Fmod Event UE4 Network Replication

Hi,

Is there any tutorials about how to replicate fmod event in C++ ?

Thanks,

I think the process is the same as with playing UE audiocomponent or soundcue

Hi Cobra,

Please see Cameron’s blueprint for network replication with FMOD.

http://www.fmod.org/questions/question/ue4-fmod-replication/

Thanks,
Richard