fmod on ue4-ps4 package runtime error

I use ps4-sdk 4.5 version, ue4.16,FMOD version fmodstudio10906ue4.16ps4_sdk4.5.zip
Run on ps4 development kit, cause follow error:

73:34:23 File root is /app0/!
73:34:23 Loaded symbols from /app0/symbols/development-symbols.bin!
73:34:23 FIOS2: built with SDK version 0x04508121
73:34:23 [SceLncUtil] W:\Build\J01934656\vsh\common_lib\lnc_util\src\lnc_util_ipc_client.cpp(352) getDbgExecutablePath: LNC_ISOK::0x80aa0003
73:34:24 Project file not found: …/…/…/Pupil2/Pupil2.uprojectLogInit:Display: Project file not found: …/…/…/Pupil2/Pupil2.uproject
73:34:24 LogInit:Display: Attempting to find via project info helper.
73:34:24 LogUProjectInfo: Found projects:
73:34:24 LogPlatformFile: Not using cached read wrapper
73:34:24 LogInit:Display: RandInit(14221988) SRandInit(14221988).
73:34:24 LogTaskGraph: Started task graph with 5 named threads and 17 total threads with 3 sets of task threads.
73:34:24 LogStats: Stats thread started at 0.470018
73:34:24 LogModuleManager:Warning: ModuleManager: Module ‘OnlineSubsystemPS4’ not found - its StaticallyLinkedModuleInitializers function is null.
73:34:24 Unable to find an IP address. This probably indicates that only the DEV LAN is connected, not LAN or WiFi. Returning 0.0.0.0 as the local host address.
73:34:24 LogModuleManager:Warning: ModuleManager: Module ‘OnlineSubsystemPS4’ not found - its StaticallyLinkedModuleInitializers function is null.
73:34:24 LogInit: Build: ++UE4+Release-4.16-CL-0
73:34:24 LogInit: Engine Version: 4.16.3-0+++UE4+Release-4.16
73:34:24 LogInit: Compatible Engine Version: 4.16.0-0+++UE4+Release-4.16
73:34:24 LogInit: Net CL: 0
73:34:24 LogDevObjectVersion: Number of dev versions registered: 16
73:34:24 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
73:34:24 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
73:34:24 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
73:34:24 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
73:34:24 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
73:34:24 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
73:34:24 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
73:34:24 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
73:34:24 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
73:34:24 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
73:34:24 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
73:34:24 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
73:34:24 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
73:34:24 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
73:34:24 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
73:34:24 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
73:34:24 LogInit: Compiled (64-bit): Aug 17 2017 11:12:20
73:34:24 LogInit: Compiled with Clang: 3.9.1 (PS4 clang version 4.50.0.331 eed02958)
73:34:24 LogInit: Build Configuration: Development
73:34:24 LogInit: Branch Name: ++UE4+Release-4.16
73:34:24 LogInit: Command line: -pak
73:34:24 LogInit: Base directory:
73:34:24 LogInit: Installed Engine Build: 0
73:34:24 LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
73:34:24 LogStreaming:Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
73:34:24 LogInit: Object subsystem initialized
73:34:24 [2017.08.17-09.01.20:979][ 0]LogPS4: Selected Device Profile: [PS4]
73:34:24 [2017.08.17-09.01.20:979][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [PS4]
73:34:24 [2017.08.17-09.01.20:997][ 0]LogInit:Warning: Creating unregistered Device Profile CVar: [[sg.ConsoleScalability:0]]
73:34:24 [2017.08.17-09.01.20:998][ 0]LogInit: Computer: PS4 Devkit
73:34:24 [2017.08.17-09.01.20:998][ 0]LogInit: User: User1
73:34:24 [2017.08.17-09.01.20:998][ 0]LogInit: High frequency timer resolution =1.556658 MHz
73:34:24 [2017.08.17-09.01.20:999][ 0]LogInit: Memory sizes: Heap - 1766.53MB : Onion - 200.00MB : Garlic - 2600.00MB, Flexible - 344.00MB, Physical=4.8GB (5GB approx)
73:34:24
73:34:24 [2017.08.17-09.01.21:067][ 0]LogInit: Using OS detected language (zh-Hans).
