I got this error:
BusNotFoundException: FMOD Studio bus not found ‘bus:/’
FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/RuntimeManager.cs:825)
FMODUnity.RuntimeManager.PauseAllEvents (Boolean paused) (at Assets/Plugins/FMOD/RuntimeManager.cs:844)
FMODUnity.RuntimeManager.OnApplicationPause (Boolean pauseStatus) (at Assets/Plugins/FMOD/RuntimeManager.cs:531)
I don’t know what caused it and ever since it appeared events don’t play in Unity.
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