FMOD Unity integration for playing audio content created with FMOD Studio.

2 votes
1k views
Hi, I got this error: BusNotFoundException: FMOD Studio bus not found ‘bus:/’ FMODUnity.RuntimeManager.GetBus (System.String path) (at ...
  • skyquake99 asked 11 months ago
  • last active 11 months ago
1 vote
90 views
Alright I’m an audio guy trying to understand Unity and having a hard time of it. I’m following along with the Survival Shooter tutoria...
  • Vincent asked 1 month ago
  • last active 1 month ago
1 vote
1k views
Hi, We discovered a memory leak in our game and after a lot of enabling/disabling came to the conclusion that the cause is something related to FMO...
1 vote
2k views
When i build my simple unity games including roll-a-ball, i dont get any audio in the game. when i build for web player i get this error: Assets/Pl...
1 vote
3k views
I posted this as a comment to another question, but it deserves its own. After upgrading to Unity 5.2.2 with FMOD integration 1.06.10 already added...
1 vote
284 views
I’ve got an empty unity project which builds and runs on the switch both as an .nsp and .sln. Unfortunately as soon as I integrate fmod the ....
  • Bobby Earl asked 3 months ago
  • last active 3 months ago
1 vote
3k views
In trying to build for iOS I am getting the following error in Xcode: [redacted]/Classes/Native/Bulk_Assembly-CSharp-firstpass_1.cpp:12881:37: Use ...
1 vote
3k views
How can I go about syncing game events to beats in a song? Ideally I could set a marker in FMOD at every beat I want something to happen (Say color...
  • Eric Urban asked 2 years ago
  • last active 2 years ago
1 vote
2k views
Hi, people! I have been playing around with FMOD and Unity for some time now, and I am a bit stuck. I have a sound that I want to be played wheneve...
1 vote
3k views
I saw the answer to the question about playing a sound as 2D by removing the 3D Panner, but is there a way to play a sound in 2D and 3D without hav...
  • Garrett Schafer asked 3 years ago
  • last active 2 years ago
1 vote
947 views
I’m really trying tot get a Unity (5.5.0f3) project done for a client and for some reason I keep getting this error from builds from specific...
1 vote
2k views
I have this code working with the older FMOD EX API, AND, I have this working in C++ with a straight 1:1 translation of function calls. WHen I try ...
  • Alexander asked 3 years ago
  • last active 3 years ago
1 vote
709 views
Hi everyone, i see the new fmod 1.09 and is great :))))). I see that now we have HTML5 integration compatibility, this means that now we can build ...
1 vote
3k views
//FMOD_DSP_TYPE_FFT result = system.createDSPByType(FMOD.DSP_TYPE.FFT, out spectrum); ERRCHECK(result); FMOD.DSP_PARAMETER_FFT wav...
  • Alex Morano asked 3 years ago
  • last active 3 years ago
1 vote
2k views
I’m guessing “no,” but wanted to see if there’s a way to have a send channel play in a different position in the game compa...
  • just a guy asked 2 years ago
  • last active 2 years ago
1 vote
1k views
Hi all, I’m trying to get the list of the snapshot and I can’t find a clean way to do this. Now I’m retrieving the event list of ...
1 vote
15k views
Since this is new and hard to come across good materials to get started, I thought I’d help the cause. My main information sources were this:...
  • arckex asked 4 years ago
1 vote
3k views
Hi, I am usign fmod unity plugin and it works great for Android and iOS but it has some incompatibilities with windows phone. FMOD is using some ob...
1 vote
3k views
Now that Unity 4.6.2 has been released with iOS 64 bit support, how can I build my game that uses the FMOD Studio Integration?
1 vote
583 views
I’m having a weird problem where my scatterer sounds on my ambience events in FMOD are playing correctly, scattering about, but then in Unity...
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