FMOD Unity integration for playing audio content created with FMOD Studio.

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16 views
Hey Fmod developers, I just wanted to reach out to inquire about problem we seem to be facing regarding loading sound banks in our online game. Rig...
  • Jesse asked 5 days ago
  • last active 2 days ago
0 votes
26 views
If I use a normal event emitter with start on create in two different scenes, it will work in both scenes on a Mac build, Windows build, in the edi...
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0 answers
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I am currently trying to make my unity game run as WebGL, but somehow i can’t get my game to load the “Master Bank”. I am using F...
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42 views
Hi! I am learning about the implementation of FMOD in Unity. I have the next doubt: I have in the FMOD project the background music and a parameter...
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36 views
I’m trying to sync some Unity objects with fmod music. Sometimes, I have to call musicEmitter.EventInstance.setTimelinePosition(int) in order...
  • John Mark asked 3 weeks ago
  • last active 1 week ago
0 votes
61 views
hi , Test settings: max instance (1) ;Stealing(change all but None) Test operation: create instances at the same time result: last instance will be...
  • allm3 asked 2 weeks ago
  • last active 1 week ago
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52 views
Hi, it’s possible that if an EventInstance is stopped and released inside a OnDestroy function of a MonoBehaviour, and the scene is unloaded ...
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36 views
Hi all, This error appear when I play at my build for 30min-40 (it’s kinda random) : SystemNotInitializedException: FMOD Studio initializatio...
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61 views
Hi All! I try get control on DSP effect on bus, and i have problem with this. I have many Bus in my Mixer. And there are some DSP effects on them, ...
  • Gimfi asked 2 weeks ago
  • last active 2 weeks ago
0 votes
55 views
Hi there! I’m trying to build a project for WebGL (FMOD 1.10.06 and Unity 2018.1.1) and am coming across a missing plugin error: “BankL...
  • David Su asked 2 weeks ago
  • last active 2 weeks ago
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2k views
Hi, I have doppler turned on (and set to 500% for testing purposes) in the relevant event macros in my FMOD Studio project but the effect is missin...
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62 views
Hi all. I am just simply wondering if there is a simple manner by which I can test and confirm if events are being loaded by a bank at runtime or i...
  • Jesse asked 3 weeks ago
  • last active 3 weeks ago
0 votes
60 views
Hi, I’m working on a 2D side-scroller, and some of the events are 3D (so they can “pan” around the screen, according to the emitt...
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56 views
I would like to get this information from my EventInstance programatically: https://www.fmod.com/resources/documentation-studio?page=glossary.html#...
  • Tanner asked 3 weeks ago
  • last active 3 weeks ago
0 votes
79 views
Hello While we building game from Unity editor-level there is no problem with sounds, but while we do this from command line level then sound event...
  • craneM asked 1 month ago
  • last active 3 weeks ago
0 votes
88 views
I’m working on a game completely consisting of sounds in unity, and I want to make use of FMOD’s callback system to identify things lik...
0 votes
57 views
I have a parameter that triggers automation to turn the volume of one of the tracks in my event on or off. If this parameter is edited two or more ...
  • Tanner asked 4 weeks ago
  • last active 4 weeks ago
0 votes
110 views
I recently updated to Unity 2018.2.2f1 and am getting a new build failure from XCODE. /Users/kurt/SoundWalk/iOS/Libraries/Plugins/FMOD/fmodplugins....
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195 views
This is the code in Unity, but it can’t be called when alarm clock actived and unactived. When alarm clock is active, the game goes silent. When al...
  • luzay341 asked 1 month ago
  • last active 4 weeks ago
0 votes
2k views
Hey Guys, Love FMOD Studio, great upgrade to the standard unity sound manager. I’ve been trying to implement it into a unity project on GitHu...
  • Chris asked 1 year ago
  • last active 1 month ago
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