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I have 2D sounds working fine in the game as well as 3D sounds which are spawning on the player, however 3D ambient sounds such as a waterfall are only playing when I am setting the Max distance inside FMOD to over 150m meaning they are playing over the whole map.

How can I fix this?

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it sounds like it may have something to do with the position that the events are being spawned at. How are you spawning events?

  • Christopher fraser

    I am simply dragging them from the content browser and dropping them into the world. It has changed now that it will spawn only over 35m but rather than be 35m in size it plays across the whole map (Still a 3D sound)

  • Cameron Baron

    What are the values of the spatializer Min & Max Distance set to in Studio?

    You can connect Studio up via Live Update and tweak values in Studio and have the effect the game in real time. You could do this and modify the min and max distances which may help figure out the cause of the problem.

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