FMOD Unity integration for playing audio content created with FMOD Studio.

0 votes
25 views
Hi, I have a problem. Our game is on VSO and we are using git to manage our project. I have download project, integrate music and sfx’s with ...
  • Maciej asked 3 days ago
  • last active 1 day ago
0 votes
24 views
Hey you guys, I’d like to listen to parameter changes in real-time (playing the scene) in unity via the “Initial Parameter Values”...
0 votes
48 views
Hello, I am a sound designer and not a programmer and I need help with scripting. I am trying to integrate FMOD into Unity’s Adventure Sample...
0 votes
41 views
I’m using the pseudo 5.1 technique as described the fmod documentation where I have added two silent channels to the AmbiX file, and added th...
  • M asked 1 week ago
  • last active 4 days ago
0 votes
41 views
Hi everyone I have been searching but can’t find a way to change a vca volume via c# script. Can someone shine some light ? please. Thank you
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41 views
It’s really mostly on me, but for whatever reason I initially assumed that LoadBank would be asynchronous since there is an AnyBankLoading me...
0 votes
47 views
I’ve followed instructions on setting up live update mode, and I am able to connect to the game. However, there’s no movement in the m...
0 votes
57 views
Calling this function creates Garbage due to the internal code. public RESULT setParameterValue(string name, float value) { return ...
  • Thomas asked 2 weeks ago
  • last active 1 week ago
0 votes
89 views
I need to stop and release all playing sound with FMOD, essentially repair it to its original initialization state when the player quits to the mai...
  • Ash Blue asked 2 weeks ago
  • last active 2 weeks ago
0 votes
55 views
I’ve managed to hook up an FMOD callback that fires when an event instance plays: FMOD.Studio.EventInstance evt = ...; evt.set...
  • Jonas asked 2 weeks ago
  • last active 2 weeks ago
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89 views
I’ve already sorted out a fix for this, but I just wanted to make you aware of it so other people don’t hit this issue. I’m using...
0 votes
57 views
Hi all, I’ve got FMOD Studio set up to build into the Unity assets folder (to work with Unity Collab). I’ve imported the FMOD package t...
0 votes
62 views
Hey guys, I did setup an engine event in fmod with the rpm & load parameter. So, in fmod it works fine. Now, I have implemented fmod into my Un...
0 votes
84 views
Hi guys, I have the following problem. I have four different sounds and I want to play the sound only one defined speaker of the 5.1 sound system. ...
  • Aurich asked 4 weeks ago
  • last active 3 weeks ago
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0 answers
73 views
hey guys, we use scatterer modules and multi sounds to randomize the idle roars for our creatures, we would like to play custom animations for each...
0 votes
88 views
I’ve been following the survival shooter tutorial and now I’m trying to introduce a heartbeat event as a parameter named “Health&...
  • Jack asked 3 weeks ago
  • last active 3 weeks ago
0 votes
91 views
Hello, I am making an app for the Oculus Rift in Unity and installed all the appropriate plugins to make the VR sound possible. (Latest version of ...
0 votes
79 views
Hey guys! I’m working with FMOD only a few days now and it’s really cool what you can do with it! So I started tinkering with the code ...
  • Yannic H. asked 4 weeks ago
  • last active 4 weeks ago
0 votes
101 views
Hi, I have a problem with FMODUnity.RuntimeManager.MuteAllEvents(). I want to mute all sounds on Master Bus “bus:/” and it should work ...
0 votes
99 views
https://www.youtube.com/watch?v=nnT2-ldNEHs&t=601s The first part where I attach the event to the hellaphant animation event won’t play ...
  • Jack asked 4 weeks ago
  • last active 4 weeks ago
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