the following problems occur oth 3.73 too.
As a user from my app complained about eax console not running when it is active i tried to reproduce as i have an audigy too, but never used this eax console stuff.
I could all probs reproduce with the fmod.exe sample. all problems are related to directsound driver, winmm works correctly.
After this introdcution now to the problems.
1. Fmod.exe is running, eax console crashes at startup.
2. eax console is running. i activate effects. when starting fmod.exe now. no sound can be heared,when playing a file.
anyone else having these problems too?
- gunnar67 asked 14 years ago
Any word on this fix at all?
I just came across the same problem using nativeFmod and the lwjgl bindings.
Getting weird situations where my sound would just stop working after running various demos.
Checked the EAX console where the audio effects show up fine on win xp startup and they are suddenly all blank?
Finally thought FMOD might be confilcting somewhere:
Tried a test where I did a clean boot and went straight to the basic fmod.exe sample. Loaded a cd with DirectSound as the driver – the spectrum and wave show the track is playing but no sound. Change to windows multimedia driver or ASIO and no problem – sound ok.
So the problem is directsound and/or EAX? Using latest Audigy2 ZS driver, running direct9c with NvidiaFX5900 latest drivers.
Would like to use EAX with FMOD, as OPENAL does not seem to have synccallbacks.
Any update on this issue please?
EDIT: After much $^$#ing around it looks like (using auto update history) that the latest fix has been applied.
Tried fmod.exe test and still no joy on Directsound with EAX console “Enable Audio Effects” checked , winmm/asio still fine. Before this would also cause other audio apps to not play as well as screw up the EAX xonsole, but all looks/sounds ok now.
Tried fmod.exe test and Directsound ok with EAX console “Enable Audio Effects” UNchecked , winmm/asio still fine.
Tried some Java apps using FMOD wrappers (lwjgl/nativeFmod) and they now work fine in directsound with EAX console “Enable Audio Effects” UNchecked.
Ran nativeFmod version of 3d test using EAX effects and it all sounds good with Directsound driver selected, with EAX console “Enable Audio Effects” UNchecked
So looks like the EAX console stays unchecked for me now:-)
Many thanks for the help,
well but the sound output is influenced by the eax console settings.
mybe you dont know what the eax console for audigy 2 is.
there you have an extra euqalizer with settings for different music genres. or you can set environment effects like hall or bathroom.
or you can change felmale voice to male voice etc. all this stuff is meant for music playing.
(not the eax stuff for games you probaly mean)
as my app is a music player my users complain because it does not work together with this eax console, but all other music players do.
Hi Brett ,
thank you for your efforts.
well i have updated the driver of course.
it is 22.214.171.1244 from 23.06.2004
i am using win xp sp2
you seem to be right with your assumption.
if i run eax 3.0 show exe and try to launch the eax console, it also crashes.
if eax console is running and i start eax 3.0 show exe. deactivatee audio effects and reactivate. suddenly all presets are removed from the listbox.
but sounds played by eax show are audible in contrast to fmod.exe.
i have to end fmod.exe. start eax console. press standard button, close eax console. start fmod.exe now i can hear sound again.
i think its definately a direct sound problem rather than specifically fmod, i have never been able to access the eax settings (they are blank rather than crashing) whilst fmod is using direct sound or a game is running with direct sound+eax, what is especially annoying is if a program using directsound and it crashes then eax is locked until a reset, i am using and audigy 1 platinum
- birty answered 14 years ago
diabling eax in some way, for apps that dont need it anyway, seems to be the best solution for now.
How long would this take? i ask because i am in need of releasing an bugfix upate of my app and would like to include a new fmod.dll .
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