73:34:24 [2017.08.17-09.01.21:067][ 0]LogInit: Using OS detected locale (zh-Hans).
73:34:24 [2017.08.17-09.01.21:069][ 0]LogTextLocalizationManager: No localization for ‘zh-Hans’ exists, so ‘en’ will be used for the language.
73:34:24 [2017.08.17-09.01.21:071][ 0]LogTextLocalizationManager: No localization for ‘zh-Hans’ exists, so ‘en’ will be used for the locale.
73:34:24 [2017.08.17-09.01.21:431][ 0]LogMaterial: Verifying Global Shaders for SF_PS4
73:34:24 [2017.08.17-09.01.21:493][ 0]LogSlate: Using Freetype 2.4.12
73:34:24 [2017.08.17-09.01.21:530][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
73:34:24 [2017.08.17-09.01.21:530][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
73:34:25 [2017.08.17-09.01.21:931][ 0]LogAssetRegistry: FAssetRegistry took 0.1210 seconds to start up
73:34:25 [2017.08.17-09.01.22:295][ 0]LogCollisionProfile:Warning: Profile (Graber) - Custom Channel Name = ‘GameTraceChannel3’ hasn’t been found
73:34:25 [2017.08.17-09.01.22:296][ 0]LogCollisionProfile:Warning: Profile (Graber) - Custom Channel Name = ‘GameTraceChannel4’ hasn’t been found
73:34:25 [2017.08.17-09.01.22:296][ 0]LogCollisionProfile:Warning: Profile (Graber) - Custom Channel Name = ‘GameTraceChannel5’ hasn’t been found
73:34:25 [2017.08.17-09.01.22:296][ 0]LogCollisionProfile:Warning: Profile (Graber) - Custom Channel Name = ‘GameTraceChannel6’ hasn’t been found
73:34:25 [2017.08.17-09.01.22:311][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.014280 seconds
73:34:25 [2017.08.17-09.01.22:312][ 0]LogPakFile: New pak file …/…/…/pupil2/content/paks/pupil2-ps4.pak added to pak precacher.
73:34:25 [2017.08.17-09.01.22:363][ 0]LogContentStreaming: Texture pool size is 1000.00 MB
73:34:25 [2017.08.17-09.01.22:631][ 0]LogTemp:Warning: Search DLLPath Error!
73:34:26 [2017.08.17-09.01.22:704][ 0]LogNetVersion: Pupil2 , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2206340199)
73:34:26 [2017.08.17-09.01.22:967][ 0]LogMoviePlayer: FAVMoviePlayer ctor…
73:34:26 [2017.08.17-09.01.22:968][ 0]LogMoviePlayer: Initializing movie player
73:34:26 [2017.08.17-09.01.22:970][ 0]LogPS4: PS4 User Service Event: LogIn - UserIndex: 0, UserID: 515186140
73:34:26 [2017.08.17-09.01.22:973][ 0]LogFMODOculus: StartupModule
73:34:26 [2017.08.17-09.01.22:973][ 0]LogFMOD: FFMODStudioModule startup
73:34:26 [2017.08.17-09.01.22:973][ 0]LogFMOD: Lib path = ‘…/…/…/Pupil2/Plugins/FMODStudio/Binaries’
73:34:26 [2017.08.17-09.01.22:973][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading libfmodL.prx
73:34:26 [2017.08.17-09.01.23:103][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading libfmodstudioL.prx
73:34:26 [2017.08.17-09.01.23:273][ 0]LogFMOD: Loading strings bank: …/…/…/pupil2/Content/FMOD/PS4/Master Bank.strings.bank
73:34:26 [2017.08.17-09.01.23:275][ 0]LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\studio_api\src\fmod_bankmodel.cpp(346) - Failed to open file ‘…/…/…/pupil2/Content/FMOD/PS4/Master Bank.strings.bank’
73:34:26
73:34:26 [2017.08.17-09.01.23:275][ 0]LogFMOD:Warning: Failed to load strings bank: …/…/…/pupil2/Content/FMOD/PS4/Master Bank.strings.bank
73:34:26 [2017.08.17-09.01.23:280][ 0]LogFMOD: Creating runtime Studio System
73:34:26 [2017.08.17-09.01.23:281][ 0]LogFMOD: Default sample rate = 48000
73:34:26 [2017.08.17-09.01.23:281][ 0]LogFMOD: System sample rate = 48000
73:34:26 [2017.08.17-09.01.23:281][ 0]LogFMOD: Matching system sample rate 48000
73:34:26 [2017.08.17-09.01.23:286][ 0]LogFMOD: Loading plugin ‘OculusSpatializerFMOD’
73:34:26 [2017.08.17-09.01.23:286][ 0]LogFMOD: Trying to load plugin file at location: /app0/prx/OculusSpatializerFMOD.prx
73:34:26 [2017.08.17-09.01.23:286][ 0]LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\lowlevel_api\platforms\orbis\src\fmod_os_misc.cpp(810) - sceKernelLoadStartModule returned 80020002
73:34:26
73:34:26 [2017.08.17-09.01.23:286][ 0]LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\lowlevel_api\platforms\orbis\src\fmod_os_misc.cpp(810) - sceKernelLoadStartModule returned 80020002
73:34:26
