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when i use
FSOUND_Init( 44100, 48, FSOUND_INIT_GLOBALFOCUS);

stream= FSOUND_Stream_Open( (LPSTR)(LPCTSTR)PlayList.GetAt(ListPos) ,FSOUND_NORMAL | FSOUND_LOOP_OFF | FSOUND_2D | FSOUND_MPEGACCURATE|FSOUND_MPEGHALFRATE
, 0
, 0);

FSOUND_Stream_SetBufferSize(50);
FSOUND_Stream_Play(FSOUND_FREE,stream);

to play mp3 file,i found it will use almost 10000K memory on VC 6++(Windows XP ),

so i want to know how can i use least memory to load mp3 file

on EVC4 (Windows CE).

Thank u..

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if do all of it ,how much the memory used reduced,i mean,i want to know the least memory used about using FMOD DLL to play mp3,thank u.

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maybe i only have 4-5M memory to play mp3 file,so i want to know whether or not FMOD dll can do it for using these memory..

thank u for reply so quickly:)

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hi, I have try to use FSOUND_GetMemoryStats with your way to get the memory used,but i have found the number i catch was 56430 load
FSOUND_Stream_Open before and 295937 after load it.so i want to know whether or not the number is count by byte.i used 3.73 for Windows fmod system(windows XP)
it just a test to use FSOUND_GetMemoryStats ,in my opinion ,if i can use it with windows xp,i can use it on WCE4,although it have different dll verison.

thank u very much.

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