FMOD Unity integration for playing audio content created with FMOD Studio.

0 votes
6k views
Thankyou for getting this unity integration package out. It is going to be very useful. I’m working through the process using example scripts...
  • AmC asked 4 years ago
1 vote
11k views
Hey there everyone! I am quite familiar with FMOD studio, and I’ve recently been learning Unity to make an audio showcase. I downloaded the...
0 votes
4k views
Hello, I apologise for how broad a question this is, but are there any common pitfalls that might cause FMOD Unity Integration to play audio fine i...
  • HiFiHair asked 3 years ago
  • last active 3 years ago
0 votes
3k views
The process for importing banks in the new integration has changed slightly from the previous release. If you are upgrading from 1.2, you need to u...
  • Guest asked 4 years ago
0 votes
4k views
I’ll throw my hat into the "Where’s the FMODAssets folder" ring. I can’t find the FMODAssets folder anywhere in the pro...
  • clark_a asked 4 years ago
0 votes
3k views
[size=200:13bsmvyy]Update[/size:13bsmvyy] [size=160:13bsmvyy] The FMOD Studio Unity integration has been released. For more infromation see this th...
  • Guest asked 4 years ago
0 votes
4k views
hi folks, i’ve been using the integration for a while now in a classroom teaching situation, and my students have been experiencing a series ...
  • metaphysician asked 3 years ago
0 votes
2k views
Hi! I’ve successfully integrated your project into mine, can trigger events, and am properly setting the velocities in the attributes structs...
  • enemystarfighter asked 4 years ago
0 votes
2k views
Hi there, I just updated my FMod Studio version to the latest build without realizing that the banks would be incompatible with the current Unity I...
  • DreamHarvest asked 3 years ago
0 votes
3k views
Hi everyone we are trying to get an Fmod Studio project to run in Unity. we have one event containing footstep sounds. So for every footstep we wan...
  • Micha asked 4 years ago
0 votes
3k views
Hi, Would it be possible to get access to DPS buffer size to create less lagging sound on IOS? The lag at the default setting is pretty horrible. T...
  • rikur asked 4 years ago
0 votes
3k views
Hello, I’m attempting to change an event parameter from script using setParameterValue. So far I can confirm that the script is calling, but ...
  • HiFiHair asked 3 years ago
0 votes
3k views
Hi the integration is working great, this really is fantastic, thanks. on the FMOD_StudioEventEmitter there are some public variables, one them be...
  • AmC asked 4 years ago
1 vote
15k views
Since this is new and hard to come across good materials to get started, I thought I’d help the cause. My main information sources were this:...
  • arckex asked 4 years ago
0 votes
2k views
I’m trying to use MixerStrip.setPaused() to pause the FMOD audio when the Android Application goes into background. My FMOD related code work...
  • atomtwist asked 3 years ago
0 votes
987 views
Hi, We use the built in P4 integration and it’s been working fine, but with FMOD I’m getting issues with the StreamingAssets. I’v...
  • Chris asked 9 months ago
  • last active 8 months ago
0 votes
3k views
Hi, I just switched to the new version of FMOD from the 1.06 one. It works perfectly on Android builds and in the Unity Editor, but on Windows buil...
  • Blaz asked 2 years ago
  • last active 2 years ago
0 votes
4k views
Hi folks, I’m new here, trying to get started with fmod in Unity. I’m looking for the best way to implement a master volume setting in ...
  • alpacasound asked 4 years ago
0 votes
3k views
Another pro-tip here collected from a lot of searching: To trigger ANY cue on an event created in FMOD Studio and refernced with C# in unity, you h...
  • arckex asked 4 years ago
  • last active 2 years ago
0 votes
288 views
libunwind: getEncodedP C:\buildslave\rynda\armv7l-rynda.x86_64.windows\build\src\lib\libunwind\src/AddressSpace.hpp:278 – unknown pointer enc...
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