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how can i do effects like reverb or distortion without dx8? i need this, because i have to change the frequency of my sounds and i can´t change the frequency of sounds which use the givin fx-functions.

i think, you will tell something about dsp, right? so how do i use dsp-units. i found something about a sfx-dsp-unit and a fft-dsp-unit, but how do i use them? there´s no word about in the doc!

<font size=-1>[ This Message was edited by: iGoA on 2001-12-12 06:07 ]</font>

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In the Fmod Player sample, you can see how to use DSP with Reverb, Preverb, Echoes and LowPass/Resonance effects. Check it out to know more about how to use DSP.

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and what can i do with the standard sfx-dsp-unit? are there standard effects already coded in? how do i use this unit?

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ok. one more important question:
are the samples first mixed and then posted to the activated dsp-units or are they first processed by each unit and then mixed together?

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…i need to know this because i want to do some distortion and when a cymbal is played together with a basedrum, the cymbal should be distorted by the basedrum. you know what i mean? this won´t work, if the samples are processed seperated by a distortion-dsp-unit and AFTER this mixed together. it will only work, if the cymbal and the drum are mixed together FIRST and then processed by the dsp-unit.

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hmmm?
no one?

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As far as I know there are two kinds of DSP’s : Stream DSP’s and others :smile:
Stream DSP’s process the sound per stream.
The other dsp’s are just added to the dsp chain.
You can make it affect some channels and some not by making use of priority.
For example : you play some sounds at priority 200, then you add a dsp effect at priority 300, which will affect all sounds with lower priority. Then you could add more sounds with higher priority that won’t be affected…
I think there is a sample included with fmod that explains it quite clear.

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hey, thank you!
that´s what i wanted to know, because this point could have been the end of my project, but now it can go on!

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