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Hi, I’m working on a project in Fmod Studio which has been integrated in Unity. Unfortunately, some assets should be renamed and reorganised, so what’s the most painless way to do so?

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If you are using the FMODEventEmitter scripts, you can use the ‘Find and Replace’ option in the FMOD menu. This allows you to find event paths and replace them without manually selecting every object.

Otherwise it might be a bit more difficult.
You could add a script that stores the address’ of the events that your game can reference. That way, if any events change only one reference will need to be changed.

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This would interest me as well. Is there the option to use unique IDs instead of path and names? But this would need to have been done from the start.

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