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hi
Currently building a Unity demo project using FMod to play audio thru a Dolby ATmos hardware & speaker
How do I get FMod to output in Dolby Atmos? Right now I am only seeing a multi-channel output.
Or do I need to pre-encode the audio in Dolby Atmos?

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Dolby currently require you to sign a LULA (limited use license agreement) to get access to the atmos encoder, if you wrote to developer@dolby.com they should be able to get it to you. It is a dll that drops in with your executable. In unity it would go in with the fmod dll in the plugins folder.

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Is this still the case after the windows 10 Creators update and FMOD Studio 1.10.03?

I have “dolby atmos for home theater” configured and working with the dolby access and Microsoft ATG demo apps.

I want to play 7.1.4 (un-encoded) content in FMOD studio. I have windows sonic as the device and windows sonic audio output in Audio preferences. I have 7.1.4 in and Out meters, and I get Dolby Atmos showing on my Home Theater Processor, however I only get audio from the Bed (7.1) channels.

The meters show the audio in Height channels but no sound comes from the speakers (only the Bed speakers have sound).

I get the same results using Windows Sonic for Headphones, – no sound from the height channels.

However the objectpan.exe example DOES work with all 12 channels.

  • Mathew Block

    It sounds like you mostly have it set up correctly, can you check the output of the master bus in the global mixer is set to 7.1.4?

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Yes, I tried 7.1.4 and auto. Same result. I see 7.1.4 meters on the master bus out in either case.

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Thanks

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