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I think the codename is directly related to how you are feeling right now. Inferno… burnout… you be the judge. :smile:

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Brett,

  It sounds like a good idea to me, and think it would be cool to do, but one small thing has me wondering... I am a fan of opensource, but if you are making good money from licencing the fmod libary then keep it closed, but I suppose you could do like id software has done with the Quake source and have the libary under two licences.. opensource for those who like it, and a pay-to-use licence for people wanting to market there completed project.

Just an idea πŸ˜‰

Robert ‘Heffo’ Heffernan

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Hey brett ? when are you going to sleep ? It s a good idea to implement such sound engine with thinking about object oriented Api. I m very interresting with vu-meters (oscillo, fft, what-u-want) because i don t know how to code those things. Good luck, if you want some moral support, french documentation or anything else i m here πŸ˜‰

P S : sorry for my poor english …

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Is it possible to create seperate threads that use different soundcards?

I want to have two seperate windows (although part of the same application) that each output to their own different sound card — is this possible?

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Not possible yet. As Brett mentioned, it would require a rewrite of most of FMOD to utilize multiple soundcards. It may be possible in a future version, but not in the current version.

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Brett it’s a pity it’s such a big task. I’ve been waiting for the multi sound card support for a while.

I don’t think it’s necessary to release the Worlds best sound library just one that works. Why don’t you start small and aim high?

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Brett, correct me if I’m wrong here. That’s exactly how FMOD began. It started out as a small MOD player for the demo scene and grew into the library that you use today. Multiple sound cards in one machine was an unheard-of situation back then, hence no support for it from the start. Retro-fitting multiple sound card support would be a major undertaking.

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Hmm… that doesn’t sound like a bad idea.. but I would look at adding some functions (not overly important though) to allow direct transfer of data between multiple cards inside fmod… like piping the line-in of card A to the output of card B

just my two cents πŸ˜‰

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