73:34:26 [2017.08.17-09.01.23:286][ 0]LogFMOD: Trying to load plugin file at location: /app0/prx/OculusSpatializerFMOD64.prx
73:34:26 [2017.08.17-09.01.23:286][ 0]LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\lowlevel_api\platforms\orbis\src\fmod_os_misc.cpp(810) - sceKernelLoadStartModule returned 80020002
73:34:26
73:34:26 [2017.08.17-09.01.23:286][ 0]LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\lowlevel_api\platforms\orbis\src\fmod_os_misc.cpp(810) - sceKernelLoadStartModule returned 80020002
73:34:26
73:34:26 [2017.08.17-09.01.23:286][ 0]LogFMOD: Trying to load plugin file at location: /app0/prx/libOculusSpatializerFMOD.prx
73:34:26 [2017.08.17-09.01.23:287][ 0]LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\lowlevel_api\platforms\orbis\src\fmod_os_misc.cpp(810) - sceKernelLoadStartModule returned 80020002
73:34:26
73:34:26 [2017.08.17-09.01.23:287][ 0]LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\lowlevel_api\platforms\orbis\src\fmod_os_misc.cpp(810) - sceKernelLoadStartModule returned 80020002
73:34:26
73:34:26 [2017.08.17-09.01.23:287][ 0]LogFMOD: Trying to load plugin file at location: /app0/prx/libOculusSpatializerFMOD64.prx
73:34:26 [2017.08.17-09.01.23:287][ 0]LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\lowlevel_api\platforms\orbis\src\fmod_os_misc.cpp(810) - sceKernelLoadStartModule returned 80020002
73:34:26
73:34:26 [2017.08.17-09.01.23:287][ 0]LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\lowlevel_api\platforms\orbis\src\fmod_os_misc.cpp(810) - sceKernelLoadStartModule returned 80020002
73:34:26
73:34:26 [2017.08.17-09.01.23:287][ 0]LogFMOD:Error: Failed to load plugin ‘OculusSpatializerFMOD’, sounds may not play
73:34:26 [2017.08.17-09.01.23:287][ 0]LogFMOD: Triggering Initialized on other modules
73:34:26 [2017.08.17-09.01.23:287][ 0]LogFMODOculus: FMOD_OSP_SUPPORTED is not enabled
73:34:26 [2017.08.17-09.01.23:287][ 0]LogFMOD: Loading Banks
73:34:26 [2017.08.17-09.01.23:325][ 0]LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\studio_api\src\fmod_bankmodel.cpp(346) - Failed to open file ‘…/…/…/pupil2/Content/FMOD/PS4/Master Bank.bank’
73:34:26
73:34:26 [2017.08.17-09.01.23:325][ 0]LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\studio_api\src\fmod_bankmodel.cpp(346) - Failed to open file ‘…/…/…/pupil2/Content/FMOD/PS4/Master Bank.strings.bank’
73:34:26
73:34:26 [2017.08.17-09.01.23:325][ 0]LogFMOD:Warning: Failed to bank: …/…/…/pupil2/Content/FMOD/PS4/Master Bank.bank (File does not exist)
73:34:26 [2017.08.17-09.01.23:325][ 0]LogFMOD:Warning: Failed to bank: …/…/…/pupil2/Content/FMOD/PS4/Master Bank.strings.bank (File does not exist)
73:34:26 [2017.08.17-09.01.23:325][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
73:34:26 [2017.08.17-09.01.23:347][ 0]LogUObjectArray: 29958 objects as part of root set at end of initial load.
73:34:26 [2017.08.17-09.01.23:347][ 0]LogUObjectAllocator: 5815056 out of 0 bytes used by permanent object pool.
73:34:26 [2017.08.17-09.01.23:347][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
73:34:26 [2017.08.17-09.01.23:348][ 0]LogEngine: Initializing Engine…
73:34:26 [2017.08.17-09.01.23:374][ 0]LogSocialScreen: SocialScreenStartup() bEnableSocialScreenSeparateMode is false, so the social screen will be in MirrorMode.
73:34:26 [2017.08.17-09.01.23:374][ 0]LogStreaming:Error: Couldn’t find file for package /Script/Engine requested by async loading code. NameToLoad: /Script/Engine
73:34:27 [2017.08.17-09.01.23:930][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
73:34:27 [2017.08.17-09.01.23:930][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
73:34:27 [2017.08.17-09.01.23:951][ 0]LogInit: FAudioDevice initialized.
73:34:27 [2017.08.17-09.01.23:952][ 0]LogInit: Texture streaming: Enabled
73:34:27 [2017.08.17-09.01.23:952][ 0]LogModuleManager:Warning: ModuleManager: Module ‘OnlineSubsystemPS4’ not found - its StaticallyLinkedModuleInitializers function is null.
73:34:27 [2017.08.17-09.01.24:027][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Ghost/sister/Disappear requested by async loading code. NameToLoad: /Game/FMOD/Events/Ghost/sister/Disappear
