Hello,
I’m very familiar with the fmodex and know how the setdriver works.
I’ve started a new project using the studio api, and I can’t get the api to play sounds in a soundcard that is not the default.
Using ObjectPan.cpp
FMOD::Studio::System *system = NULL;
ERRCHECK( FMOD::Studio::System::create(&system) );
FMOD::System* lowLevelSystem = NULL;
ERRCHECK( lowLevelSystem->setDriver(1) );
The line above looks like it’s ignored and the sound is always playing in the default soundcard.
I’m using the latest version of studio dll.
Hello,
I’m very familiar with the fmodex and know how the setdriver works.
I’ve started a new project using the studio api, and I can’t get the api to play sounds in a soundcard that is not the default.
Using ObjectPan.cpp
FMOD::Studio::System *system = NULL;
ERRCHECK( FMOD::Studio::System::create(&system) );
FMOD::System* lowLevelSystem = NULL;
ERRCHECK( lowLevelSystem->setDriver(1) );
The line above looks like it’s ignored and the sound is always playing in the default soundcard.
I’m using the latest version of studio dll.
I did some more research, and it seems related to the sound_output
If I comment:
FMOD_RESULT result = lowLevelSystem->setOutput(FMOD_OUTPUTTYPE_AUDIO3D);
It plays fine in the driver 1,
but if the output it’s AUDIO3D, does not matter what I do, it will play in the default soundcard driver = 0
1 Like
What you will want to do is use System::getNumDrivers and iterate over the drivers, using System::getDriverInfo to determine the driver you are looking for. Then use setDriver with the index of the driver you want to use.
https://fmod.com/resources/documentation-api?page=content/generated/FMOD_System_GetDriverInfo.html
1 Like
Yes, I know, I’m just hard coding 1
ERRCHECK( lowLevelSystem->setDriver(1) );
to see if works.