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I keep getting these link errors (in the link phase) of building my project with fmod: Any suggestions?

external definition of std::set_terminate(void (*)()) in section (__TEXT,__text)
ld: multiple definitions of symbol std::exception::what() const
ld: multiple definitions of symbol std::bad_exception::~bad_exception()
ld: multiple definitions of symbol std::exception::~exception()
ld: multiple definitions of symbol std::unexpected()
ld: multiple definitions of symbol std::set_unexpected(void (*)())
ld: multiple definitions of symbol std::terminate()
ld: multiple definitions of symbol std::set_terminate(void (*)())

I saw a thread with this error once, but I couldn’t implement any answer (a file was linked, but its now gone). Any help is appreciated.

-Mark Stultz

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maaaaark – Just yesterday I got my first build of an SDL game working that uses FMOD. I use std vector, map, list, and string. I had no linking errors of this kind using XTools 1.5 on 10.3.7. To me it sounds like your problem is with std:: rather than FMOD. Can you provide more detail? Are you using Cocoa or Carbon, for example.

I did get one strange problem, however. When I would run the game I get all the sound effects but the music didn’t seem to want to play. Any chance you’ve experience something similar?

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