I’m new to fmod. I wonder if it’s possible to load a music (.mod) from a void pointer obtained while loading from a ressource file… This way I could include all my song in the .exe of my game…?

I though about typcasting the void pointer to a FMUSIC_MODULE pointer but the FMUSIC_LoadSong() have probably it’s own way of loading data…

If you know a way please answer.


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