked 1 month ago
  • last active 1 month ago
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Hello, I was just wondering if there is a way to get parameter value? Thanks
  • Vlad S asked 1 month ago
  • last active 1 month ago
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Hello! Hope somebody can help me – I’m looking to update a long running project from 1.08.11 to 1.10.00 – apart from also updatin...
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