I’ve got a (I think silly, but hey – I just started ;)) question.
I’m sending mp3 audio data over a socket connection (bluetooth – bluez libs) and I’d like to play it at the client machine.
My Problem is, that I’ve got no idea how I can get the audio data (at the client machine) from the socket to the FAUDIO_Stream_Open( ….) Method, cause the method does only allow a *char pointer.
What should I do? Create a new Thread, which reads the audio data into the memory and pass a pointer to the FAUDIO_Stream_Open method? Or is there a better way to do?
Hope someone can help me!!!
- Anonymous asked 14 years ago
Thx Chris for the answer!
I figured out that I’ll have to use the file callback methods. So I have to overwrite them and emulate a virtual file for the bluetooth connection.
Has anyone got some ideas how to emulate the seeking???
Hopefully someone got some ideas – it’s really hard to find some information about that topic! (play music over socket streams)
- Anonymous answered 14 years ago
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