Currently building a Unity demo project using FMod to play audio thru a Dolby ATmos hardware & speaker
How do I get FMod to output in Dolby Atmos? Right now I am only seeing a multi-channel output.
Or do I need to pre-encode the audio in Dolby Atmos?
Dolby currently require you to sign a LULA (limited use license agreement) to get access to the atmos encoder, if you wrote to email@example.com they should be able to get it to you. It is a dll that drops in with your executable. In unity it would go in with the fmod dll in the plugins folder.
Is this still the case after the windows 10 Creators update and FMOD Studio 1.10.03?
I have “dolby atmos for home theater” configured and working with the dolby access and Microsoft ATG demo apps.
I want to play 7.1.4 (un-encoded) content in FMOD studio. I have windows sonic as the device and windows sonic audio output in Audio preferences. I have 7.1.4 in and Out meters, and I get Dolby Atmos showing on my Home Theater Processor, however I only get audio from the Bed (7.1) channels.
The meters show the audio in Height channels but no sound comes from the speakers (only the Bed speakers have sound).
I get the same results using Windows Sonic for Headphones, – no sound from the height channels.
However the objectpan.exe example DOES work with all 12 channels.
It sounds like you mostly have it set up correctly, can you check the output of the master bus in the global mixer is set to 7.1.4?
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