Hi, I am using fmod in a timeline-based editor program, and so when the user loads some audio, I want to analyze it for FFT and loudness data and display it in the timeline across the whole song.
As far as I understands, it seems fmod only has the ability to use the built in DSPs to get instantaneous FFT and loudness data while the audio is playing. Is there no way to use these DSPs or otherwise process data without actually playing it? Or do I need to use something like Sound:readData and then manually apply an FFT algorithm to it?
EDIT: If you downvoted, can you please explain why?