73:34:27 [2017.08.17-09.01.24:050][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Ghost/sister/BellFootstep requested by async loading code. NameToLoad: /Game/FMOD/Events/Ghost/sister/BellFootstep
73:34:27 [2017.08.17-09.01.24:051][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Special_FX/jump_scare02 requested by async loading code. NameToLoad: /Game/FMOD/Events/Special_FX/jump_scare02
73:34:27 [2017.08.17-09.01.24:074][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/vase_1 requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/vase_1
73:34:27 [2017.08.17-09.01.24:075][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/Pillow_down requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/Pillow_down
73:34:27 [2017.08.17-09.01.24:075][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/Pillow requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/Pillow
73:34:27 [2017.08.17-09.01.24:075][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/PickStamp requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/PickStamp
73:34:27 [2017.08.17-09.01.24:075][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/Paper_down requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/Paper_down
73:34:27 [2017.08.17-09.01.24:076][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/Paper requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/Paper
73:34:27 [2017.08.17-09.01.24:076][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/key requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/key
73:34:27 [2017.08.17-09.01.24:076][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/EyeBallPick requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/EyeBallPick
73:34:27 [2017.08.17-09.01.24:076][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/chair_down requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/chair_down
73:34:27 [2017.08.17-09.01.24:077][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/chair requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/chair
73:34:27 [2017.08.17-09.01.24:140][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/Surface requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/Surface
73:34:27 [2017.08.17-09.01.24:153][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Door_wood/UnlockDoor requested by async loading code. NameToLoad: /Game/FMOD/Events/Door_wood/UnlockDoor
73:34:27 [2017.08.17-09.01.24:153][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Door_wood/OpenDoor_wood requested by async loading code. NameToLoad: /Game/FMOD/Events/Door_wood/OpenDoor_wood
73:34:27 [2017.08.17-09.01.24:153][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Door_wood/LockDoor requested by async loading code. NameToLoad: /Game/FMOD/Events/Door_wood/LockDoor
73:34:27 [2017.08.17-09.01.24:153][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Door_wood/CloseDoor_wood requested by async loading code. NameToLoad: /Game/FMOD/Events/Door_wood/CloseDoor_wood
73:34:27 [2017.08.17-09.01.24:154][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/Genera_1/OpenDraw requested by async loading code. NameToLoad: /Game/FMOD/Events/Genera_1/OpenDraw
73:34:27 [2017.08.17-09.01.24:167][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/General/Footsteps_wood_stairs requested by async loading code. NameToLoad: /Game/FMOD/Events/General/Footsteps_wood_stairs
73:34:27 [2017.08.17-09.01.24:168][ 0]LogStreaming:Error: Couldn’t find file for package /Game/FMOD/Events/General/Footsteps_wood requested by async loading code. NameToLoad: /Game/FMOD/Events/General/Footsteps_wood
73:34:31 [2017.08.17-09.01.27:787][ 0]LogTemp:Warning: Search DLLPath Error!
73:34:32 [2017.08.17-09.01.28:889][ 0]LogInit:Display: Game Engine Initialized.
73:34:32 [2017.08.17-09.01.28:890][ 0]LogInit:Display: Starting Game.
73:34:32 [2017.08.17-09.01.28:890][ 0]LogNet: Browse: /Game/GameMap/aaaaaa?Name=Player
73:34:32 [2017.08.17-09.01.28:891][ 0]LogLoad: LoadMap: /Game/GameMap/aaaaaa?Name=Player

