Deploy issue on XboxOne with UnrealEngine 4.14

Hi,

With Unreal engine 4.13, there was no problem, but now with 4.14, i have these errors when i try to deploy the XboxOne version of my game:

LogPlayLevel: UnrealBuildTool: fmodstudioL_vc.lib(fmodstudioL.dll) :
error LNK2001: unresolved external symbol __delayLoadHelper2
…same error…
LogPlayLevel: UnrealBuildTool: fmodstudioL_vc.lib(fmodstudioL.dll) :
error LNK2001: unresolved external symbol __delayLoadHelper2
LogPlayLevel: UnrealBuildTool: fmodL_vc.lib(fmodL.dll) : error
LNK2001: unresolved external symbol __delayLoadHelper2 LogPlayLevel:
UnrealBuildTool: fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodstudioL_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodstudioL_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol
__delayLoadHelper2 LogPlayLevel: UnrealBuildTool: fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol
…same error…
__delayLoadHelper2 LogPlayLevel: UnrealBuildTool: fmodstudioL_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol

Do you have any idea please?

Thank you in advance!

The fix for that is up on github right now, https://github.com/fmod/ue4integration/, we will get it out in a release as soon as possible.

1 Like

Now it’s ok. Thank you!

Greetings!

I’m having the same issue after a 4.13 to 4.14 migration - I’ve pulled the latest FMOD UE4 integration (10901) without avail.

It seems fine on PS4 and Win64, with the same issue on XB1.

Thanks!

When using UE 4.14 or above and FMOD 1.08.16 and above, you won’t need the extra steps listed on our site under “Deployment on XBox One” (http://www.fmod.org/documentation/#content/generated/engine_ue4/deployment.html).

Hi there - We actually didn’t have that stuff added either with 4.13 or with 4.14.
(We dealt with the DLL copying manually)

Is it possible to reproduce this in a new/empty project?
I am having trouble reproducing it on my end.

I will try and do a test for this ASAP.

Can you confirm if you are using FMOD as an engine level or game level plugin?

Thanks!

My tests have worked with both methods. Are you getting different results depending on where it is located?