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I’m loading in a stream for music (fsb interleaved format), and I want to have 3d sound as well. But when I call FSOUND_Update(), the stream stops playing (but FSOUND_IsPlaying() still returns true). Anybody else have a problem like this?

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yeah, i’m using FSOUND_FREE, and i have separate classes to handle streams and samples, each of which keeps track of its respective channels, so I don’t think that would be the problem.

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yeah, that fixed it. thank you.

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