I’m new to fmod. I wonder if it’s possible to load a music (.mod) from a void pointer obtained while loading from a ressource file… This way I could include all my song in the .exe of my game…?
I though about typcasting the void pointer to a FMUSIC_MODULE pointer but the FMUSIC_LoadSong() have probably it’s own way of loading data…
If you know a way please answer.
- Anonymous asked 14 years ago
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