FMOD Unity integration for playing audio content created with FMOD Studio.

0 votes
831 views
Hello, I am making an app for the Oculus Rift in Unity and installed all the appropriate plugins to make the VR sound possible. (Latest version of ...
1 vote
2k views
Hi, people! I have been playing around with FMOD and Unity for some time now, and I am a bit stuck. I have a sound that I want to be played wheneve...
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485 views
Hello, I was just wondering if there is a way to get parameter value? Thanks
  • Vlad S asked 5 months ago
  • last active 5 months ago
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2k views
Hi, I know you’re probably very busy, but do you have any estimate on when FMOD_Studio_MixerStrip_StopAllEvents() could be implemented? I wou...
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3k views
This is presumably a pretty simple question, but I can’t find any references to it anywhere. Is it possible via the Unity integration to spec...
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1k views
Hi peeps, This might be obvious but we’re having some trouble with the callbacks when attached to an event that have all the audio clips on a...
0 votes
2k views
Hi! We have been trying to integrate correctly FMOD in our Unity Game, but we have discovered that everytime we fire a shot (with PlayOneShot or wi...
  • Ulises asked 2 years ago
  • last active 2 years ago
0 votes
2k views
I’m using FMOD to create a smooth transition between the Menu (which has 3 layers that fade in as you progress) and Gameplay music. I have it...
0 votes
1k views
Hi, I know the Unity Linux Editor is a new beast, but I’d love to use it. With the 5.4 and 5.5 releases I get the same error after assigning...
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2k views
I’m struggling to find the best way to access the waveform data being played by a specific EventInstance. It seems like there’s an obvi...
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4k views
Hello. We’re trying to implement sound using FMOD in our Unity project. Everything works fine while in Editor, although when we build an exec...
  • Diz asked 3 years ago
  • last active 3 years ago
0 votes
0 answers
475 views
Hi, I am currently using Unity 2017.1.1f1 and FMOD 1.10.00 under Windows 10. I have a script that will start an FMOD audio instance at Start(), usi...
  • Yudi Xiao asked 5 months ago
  • last active 4 months ago
0 votes
1k views
Hi there, Is there anybody who knows if its possible to set up my project as normal using FMOD integrated with Unity, but instead of using FMODR...
  • Danny asked 2 years ago
  • last active 2 years ago
1 vote
1k views
Hi everyone, i see the new fmod 1.09 and is great :))))). I see that now we have HTML5 integration compatibility, this means that now we can build ...
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0 answers
1k views
I find an API Studio::Bank::loadSampleData can preload sampledata. But not support in unity integration. I test when I use playOneShot to play mult...
  • sin asked 4 years ago
0 votes
2k views
Hi, I’m working on porting a game on Windows store, but I get an exception in fmod at runtime. I built my unity project with Windows Store Ap...
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3k views
Hello all, We just upgraded our FMOD Studio and Unity integration from 1.04.12 to the current stable release (1.05.12), and now our game throws 30 ...
  • James asked 3 years ago
  • last active 3 years ago
0 votes
3k views
Hello, we are trying to build for IOS and getting no sound. In the Log we found that the bank file have to be missing, because no events can be fou...
0 votes
1k views
Hi guys, Need help with FMOD Studio Unity Integration plugin 10806_v2 wiz not working in unity 4. Thnx
  • obaid asked 1 year ago
  • last active 1 year ago
0 votes
0 answers
993 views
Hey! So i was working on a small implementation that works with GUI’s and FMOD Then i was wondering, after i alter the parameter to the next ...
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