I’ve just updated from FMOD Unity intergation 1.07 to 1.09.04. Rebuilt project in studio v 1.09.04, updated banks in Unity, loaded the project path in settings, etc. Checked the GUID list and they match the GUIDs of the corresponding assets. All events are correctly listed in the event browser.
However, when I attempt to play a sound by its event name with PlayOneShot, I get the ERR_EVENT_NOTFOUND error, along with “PlayOneShot couldn’t find event”. The printed event name is correct, and matches the name in the event list.
Any ideas?