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I have implemented using dsp to add special effects, but now I want to implement the function of saving audio files with added effects. Will FMOD be implemented?
system->createDSPByType(FMOD_DSP_TYPE_PITCHSHIFT, &dsp);
dsp->setParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH, 1.8);
system->playSound(sound, 0, false, &channel);
channel->addDSP(0, dsp);

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To record that to disk you have to either add a capture DSP with your own code that writes to disk or if you don’t mind not hearing the output, use FMOD_OUTPUTTYPE_WAVWRITER output which automatically writes the output to the disk.

https://fmod.com/resources/documentation-api?page=content/generated/FMOD_OUTPUTTYPE.html

  • sunny

    Thanks a lot. I have got a solution.

  • samychen

    Hi sunny.I have the same question,but i save audio the same as the original file,please help me

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