hey i have a problem using FSOUND_DSP_GetSpectrum(), it always returns a float whose value is 0.
this is how i load the file:
if( FSOUND_Init ( 44100, 32, 0 ) )
c_Stream = FSOUND_Stream_Open ( filename, FSOUND_MPEGACCURATE, 0, 0 );
if ( c_Stream != NULL )
FSOUND_Stream_Play ( FSOUND_FREE, c_Stream );
FSOUND_DSP_SetActive( FSOUND_DSP_GetFFTUnit(), TRUE );
Then i use this to read it every frame:
spectrum = FSOUND_DSP_GetSpectrum();
spectrum is always 0.0f. i tried everything and its not working at all. thanks in advance, id be glad if you could help me out.
umm its an mp3 file. it loads and plays fine, etc. I looked at the whole array. Im using MSVC++ .NET if that makes a diffrence. I don’t even think its an array, because in the debugger watch it shows it as 0.00000000 too, and not an array.
It usually doesnt show up as an array if u use * just go through the data as u would in a normal array.
for(int i=0; i < 256; i++)
float data = spectrum[i];
Use 256 as i think the size of the array is 255
- nstayte answered 12 years ago
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