It looks like you are trying to load the OculusSpatializerFMOD plugin on PS4 which will not work because there is no OculusSpatializerFMOD.prx for it to find.

If you are wanting to use it for PSVR you will have to use the Object Panner instead, as Oculus doesn’t work on the PS4.

I think this is problem
00:15:45 LogFMOD:Error: c:\jk\workspace\Build_UE4_4.16_1.9_PS4\studio_api\src\fmod_bankmodel.cpp(346) - Failed to open file ‘…/…/…/testpackag
00:15:45 e/Content/FMOD/PS4/Master Bank.strings.bank’

it can`t open bank file, i have this path,

Do you still get that error when removing the OculusSpatializerFMOD from the project?

Yes. I removing the OculusSpatializerFMOD, This error still exist

Have you built PS4 specific banks and can you confirm the banks are included in the build and/or copied to the console?

We generated ps4 banks put on FMOD Path.

Is FMOD added to the “Additional Non-Asset Directories to Package” in the Packaging Settings?
This should be automatically done when you select verify in the help menu.

Yes. We added to the “Additional Non-Asset Directories to Package”

Can you get us the logs for a build with verbose logging enabled, add the following command line to the UE4 editor:

-LogCmds=“LogFMOD verbose”

Any other information you can think of may be helpful.
Feel free to send the log file through to support@fmod.com

Do you have ps4 development kit?i send my test project to you ,you help me to find issue .thinks

Yes we do, send us the project and we can take a look.

We deployment without OculusSpatializerFMOD plugins is fine . can play fmod event on ps4. think you for your help = =!!