FMOD Unity integration for playing audio content created with FMOD Studio.

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I’m a musician trying to set up FMOD and Unity for the first time for a project. I’ve found a whole lot of tutorials that all say that ...
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Hey, We’re currently using FMOD in our Nintendo Switch project. We are having an issue where the game will crash upon loading a scene which i...
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Hello I’m want to place whole Fmod project above of Unity Asset folder. I set path (../../../../game_project/Game_project.fspro) and then app...
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Hi There, From June Apple is blocking 32bit architecture content. Subsequently I’m getting the following error when uploading my ‘pkg&#...
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Can you please update your Unity docs to make these things more clear? I’ve wasted many days over these many months reading and rereading th...
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Hello! I create FMOD.Sound by using AudioClip in Unity. How I can change speed of this sound in runtime. I tried to use setMusicSpeed but it’...
  • trung asked 1 week ago
  • last active 1 week ago
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Hi! Another problem that only seem to occur in builds. In the game we have a main theme that plays over and over. Sometimes the player can enter a ...
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Hi all, been researching about it this past couple days, but can’t find a solution, is there a way to do this using FMOD in Unity? like the o...
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Hello, i created an event in FMOD with different parameters (e.g. drums, guitar, voice etc.). All parameters are looped and they are always in time...
  • Dan asked 3 weeks ago
  • last active 2 weeks ago
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Hi! I have an event that has two audio tracks. For some reason the first audio track “Audio 1” isn’t playing at all times. It onl...
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i create a EventInstance,then in EVENT_CALLBACK , where case FMOD.Studio.EVENT_CALLBACK_TYPE.CREATED: i use FMOD.ChannelGroup group; FMOD....
  • richard asked 1 month ago
  • last active 3 weeks ago
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Hello! Am looking at ways of treating audio in real time in fmod, and although I’ve seen some hints at ways to integrate VST plugins etc, I&#...
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Hi, I’m new with fmod. I would like to use a VST plugin, How can i integrate it ? I’ve searched, but i don’t found a lot of infor...
  • Max asked 1 month ago
  • last active 3 weeks ago
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Hi everybody! I have a small problem but it’s sounds terrible… I have a few music fragments, each fragment has a transition to loop at ...
  • Roman asked 3 weeks ago
  • last active 3 weeks ago
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Hello, Is there a way to send automation curve from an fmod event to unity for controlling game parameters? The only way i found was to create an a...
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If I enable debugging with Visual Studio + Unity (2017), the moment I hit a breakpoint, Unity freezes and I have to do a forced restart. If I dele...
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So for starters, I know very little about working with Audio and game engines but I’ve gotten FMOD, Google Resonance, and Unity all setup and...
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Hi, I’m having issue getting programmable sound to work in Unity with FMOD. I tried to create the FMOD sound from audioclip but it alway fail...
  • trung asked 1 month ago
  • last active 1 month ago
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Hi… code: result = FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, RuntimeUtils.LogFileName); error: result = ERR_UN...
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I’m having some issues with the Studio Event Emitter linked to a Player object in Unity. I have music playing that changes based on whether t...
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