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Hello Everybody ! 😀

How can I get the current playtime from a channel playing
my 3 second sound for a 3D weapon switch animation ?
I want to know where the sample playing on this channel
is between 0 and 3000ms. I only found a GetTime function
in the FSOUND_Stream function stuff but nothing in the
channel function stuff 😳

Thx for help ! :)

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try FSOUND_GetCurrentPosition

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