This ist what im trying to do..
In DirectX you can do this using the WAVEFORMATEXTENSIBLE-format with dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT…
Is there a way to do this in FMOD? Or is it possible to convert a FMOD-stream into a dsoundbuffer?
- Praios asked 12 years ago
- You must login to post comments